Cliff Hanger is a laserdisc video game that was released by Stern Electronics in 1983. It is an interactive movie which requires the player to press a button or move the joystick in a particular direction when prompted by the game to progress the storyline.
The game uses animation from two Lupin III films, most prominently The Castle of Cagliostro, as well as The Mystery of Mamo.
The Last Gladiator is an early Apple 2 game published by Electronic Arts. It involves playing through 8 levels of combat as a Gladiator killing monsters in an arena. Each level changes focus by providing weapons including a pistol, club, pitchfork, spear, and boomerang.
Falcon Patrol is a two-way side-scrolling shooter. Players fly a jet across a looping area and must shoot down attacking aircraft. A small radar at the bottom of the screen shows the enemies' position. Fuel and rockets are limited, but there are several landing platforms where the jet can be refueled and resupplied. Before the jet is able to land however, it needs to be brought to a full halt right above the platform, leaving it vulnerable to attacks. Landing platforms can also be destroyed if they are bombed or enemy planes crash into them. As the game progresses, enemies attack in increasingly large and difficult waves.
Your mother has been cooking all day preparing your favorite pasta dish, but then nothing is too good for her favorite! Now, it's only fair that you put a smile on her face, a gleam in her eyes, and a glow in her heart. How? How else! Eat! Eat! - Mangia! Mangia! Come on, it's good for you!
You are a rabbit who is just trying to get to where you can get a mate and make like a mathematician by multiplying. First you must get through the meadow and across the ledges without losing life and limb.
You start in a screen called The Mysterious Meadow. You must hop from the top to the river, landing on the turtle while avoiding snakes and choppers that will lose you a life and butterflies that will send you back to start. Do not dally as you are timed and if time runs out, you lose a life. Once you get to the turtle, he will take you to The Land of Ledges. Here you must hop from ledge to ledge and change their color, ala Q*Bert. Beware of the man at the top of the screen, as he will drop stones that will lose you a life. In later levels, he will change some ledges back to their original color, forcing you to retrace your steps. You are still timed so don't delay. After you finish The Land of Ledges, it is off to The Bunny Bushes. This is just a cinematic of you finding a mate and family. You can skip this if
Now hear this! Now hear this! All hands man your battle stations.
Enemy submarines have been detected in your waters. You command a destroyer which can launch as many as four depth charges at a time. Your mission is to sink as many enemy subs as possible.
But it’s not that simple. Because SUB-SCAN is more than a shooting match. It’s a game of strategy. A battle of wits. Can-and-mouse on the high seas between the hunter above and the hunted below.
In Assault, the player's homeland is invaded by aliens. The next course of action is clear: manning a tank and blasting them away!
The goal of each of the eleven levels is to reach the end (occupied by a fortress) and killing the opposition while avoid being hit by their projectiles - at first the player only has to worry about ground forces, but in later stages the tank is also being shot at from above. The game is shown from an overhead perspective, but the tank is always the center of attention: the level rotates around the tank when it is moved. Because of this, it is possible to move in the wrong direction, but when that happens an arrow pops up and shows the right way.
As in Imagic's Atlantis, the city is under attack, but in this case, you are the invader. Destroy the installations while they try to stop you. Many of the installations are hidden in caverns, so you'll need a precision shot to hit them.
The player controls a submarine in hostile waters and must rescue the survivors of a mission which ended in disaster. Enemy submarines surround and will fire upon the player's ship if it enters sonar range. Each enemy submarine can fire up to five torpedoes; however, if it is destroyed before it uses all of their torpedoes, the remainder will be added to the player's arsenal. Other obstacles which must be avoided are mines, ice chunks and turbulent underwater whirlwinds. Once the survivors are located, it is necessary to dock with their pod, which the player has to approach with accuracy and care. A new mission will begin with a successful rescue.
Player(s) travel the land of Greece to accomplish the 12 tasks assigned to them by Zeus and the other gods. Gaining fame and fortune by fighting strange beasts and completing the tasks, the player(s) get help on completing the quests from the Oracle at Delphi. Several human players can play together on the same computer.
You control up to 19 mythological heroes in an effort to perform all the tasks of Heracles. You can visit sites such as Mt. Olympus and Troy, recover the golden apples, and even combat famous creatures such as the medusa, the Minotaur, and the hydra.
After creating your character you travel through the universe in search of loot, treasures and getting on quests in order to become the ultimate adventurerer.
Subterranea is Imagic's entry into the Defender category. Subterranea's gameplay is broken into two types of screens. The first is a side view dogfight between your ship and some hapless enemies that are trying to home in on it. Things heat up in the second (and far more common) type of screen, which consists of Defender-style action minus the humanoids. You're required to shoot a specific number of aliens, then pass through a gate to the next stage.
Like Defender, aliens come in all shapes and sizes, and have varying attack patterns. Some of them shoot at you, some bounce, but all the action is a far cry faster than Defender. Once all the aliens are destroyed, you must pass through an electro gate that zaps in certain patterns--failing this forces you to repeat the current level without scoring any points. After at least three Defender style screens, it's back to the dogfight. Subterranea awards extra lives not by scoring, but by completing stages without being hit. while Subterranea borrows concepts from other g
It's a lovely day and Sam is waiting in Central Park to meet his girlfriend Sally. He sees her and walks to her. He only has eyes for her and before he realizes it he finds himself in the New York sewer system.
Three Russian submarines have been located in the New York sewer system and they have blocked off the system. Sam's only way out of the sewer system is to destroy the Russian submarines. Luckily, Sam carries his revolver. Sam can't go back... once he's gone through the City Sewer Department seals the tunnel. Luckily, Sam carries his revolver.
Diggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.
Mr. Do!, that king of arcade clowns, is in a bit of a bind - again! This time, a pack of pesky unicorns is trampling the bricked hallways of his castle. Help Mr. Do! rid his dwelling of these crafty, quick-changing (and deadly) creatures with the skillful swing of a hammer. Sometimes a quick clobber to the head will do it. Or maybe a well chosen brick knocked out from above. If you can't stop these critters, then break a hole in the floor to slow 'em down. It's up to you to know when to fight - or when to flee! Tension mounts as you hurry Mr. Do! through the castle's maze, grabbing keys along the way. Only when Mr. Do! has collected all the keys can he unlock the castle door, and open up an extra chance to beat these nasty critters!
There are two modes of play: fighter or bomber. You fly along moving a computer generated airplane and shoot at computer drawn target boxes superimposed over real laser disk images filmed over some desert and other real objects. You have a gun and a bomb button.