This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Draughts
– Fives
– Dominoes
– Molecule
– Reversi
– Code Breaker
– Patience
– Pontoon
– Pairs
Shadow Warrior of Death.
Welcome to the adventure of a lifetime. Prepare yourself for the most awesome and dangerous challenge ever. Enter the mystic land of Japan as it was centuries ago. Assume the identify of a proud Ninja warrior and ready yourself to enter the castle of the evil Japanese Warlord. Sanjo Yama Moto. Your quest is to regain a precious magical sword that Sanjo has stolen from your Ninja sect. This sword has power that Sanjo can use to being death and destruction to the land. The danger in Sanjo's castle will be tremendous. Through the castle lurk powerful Ninja warriors, Samurai guards, evil mystic priests, and deadly tigers. You must work your way through the many chambers of Sanjo's castle, flight and kill his Ninjas, battle his black magic curses, overcome his traps and obstacles, recapture the magic sword, and assassinate Sanjo Yama Moto himself. No Ninja has ever survived the destructive forces of Sanjo. Are you the one who can finally battle the dark power and bring truth and goodness back
Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. Early advertisements gave it the title of Silicon Dream, but it was pluralised later.
As most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.
The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's
A surreal and very original game by Geoff Crammond
The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.
The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.
The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sur
Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.
As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.
The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.
In this action-packed top-down vehicular combat game from the 1980s, take on the role of a lone road warrior fighting to protect the highways of the western frontier from the sinister Draconian League! Drive a high-tech spy car, with machine guns, oil slicks, missiles and more!
Welcome to the exciting world of professional golf with LEADER BOARD.
With amazingly realistic 3-D animation, golfers will face multiple 18-hole golf courses that demand strategy, total concentration, control to come in under par.
Undoubtedly the most realistic golf game available,
Leader Board is actually a simulator that gives you a true perspective view of your golf game.
There are three levels of play so you can compete from amateur to touring professional. You'll get all the fun, aggravation and simulation of true golf competition.
This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:
- Jewels of Darkness: Adventure Quest
- Jewels of Darkness: Colossal Adventure
- Jewels of Darkness: Dungeon Adventure
A Mahjong game based on a manga about a prolific gambler. It's the first Super Famicom game in a long-running series, and was never released outside of Japan.
Ogre is a 2D turn-based strategy game, and a direct computer conversion of Steve Jackson's board game of supertanks going against conventional infantry with howitzers. It plays exactly like the board game - on a hex-based board one player controls ordinary military units (soldiers, tanks etc.), and defends against the second player, who controls a supertank named "Ogre" - Ogre is very powerful, and can easily destroy normal weaponry and ground forces.
Take the controls of a STRIX fighter, explore deep space to find fame and fortune.
Steal satellites, clear minefields, dogfight with Kogon Interceptors and negotiating meteor clusters.
Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country.
Then the blank of WHERE AM I? balloons into the bigger, the total blank of WHO AM I? It's a question without an answer. Your memory is an open book -- with every page blank. You have no name, no known address, no memories of friends or relatives, or schools or jobs. You have ... AMNESIA.