If you enjoy games like Rubik's Cube, then you'll like this one. The object of Dice Puzzle is to get all 16 dice to show the same number. You accomplish this by clicking on a column or row, which advances all of the numbers in that column or row by one (of course six advances to one). See how quickly (or in how many moves) you can do it.
Berenstain Bears comes with three different cassette tapes that are designed to be used with the Kid Vid Controller (originally packaged with Smurfs Save the Day - the only other Kid Vid game). The cartridge won't do much without the tapes. At the beginning of each game, Actual Factual Bear takes off while you control Brother Bear on his unicycle. Avoid the boulders and cross the bridge to reach one of the games, chosen by the particular tape you are listening to. The games are:
Big Number Hunt: Catch the correct numbers as they fall from the tree
Great Letter Roundup: Catch the correct letters as they fall from the tree
Spooky Spelling Bee: Spell a word by catching the letters falling from the tree
Two chickens are laying eggs. You'll know one's about to drop when a chicken stands up. As they drop down the chutes, Farmer Big Bird moves back and forth to catch them. Different chute patterns make the game more difficult. This kids game is based on the classic Sesame Street character. It is intended for use with the kids controller, which is an oversized keyboard controller into which you insert the included overlay for this game. If you don't have a kids controller, the keyboard controller works fine, but you'll have to figure out what the buttons do
A pinball simulator, along the same lines as Atari's Midnight Magic. But this one differs in that it uses the buttons on two paddle controllers to work the flippers, giving it that real pinball feel.
In the 80's, the popular commercial for Purina dog food included a dog chasing a tiny chuckwagon across the kitchen floor. Inspired by this, Chase the Chuckwagon was produced by Spectravision and released as a promotional item from the Ralston Purina Company. Buy lots of dog food and you could own this. The simple rarity of this game combined with its historical coolness makes it one of the "holy grail" games. The object is to navigate the dog through a maze in an effort to reach the chuckwagon, while avoiding the dog catcher and other obstacles. If he makes it, an animation shows the dog chasing after the chuckwagon and stopping to eat the dog food that falls out of it.
The year is 2085 and the Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED!
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game.
You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level.
Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and mus
Lunar Jetman is a shooter video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum in 1983 and the BBC Micro in 1984.[1] The game is the second instalment of the Jetman series and one of the few games released to support the Currah Microspeech peripheral. In the game, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Lunar Jetman was Ultimate Play The Game's first game to require 48K of RAM - all previous games had run on unexpanded 16K models. The game was written by Chris Stamper with graphics designed by Tim Stamper. The game was followed by a third instalment, Solar Jetman: Hunt for the Golden Warpship, released for the NES in 1990. The game was met with critical acclaim upon release, with praise mostly directed at its addictive gameplay and wide range of colours. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
Exerion is a vertical shoot 'em up released by Jaleco in 1983 and licensed to Taito for distribution in the United States.
Screenshot from arcade version
Exerion is a shoot 'em up game featuring parallax effects and inertia simulation, something notable for 1983. The player travels around strange scenarios shooting aliens. The player has two types of guns: fast single shot (limited) or slow double shot (unlimited).
In 1984, along with the MSX1 port of the original, a sequel was released titled Exerion II: Zorni for the MSX1, with similar gameplay to the original. There were plans for an NES release of this game. In 1987, the game was followed by the semi-sequel titled Exerizer, also known as Sky Fox.
Archon: The Light and the Dark was a game developed by Free Fall Associates which loosely modeled the game of Chess, with a number of additions to the gameplay. It was programmed by Anne Westfall, and released originally for Atari 8-bit computers in 1983. It was quickly ported to a number of different systems, and was well-received.
Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter.
A strange request comes to Scotland Yard. Client Gilles Willcock receives a murder notice that's bound to happen at midnight. He calls out a detective, and seven people at the mansion wait nervously for escalation. Gilles locks him up at the second floor while detective hides in waiting at the first floor. At midnight gunshots are heard on the second floor, and a murder is seen through a keyhole. When detective finds the key and enters, there is no body.
Libble Rabble is an arcade game that was released by Namco in October 1983. It was designed by Toru Iwatani, who had also designed the Gee Bee series, Pac-Man, and Pole Position. It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies, and was the first game from Namco to use a Motorola 68000 processor (which ran at 6.144 MHz).
At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.
Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corner
Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.
Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level.
Lifeboat is a multi-screen Game & Watch video game released in 1983. Nintendo produced an estimated 500,000 units worldwide. The model number for the game was TC-58. In the game, you'll have to maneuver two lifeboats and catch people who are jumping out of a ship on fire. The game was held similarly to how you would hold a book.
Track & Field is an Olympic-themed arcade game. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades.
The gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes.