Rich Man is an early arcade game from Konami. It is a clone of Namco's Bee Gee, a combination of Breakout and pinball gameplay. It was the final game Konami released before their aquisition of their publishing partner Leijac.
Barrier is a maze arcade game using vector graphics released by Vectorbeam in 1979. In this very basic game, players move a small triangle around on the grid, while attempting to avoid the diamonds that are also moving around on the grid. Reaching the end of the grid teleports the player back to the front of the grid to gain points. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. The game was sold to Vectorbeam by Cinematronics.
Lunar Lander is an arcade game released by Atari, Inc. in 1979, which uses a vector monitor to display vector graphics. The object is to pilot a lunar landing module to a safe touchdown on the moon.
A football/Breakout-style arcade game made by Taito. Despite its name it is less of a football game and more of a Breakout variant, with the player represented by a paddle and the opposing team guarding the goal and at the top of the screen. The game is controlled with a paddle, like most Breakout variants.
Originally called Space Invaders Part II in Japan, this is the first sequel to the coin-munching hit Space Invaders. This game is notable for introducing the concept of a cut-scene.
It is the sequel to Gee Bee, which was released in the previous year.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
In the game, the player character visits Lord British and is instructed by him to kill certain monsters. The final mission is to kill a balrog, and after this has been accomplished, Lord British proclaims that "thou hast proven thyself worthy of knighthood".
The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.
They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.
If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.
If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central plane
A black and white bowling game for up to four people. Players roll a multi-colored trackball to simulate throwing a bowling ball down the alley. Attempt to knock down all the pins.
Shoot aliens as they move across the screen. Shoot the spaceship for extra points. Choose one of three games.
Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did design work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. It was distributed by Far East Video.
The gameplay of Space Fever is reminiscent of Space Invaders (1978), where the player controls a laser cannon situated at the bottom of the screen and must defeat waves of enemy aliens. The aliens are arranged in rows and slowly move to the edge of the screen, before descending and continuing in the opposite direction. As more aliens are defeated, they increase in speed. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. There are three game modes that change the way the aliens move; the first presents two formations of enemies that move in opposi
Star Fire is an early color game programmed by David Rolfe with graphics designed by Ted Michon and Susan Ogg. It was released by Exidy in 1979. Star Fire is a first-person space shooter where your mission is to seek out and destroy enemy spacecraft while avoiding incoming missiles.
If a number of elements of Star Fire seem similar to Star Wars, your eyes are not deceiving you. Star Fire was originally designed as a Star Wars game, with the eventual hope that either a license would be purchased or that they would change enough of the elements to avoid any legal entanglements. Originally, the authors had hoped that Midway would pick up the game for distribution, but they passed and instead Exidy purchased the game and released it.
Star Fire was the first game to come in an environmental cabinet, designed by Michael Cooper-Hart. Even more importantly from a historical perspective, Star Fire was the first game to keep a high score list where the player could enter his or her initials. Prior games had tracked the con