Canyon Bomber is the a port of the arcade game of the same name, rewritten in color and with a different visual style for the Atari 2600. The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a button to drop bombs which destroy rocks and give points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over.
Head On is an arcade game developed in 1979 by Sega. In this game, players control their cars through the maze where the goal is to collect the dots while avoiding collisions with the computer-controlled car that is also collecting dots.
It was an early maze game revolved around collecting dots and is considered a precursor to Namco's 1980 hit Pac-Man.
Speed Freak is a monochrome vector arcade game created by Vectorbeam in 1979. It is a behind-the-wheel driving simulation where the driver speeds down the computer generated road past other cars, hitchikers, trees, cows and cacti. Occasionally a plane will fly overhead towards the screen. One must avoid crashing into these objects and complete the race in the alloted time. The player can crash as many times as he wants before the time runs out and players were treated to two different crash animations. The first was a simple cracked windshield effect, the second was a crash where the car explodes into car parts that fly through the air.
Starhawk is a 1979 vector arcade game by Cinematronics. Starhawk is a shoot 'em up with a fixed environment. The game was unique at the time as it presented the graphics in a pseudo-three dimensional way. Essentially, the game is a simple video game version of the Star Wars: Episode IV trench run. The game was later ported to the Vectrex video game console in 1982. The game is remembered as having quite advanced graphics for the time and being the first video game based upon or to have noticeable references to Star Wars.
A special version of Space Fever called SF-Hisplitter was released the same year and features aliens that are double the width of the standard variety, which can either be destroyed completely or split into two smaller aliens depending on where they are shot. This version is in color, and the shelter blocks are visually distinct from the monochrome version.
Number Magic is an educational game designed to teach young children arithmetic. It is based around a stage magic theme, and includes many images of rabbits and top hats.
Three modes are available. Quick Quiz displays randomly-generated arithmetic questions and the player is scored by correct answers. Comp Quiz allows the user to customize several quiz options, such as enable time limits, choose whether to complete answers or missing numbers, and select custom or randomly-generated questions. Electroflash is similar to Comp Quiz but all of the questions include a specific number and arithmetic operation, chosen by the user.
After each quiz, the player can choose to repeat the same quiz, generate a new quiz with the same options, select a new quiz type, or quit.
Simon Says! has four colored portions of a large tile, each producing a particular tone when activated by the device. A round in the game consists of lighting up one or more portions of the time in a random order, after which the player must reproduce that order by pressing the correct color. As the game progresses, the number of color presses increases.
Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon Says! differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.
Card Sharp is a game from Milton Bradley where the user can select to play a game of Poker or Blackjack versus the computer.
This game is extremely rare.
Now go win the card war!
For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players.
Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit.
To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time.
Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right.
Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn.
8,9 Roving
Press 0 on the alpha-numeric keyboard if you are playing on color TV.
Press 2 if you are playing on Black and White TV.
The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center.
A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer.
Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer.
If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no."
If you have elected to play against the computer, the symbol for microprocessor will appear on the screen.
If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first.
You can enter up to 99 minutes of time for each player in the game. Different times may be entered for ea
Press 1 on the alpha-numeric keyboard.
The screen will display a giant electronic blackboard filled with orbiting numbers and symbols.
Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer.
The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right.
An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols.
Each player races to the correct number or symbol with the electronic figure.
When a player catches a correct answer, a point is scored and the solution is displayed a
Dress warm.
Press 1 on the alpha-numeric keyboard.
Three different skiing competitions will be displayed alternately at the bottom of the screen.
To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen.
A computerized official will signal the start.
Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed.
Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed.
Push the joy stick away from you to come to a swirling christie stop.
There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs!
Both players will ski matching courses for each event - even if one player should get a late s
The player controls a Heian period police officer who must defend the capital city from an alien invasion by digging holes in the ground and filling them back up after an alien falls inside. The player scores points for every alien trapped, and the quicker the hole is filled up after the alien falls in, the higher the number of points are scored. The aliens increase in number as the levels progress, and they can escape from holes after a certain period of time elapses or if another alien passes above their hole. The player loses if he comes in contact with an alien. There is a time limit for each level, and the number of aliens increases drastically when this limit is reached, essentially preventing the player from completing the level.
Two titles are available in this cart:
Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes, with there being 3 with one section each, 2 with 2 sections each, 1 with 3 sections and 1 with 4 sections. The game keeps track of the number of shots tried by the player, and the total is shown at the end of the game, when all submarines are destroyed.
Marksman is a shooting gallery game. The player can choose between 2 game durations: 1 minute or 3 minutes. The game is played in a first person perspective, with the player
Space King is an early arcade game from Konami. It is the first non-Breakout clone the company produced, instead being a clone of Taito's Space Invaders.