Midnight Club brings the action of high speed driving and adventure to the Game Boy Advance. The concept behind this game derives from the illegal races of real-world Midnight Clubs. The core gameplay consists of races of high-speed maneuvering through completely open city streets. Live life in the insane lane, escape the law and accumulate an arsenal of vehicles.
Jumping has always helped Mario perform heroic feats, but in Mario Pinball Land, the plumber must learn how to roll to rescue the princess. When Bowser kidnaps Peach and escapes to another dimension, a scientist transforms Mario into a ball to chase after the fiend. Now you must use your flippers to shoot a much rounder Mario into doors that lead to new areas. In his new form, Mario is also useful for knocking down enemies, picking up special bonuses, and finding power-ups.
Banjo Pilot is a kart-style racing game which was originally slated to become "Diddy Kong Pilot." It features at least eight characters from the Banjo-Kazooie series, each with its own aircraft and storyline, including Banjo, Mumbo Jumbo, Humba Wumba, Guntilda, Klungo, Jolly Roger and Kazooie. The game includes link cable support for up to four players.
Xanadu Next is an exploration-centric action RPG from Nihon Falcom, the acclaimed creators of the Ys and The Legend of Heroes RPG franchises. A late entry in their immensely popular Dragon Slayer series and a spiritual follow-up to the late ‘80s cult classic Faxanadu, Xanadu Next puts players in the shoes of a gravely injured knight given a new lease on life through ancient magic who must now seek a legendary sword called “Dragon Slayer” to ensure his survival.
Intrusion 2 is an action platformer set in a sci-fi environment on a reserve planet occupied by a hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast-paced action combined with modern physics and animation.
Thunder Force II is a scrolling shooter developed by Technosoft. Thunder Force II was one of the six launch titles for the U.S. Genesis release. It is the second chapter of the Thunder Force series.
Samurai Warriors is the first title in the series of hack and slash video games created by Koei's Omega Force team based loosely around the Sengoku ("Warring States") period of Japanese history and it is a sister series of the Dynasty Warriors series. In the basic gameplay of Samurai Warriors, the player takes the role of a single officer in battle and must fend off hordes of enemy soldiers and defeat the enemy commander. The player has at their disposal a range of combo attacks and crowd-clearing special moves known as Musou attacks. The variety of attacks available increase as the character levels up and acquires more superior weapons. The game features a total of 15 characters based on historical figures during the Warring States period of Japan.
MechAssault 2: Lone Wolf continues the destruction, intense combat, and online play introduced by the first MechAssault game. Set in the 31st century, the game lets you encounter new experiences in the expansive BattleTech world. Choose from a variety of weapons and vehicles--from the stealthy Raptor mech to the mech-jacking BattleArmor--all equipped with different weapon configurations and artillery. Embark on the new single-player campaign, or test your teamwork skills in the online multiplayer arena.
Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor.
Its sequel is Kingdom Under Fire: Heroes. Another sequel is to be released in 2015 entitled Kingdom Under Fire II for PC and PlayStation 4.
Shadow of the Beast II is an action game developed by Reflections and published by Psygnosis in 1990. It is the sequel to the earlier Shadow of the Beast.
In the war on terror, the battlefield is global and only one special ops squad can protect the world's freedom. it's up to you to lead this elite group through deadly missions against and enemy fuelled by hatred.
Batman: Rise of Sin Tzu is a 2003 beat 'em up video game released for the Xbox, PlayStation 2, Game Boy Advance and GameCube consoles. It was developed and published by Ubisoft in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on the television series The New Batman Adventures and is a sequel to the game Batman: Vengeance
The objective of Stampede is to round up all of the cattle you encounter. To do so, the player must lasso each one in order to capture it. The player is initially only allowed to let two cattle pass; if a third one slips by, the game is over. An important caveat to this is that the player gets one extra free pass for every 1,000 points scored. So, if a player were at 2,000 points and had not yet let any cattle pass, then he or she would be allowed to let four cattle pass before the fifth one ended the game (assuming he or she did not reach 3,000). This makes it possible for an expert player to repeatedly beat the game - as after about 5,000 points or so the game essentially "resets," and the same pattern is repeated.
Dragons have driven the Royal Court from the Castle
"O we are lost, lost" laments the King. "Without our vast treasures we cannot raise an army 'gainst these accursed dragons. Our Kingdom must now languish under lizards!"
"Nay, not so, my liege!" replied the young Prince. "None knows that Castle, those many bridges and storerooms, better than I. Give me leave and I shall loot those lizards of their plunder and restore my lord to his birthright."
"Brave boy," said the King, fully pleased. "But," he added darkly, "beware dread dragonfire!"
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.
After their first game "The Secret of Space Octopuses", and after winning the first prize of the 32 hours during Retro Game Jam 2013 of Montpellier (France) with their "Super Commodore Holy Tank Soccer Deluxe", the 3 indies of Fusty Game are back with "Hover: Revolt of Gamers", a futuristic parkour game. Currently in development since november 2013 and based on new technologies like the "Oculus Rift", it takes place in a 3D futuristic open world. The new Mayor of Hover-City is prohibiting video games and all sorts of entertainment. Anyone catched in such a act would be send to hard labour. You play the "Gamers". They created the Resistance to help citizen to get back their consoles, create a diversion among the Cops while others are hacking the Mayor propaganda . In front of Non Playing Characters and other players in multiplayer you have to show your skills (speed race, triks, agility, speed hacking, diversions...). Other Gamers will join you during the adventure. Try to become the leader of the Resistance!
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990.
Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.
The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.