Big Twin is a simple arcade puzzle game in which different coloured spheres continually drop down into the playfield and must be removed as quickly as possible. This is achieved by aligning three or more of the same colour, either vertically, horizontally or diagonally.
Once a sphere has completed its drop into the playfield - and providing it's not blocked in by another sphere - it can be highlighted and dragged to another position.
As with several other Playmark games, Big Twin is of an adult nature and as the player removes the spheres, a picture of a naked woman is gradually revealed. The game ends if the stacked spheres reach the top of the playfield.
You control a mama bird that attempts to catch a caterpillars on the tree leafs and a worms under the ground taking caution not to be attacked by a skunk, to later feed her little chick on the nest and protect from stealthy predators.
In the history, there was a 3 dragons came from the sky with lightning to destroyed a kingdom. After suffered the darkness for a long time, a new hero was burn to conquest the dragons.
This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level. Momoko begins as a four-year-old and ages through five levels. The final level is a bonus chance in which she is a twenty-year-old bride
On the first stage, your character wanders through a maze picking up piles of gold by walking over them. On the second level, jump from rooftop to rooftop to collect the money. On both the first and second stages, your character must avoid blue-clad thugs police? and spiders who will try to mug him and take his wealth. Collecting a potion on either stage will allow you to wipe out the thugs and spiders by touching them. On the third level, your character swims through a body of water to collect the piles of gold on the islands while avoiding the sharks and crocodile that lurk about. The final stage has you driving your jeep across canyons, jumping crevasses and avoiding boulders tossed at you. If you reach home, you are awarded a bonus based on how many gold bags you picked up, and the game begins again with increased difficulty.
The game is a left-to-right footrace between the player-controlled creature and six controlled by the computer. Each island contains multiple paths, and the creatures have to swim the water between the islands, which is slower than running. Many obstacles slow the creatures down, including apple-throwing trees, lightning, sea monsters, giant clams, and sinkholes. There are also ways to move forward quickly, such as a hand that throws a character and caves that warp the creature to the exit. In addition to a joystick for movement, there is a jump button.
The goal is to finish in the top three to progress to the next race.
There are two ways to lose. The primary and most familiar is to exhaust ships, but the player guards ranks of blocks which are stolen and placed to spell the words "The End". The game is over when this happens.
In the first part of each wave, space monsters descend from the top of the screen towards your ship, dropping bombs as they go. If they reach the bottom of the screen, they will start hopping towards your spacepod if they catch your spacepod, they'll eat it. In these rounds, your spacepod fires in three directions simultaneously straight up, and 45 degrees to either side. The eight types of monsters shown in the score table attack in the order shown for the first eight waves (i.e. wave 1 is all 100-point monsters, wave 2 is all 200-point monsters, etc.) wave nine is a mass attack of all eight types, and waves ten and up are randomly-chosen from the first nine types. Each space monster round contains a total of 25 monsters, though only eight will be on the screen at any one time.
The second half of the wave starts out with a spinning space ring that drifts around the screen, growing in size if you shoot it, it splits into two smaller rings that go off in different directions and start growing again. If any ring rea
Light Bringer (también conocido como Dungeon Magic), es un juego de arcade de Taito Corporation, perteneciente al género Hack and Slash medieval. A diferencia de la mayoría de los beat'em ups de ambientación medieval / fantástica, el juego cuenta con una vista isométrica, algunas plataformas (por lo general, cajas apiladas, mesas o rocas para subir y saltar), grandes personajes estilizados y ajustes de variables de sangre.
Un malvado mago resucita a un espíritu maligno, conspirando para tomar el control del reino, y ha secuestrado a la princesa para usarla como sacrificio. Cuatro guerreros se adentran en el mundo mágico para salvar a la princesa de las garras del mago malvado: Ash el Caballero, Gren el guerrero errante, Cisty el elfo, cuya familia entera fue destruida por el espíritu del mal en el pasado, y el viejo mago Vold, contando con la ayuda del equipo de magia, iniciaran su odisea para rescatar a la princesa.
Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.
To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated.