Apache 3 is a 3D scrolling shoot 'em up arcade game released by Tatsumi (and Data East in North America) in 1988. Players control a yellow AH-64 Apache helicopter with weapons and shoot everything in the air and on the ground.
A hovercraft is piloted over water and land while dodging bullets and avoiding objects by shooting or jumping over them. Enemies are shot in the air and on water or land to advance levels. The game has eight levels.
The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts.
Muscle Bomber Duo: Ultimate Team Battle, released in Japan as Muscle Bomber Duo: Heat Up Warriors, is an updated version of the original Slam Masters which eliminates the Single Match mode from the original game, focusing solely on the two-on-two Team Battle mode. The same character can now be chosen by more than one player and each wrestler now has two additional special moves: a dual side attack and a vacuum move. Duo is the only game in the series to retain the Muscle Bomber title for its international releases.
The far off land of Capconia lived in peace and prosperity for years thanks in part to the Knowledge Tree, a tree in which the holder of the tree's seeds are granted infinite knowledge of the world around them. However, an evil being known as Gordian has taken a seed of the tree and has planted a Knowledge Tree of his own. Gordian has given some of the seeds to some of the dragons in the land and now, which unfortunate soul who cannot answer any of the dragon's questions correctly will be eaten by them. The King then decides to send out four brave warriors entrusted with the knowledge of the land out to stop Gordian and end his tyranny once and for all.
Red Earth is a fantasy-themed 2D competitive fighting game released by Capcom as a coin-operated video game in 1996. Red Earth is the only CPS III video game which has never been officially ported to home platforms, although its characters have appeared in later Capcom games.
It's the most outrageous fighting game ever! Innocent but deadly, these pint-sized champions from Street Fighter and DarkStalkers pack one heck of a punch. Battle to collect power-up gems and duke it out with the most insane attacks and hilarious fighting combos of all time.
Operation Thunderstorm, engage! Varth: Operation Thunderstorm is a shoot 'em up game released by Capcom in 1992 for it's CPS-1 Arcade board. The game is about two brave pilots take flight to save humanity from the evil DUO (Dimension Unbody Offender).
In City Bomber, the player is in pursuit of a gang of criminals. In order to keep the criminals from escaping, the player must reach checkpoints within a specified amount of time. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without damage for a short time.
Collisions with other cars are not generally harmful to the player, although they may slow down the car. Oil slicks dropped by enemies will spin out the car and slow it down significantly. Collisions with obstacles or falling off the course will destroy the player's car. While the player has an unlimited supply of cars, crashes will cost the player time and the new car will lose all previously-collected po
Guide a dot-munching, stretch-legged character through right-to-left scrolling scenes of landscape and tunnels. Avoid, among others, jelly fish and of course the kettles and boots on the overhead conveyor.
The game is a vertical shoot 'em up in the style of Galaga and Phoenix,but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies.
The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. Th
Twin Cobra II is the sequel to Twin Cobra.
The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers they let Takumi finish up the game. It was their first release.
Twin Eagle II puts you in command of a helicopter in the middle of urban warfare. After the first-and frankly mediocre-Twin Eagle, this new section provides two or three enhancements that make it a bit less undrinkable. But good ideas without proper implementation have never been successful ...
Your vehicle is equipped with two shots: a direct hit and a missile on the ground. These missiles on the ground are theirs alone sheer madness: they allow you to destroy everything on screen! You like to destroy buildings, trains passing by? Then you can give to their heart. Moreover, these missiles are the only way to destroy enemy ground. Your fire front can be customized by momentarily enough bonuses in the game, but always keep the same configuration, namely two parallel shots. And lastly, your helicopter has a special attack which is also rotating think Zero Gunner.