This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level. Momoko begins as a four-year-old and ages through five levels. The final level is a bonus chance in which she is a twenty-year-old bride
On the first stage, your character wanders through a maze picking up piles of gold by walking over them. On the second level, jump from rooftop to rooftop to collect the money. On both the first and second stages, your character must avoid blue-clad thugs police? and spiders who will try to mug him and take his wealth. Collecting a potion on either stage will allow you to wipe out the thugs and spiders by touching them. On the third level, your character swims through a body of water to collect the piles of gold on the islands while avoiding the sharks and crocodile that lurk about. The final stage has you driving your jeep across canyons, jumping crevasses and avoiding boulders tossed at you. If you reach home, you are awarded a bonus based on how many gold bags you picked up, and the game begins again with increased difficulty.
The game is a left-to-right footrace between the player-controlled creature and six controlled by the computer. Each island contains multiple paths, and the creatures have to swim the water between the islands, which is slower than running. Many obstacles slow the creatures down, including apple-throwing trees, lightning, sea monsters, giant clams, and sinkholes. There are also ways to move forward quickly, such as a hand that throws a character and caves that warp the creature to the exit. In addition to a joystick for movement, there is a jump button.
The goal is to finish in the top three to progress to the next race.
There are two ways to lose. The primary and most familiar is to exhaust ships, but the player guards ranks of blocks which are stolen and placed to spell the words "The End". The game is over when this happens.
In the first part of each wave, space monsters descend from the top of the screen towards your ship, dropping bombs as they go. If they reach the bottom of the screen, they will start hopping towards your spacepod if they catch your spacepod, they'll eat it. In these rounds, your spacepod fires in three directions simultaneously straight up, and 45 degrees to either side. The eight types of monsters shown in the score table attack in the order shown for the first eight waves (i.e. wave 1 is all 100-point monsters, wave 2 is all 200-point monsters, etc.) wave nine is a mass attack of all eight types, and waves ten and up are randomly-chosen from the first nine types. Each space monster round contains a total of 25 monsters, though only eight will be on the screen at any one time.
The second half of the wave starts out with a spinning space ring that drifts around the screen, growing in size if you shoot it, it splits into two smaller rings that go off in different directions and start growing again. If any ring rea
Light Bringer (también conocido como Dungeon Magic), es un juego de arcade de Taito Corporation, perteneciente al género Hack and Slash medieval. A diferencia de la mayoría de los beat'em ups de ambientación medieval / fantástica, el juego cuenta con una vista isométrica, algunas plataformas (por lo general, cajas apiladas, mesas o rocas para subir y saltar), grandes personajes estilizados y ajustes de variables de sangre.
Un malvado mago resucita a un espíritu maligno, conspirando para tomar el control del reino, y ha secuestrado a la princesa para usarla como sacrificio. Cuatro guerreros se adentran en el mundo mágico para salvar a la princesa de las garras del mago malvado: Ash el Caballero, Gren el guerrero errante, Cisty el elfo, cuya familia entera fue destruida por el espíritu del mal en el pasado, y el viejo mago Vold, contando con la ayuda del equipo de magia, iniciaran su odisea para rescatar a la princesa.
Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.
To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated.
Miss World is 96 Puzzle arcade game Qix genre of erotica and adult themes developed by COMAD. The goal in the game is to reveal 80% of the silhouette of a beautiful girl on the screen, preventing the monster caze the player in the attempt. Emepzar before the game the player can choose from a selection of beautiful girls, who will be aiming to show in each game.
Use the joystick to move your aim dot around the table. Button causes ball to shoot at aim dot. Speed is determined by on-screen setting that changes between 3 speeds - Soft, Medium, Hard.
Each pocket has a point multiplier. Score for each made ball is determined by the ball number x the pocket multiplier x the round number.
You get three chances to make a ball before losing your turn. If you make a ball, you get another three chances to make another ball. A scratch causes a loss of turn.
HeliFire is a Nintendo developed and published arcade video game released in America and Japan in 1980. The game gives you the unfortunate task of controlling a submarine that is under fire by a host of helicopters and even marine wildlife. As the submarine, you must dodge the bombs that the helicopters drop as well as the sea creatures and shoot upwards at the oncoming onslaught of enemies, delivering your fire a little ahead of the helicopter so that it connects in time. Interestingly, a version of the game was planned for the Nintendo Entertainment System, though was for whatever reason canceled by Nintendo. The game was presented in both a standard cabinet form and as a tabletop title.
Mutant Night is a shoot'em up game of the "run & gun" type : the players controls a walking character shooting at enemies while avoiding their attacks.[4] Unlike most run&gun games, Mutant Night has almost no platform part and the character's shooting power is very limited : short range and not multi-directional, the bubble are always shot in the direction the character is facing.
The game is divided in various levels or acts and focuses on fast-paced action and memorization. The levels are very short and straightforward, with a level design relying only on enemies attack patterns and on the game's physics to challenge the player. Mutron-kun can walk left or right, shoot bubbles and jump, and hurries to reach a small trapdoor at the end of each level. The difficulty curve of the game increases significantly after the first level and can be somewhat unforgiving.
Power ups are available in the form of small pink pods on the ground which when shot release a coloured orb into the air, which can do one of the followin
Player controls with two buttons and an 8-way joystick. One button shoots the gun, the other allows the player to jump enemy bullets and other attacks. The 8-way joystick is used to specify the direction of movement, pointing down to crouch and the different up directions to indicate angle of the shot. At the start of the game, player must practice in the target practice room, then play through the next 7 stages to beat the game; however, the game will loop after the 7th stage is completed. In stages 1 thru 8, the object is to shoot a certain number of criminals and avoid shooting civilians. If the player is hit by an enemy or if the player shoots a civilian, the player will lose a life. When all lives are lost, the game ends. Besides criminals and civilians, some objects in the backgrounds of the seven stages can be shot to earn extra points, such as amusement park rides and signs.
World Soccer Finals is a Coin-Operated Arcade Video Game produced by Leland in 1990.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Other machines made by Leland during the time period World Soccer Finals was produced include Pig Out, Ataxx, Brute Force, Danny Sullivan's Indy Heat, Dragon's Lair II, Ironman Ivan Stewart's Super Off Road, Ironman Ivan Stewart's Super Off Road Track Pak, All American Football, Viper, and Strike Zone Baseball.