Van-Van Car is an arcade game that was released by Sanritsu, in 1983, and licensed to Karateco for EU manufacture and distribution; as with Dream Shopper and Dr. Micro, it runs on Namco's Pac-Man hardware (a Zilog Z80, running at 3.072 MHz), but with two Texas Instruments SN-76496s running at 1.78975 MHz for sound. The flyer may give the impression that it uses an isometric perspective but it uses the same overhead view as the first six Pac-Man titles - and, the player must use a 4-directional joystick to take control of a yellow racer car (the eponymous "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three "killer" cars (which are red, green, and blue, so the last one looks somewhat like an evil version of the car from Namco's Rally-X).
Each normal balloon burst will be worth 200 points, regardless of colour; also, if you press that "Jump Button", Van-Van Car will jump into the air, and every time it jumps over one of the killer cars, you will receiv
The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.
A maze/outline game where you're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorrila, ghost, earser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenseless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
Altair is one of the first commercial Spanish games. Taking elements from Phoenix and Moon Cresta, the player controls a ship that can move across the screen, destroying enemy ships. The game is divided into stages and has one of the first final bosses in the history of shoot 'em ups.
Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.
Barrier is a maze arcade game using vector graphics released by Vectorbeam in 1979. In this very basic game, players move a small triangle around on the grid, while attempting to avoid the diamonds that are also moving around on the grid. Reaching the end of the grid teleports the player back to the front of the grid to gain points. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. The game was sold to Vectorbeam by Cinematronics.
A vertical shoot-em-up. Protect the castle by moving a bowman horizontally across the bottom of the screen, shooting upwards at the assorted fantasy warriors who are advancing in waves. The game includes boss waves and has nice music.
Best Bout Boxing is a boxing arcade game released by Jaleco in 1994, where boxers have to compete for the fictional "1993 World Freeweight Championship" (no weight limitation). It was never released outside Japan.
The capitalist nation of Randa has long had a history of excellence in the creation of aircraft, attracting the best of engineers in aerodynamics, artillery, and structuring from the world over. Once, even this interest had waned, until the creation of the air show Bakraid, in which the capabilities of the fighters could be demonstrated outside of simulations for all to see.
Around the time of the seventh Bakraid, a nearby nation, Deneb, had attained an expansionist attitude, forcibly subjugating and annexing several of its neighbors with the assistance of the Shtarterra Security Council. Recently, Deneb has asked to participate in Bakraid. Randa's defense council, perfectly aware that this is just a pretext for Deneb to get its and the SSC's engines of war into Randan borders and more easily prosecute their war from there, give their blessing. However, the council secretly contacts the other Bakraid participants, offering even more prize money than normal if they will perform in a special version of Bakraid--genui
The year is 2085 and the Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED!
The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.
A Korean street soccer game. One of 14 international teams can be selected. The game is played on the street with a 'street fighter' element to the soccer.
Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering the bubble over ants, crumbs, and grease to absorb them. The bubble will grow larger the more objects it absorbs. The player is impeded by enemies—brushes, razor blades, roaches, and sponges—that are deadly to the character. Except for razors, enemies also compete with the player to absorb objects in the sink. Once the bubble reaches a certain size, it will acquire a smiling face and become invulnerable against brushes and sponges; contact with those will reduce the bubble's size to the point it becomes vulnerable again. After all the objects are gone, the player will progress to the next level if the bubble is large enough. If the bubble is not large enough at that point, or if the player enters the drain while the bubble's too small, a life is lost. Once the bubble becomes large enough, the drain in the center of the sink wil
Capcom Bowling is a top down bowling simulation released to arcades in 1988 by Capcom. Up to 4 four players could play a single game playing alternately. The controls feature a trackball which is used to control both direction and power, and two buttons which control left and right spin or hook.
The game was released in both upright cabinet and latterly as a cocktail version. Most of the upright cabinet are conversion kits for existing cabinets although a limited number of dedicated cabinets were produced. These cabinets featured a birch plywood finish to mimic a bowling lane, a larger marbled trackball and painted side art.
An alternate version, Coors Light Bowling, was released the following year.
The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the box, destroys the balloon. Using a four-way joystick, the player moves the box through the maze and toward the goal, ensuring that the swinging balloon avoids the spikes.
The player collects points as the box moves closer to the goal (backtracking earns no points). Certain areas of the maze are colored green and purple, and the player will earn more points if the balloon and box pass through the area safely. While there is no time limit, the player cannot wait for a long time; otherwise, a face will appear and blow the balloon into the spikes.
As the player completes mazes, individual spikes, or even the entire maze, may begin moving or scrolling.
Capcom Sports Club is a multi-sport arcade game that includes tennis, soccer, and basketball. Each of the games can be played either solo or against a second player.
Smash Stars - A knockout tennis tournament where the player takes control of a tennis player from one of sixteen countries. Each of the players have different strengths/weaknesses in eight different categories. A match only lasts for one set and the set begins at 4-4 and if necessary a tie-break has to be played.
Kick Stars - A knockout soccer tournament in which the player can choose between eight different countries. Each team has five players (a keeper and four field players) and a team type. These types/specialties are counter attackers, defense, balanced and offensive. A match is played over a span of two minutes (three in a two player match) and when the tournament is won a bonus match can be played against the Star team.
Dunk Stars - A knockout basketball tournament in which the player again has the choice of one of eight different coun
Dark Adventure is a dimetric action-adventure game produced by Konami that was released for the arcades in North America in 1987.[3] It was the first arcade game by Konami that allowed up to three players simultaneously. The game was also released as Majū no Ōkoku in Japan and as Devil World in other countries outside North America, although these versions feature significant gameplay differences and only allow up to two players.
In this impressive blend of an overhead shoot'em up with RPG characteristics, you must help a group of mystic bounty hunters save the earth against the evil Gobligan Underground Empire. Features excellent 2-D graphics and sound, awesome character & enemy artwork designs, a level-up and elemental-based weapon system and LOTS of hidden items!