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New Arcade Games - Page 124

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Newest Most Popular Top Rated
  • Kram

    1982

    Kram

    1982

    Strategy Arcade
    Arcade
    Collect items while avoiding deadly skulls.
  • Megadon

    1982

    Megadon

    1982

    Shooter Arcade
    Arcade
    A shooter from Photar.
  • Sky Base

    1982

    Sky Base

    1982

    Simulator
    Arcade
    The player controls a space ship, moving left to right at the bottom of the screen.
  • Runaway

    1982

    Runaway

    1982

    Point-and-click Racing Adventure
    Arcade
    Collect hanging mailbags while avoiding other trains.
  • Mighty Monkey

    1982

    Mighty Monkey

    1982

    Shooter Arcade
    Arcade
    This game is based on the ancient Chinese legend of "Monkey". The player scrolls through waves of enemies, avoiding rocks and platforms along the way.
  • The Electric Yo-Yo

    1982

    The Electric Yo-Yo

    1982

    Puzzle Arcade
    Arcade
    You play a Yo-Yo whose job is to collect all the dots on a level while avoiding enemies. Certain dots make you immune to attack from the smaller enemies, but not the main enemy.
  • Birdie King

    1982

    Birdie King

    1982

    Sport Arcade
    Arcade
    A golf arcade game released in 1982 by Taito. It was followed by two sequels: Birdie King 2 in 1983, and Birdie King 3 in 1984.
  • The Bounty

    1982

    The Bounty

    1982

    Arcade
    Vertical scrolling marine shooter from the company Orca, which released 14 arcade cabinets between 1981 and the industry crash in 1983.
  • Ponpoko

    1982

    Ponpoko

    1982

    Platform
    Arcade
    You control a tanuki, or raccoon dog, who climbs up ladders, walks across floors and jumps over gaps while avoiding red and yellow snakes. The cat must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either snakes, fruits, vegetables or other bonus items.
  • Pac-Man Plus

    1982

    Pac-Man Plus

    1982

    Arcade
    Arcade
    Pac-Man Plus is an Action game, developed and published by Bally Midway, which was released in 1982. Gameplay is nearly identical the original Pac-Man. However, the game features new gimmicks that make the game harder, such as faster speed, disappearing mazes, and invisible enemies.
  • Azurian Attack

    1982

    Azurian Attack

    1982

    Shooter Arcade
    Arcade
    Azurian Attack is a shoot 'em up arcade game released by Rait Electronics in 1982. The game features similar graphics and sounds to "Galaxian" except your fighter can move in 8 directions. The game was programmed inhouse by Rait Electronics who were based in Christchurch, New Zealand and the game code runs on a modified Galaxian Board.
  • Alpine Ski

    1982

    Alpine Ski

    1982

    Racing Sport
    Arcade
    Maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition.
  • Joyman

    1982

    Joyman

    1982

    Puzzle
    Arcade
    A clone of Pacman.
  • Jackson

    1982

    Jackson

    1982

    Shooter
    Arcade
    Bootleg version of Zaxxon.
  • Hot Shocker

    1982

    Hot Shocker

    1982

    Platform
    Arcade
    Dudley must change the color of the web by walking on it while being chased.
  • Disco No.1

    1982

    Disco No.1

    1982

    Arcade
    El jugador toma el papel de un muchacho en patines que debe evitar a los chicos malos para ganarse el amor de las chicas bonitas. Al patinar se va dejando un rastro en el suelo. Si con dicho rastro se forma un rectángulo que encierre a una o más chicas se ganan puntos, cuya cantidad depende de la cantidad de chicas encerradas y del tamaño del recuadro. También se ganan puntos recogiendo los elementos que se encuentran repartidos en la pista de baile.
  • Flyboy

    1982

    Flyboy

    1982

    Arcade
    ake off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.
  • Tazz-Mania

    1982

    Tazz-Mania

    1982

    Shooter Arcade
    Arcade
    You control a Q*bert-style character with a machine gun. The object of the game is to shoot all the "hoppers" (small non-moving characters) in room and then move onto the next. Each room has its own unique monster type that attacks you and the room is named accordingly. For instance, the first two are: The Face Room - Square face monsters that chase you The Evil Eyeball Room - Eyeball monsters that bounce around The Smart Bomb kills all the monsters currently on-screen and stops the walls that are slowly closing in from the left and the right. Every third screen is a bonus room containing two Smart Bombs and numbers that can be collected in ascending order to gain points. The walls in the bonus rooms close in much faster. Use an eight-direction machine to kill the hoppers. Hold the fire button down for rapid fire, but you will be unable to move while doing so. Bullets have a limited range and also bounce off of the walls. Running into hoppers or monsters will kill you. When all the hoppers are killed the top and b
  • Devil Fish

    1982

    Devil Fish

    1982

    Arcade
    Arcade
    The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.
  • Check Man

    1982

    Check Man

    1982

    Puzzle
    Arcade
    The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
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