Like the classic original, this game requires the player to destroy advancing invader ships. This game has a competitive mode where two players fight to destroy each other in addition to the advancing attackers. Space Invaders II was only released in a cocktail table format.
Navarone is a 1980 arcade shooter developed by Namco. Players maneuver a ship around the perimeter of an island, destroying targets while avoiding enemy fire from fixed positions.
Use the 2-way joystick to direct the boat across the surface of the ocean, then press the button to lower the diver down to the bottom of the ocean while watching out for the sharks swimming across the screen. During this time, you can hold the button to pause the diver's descent and push the joystick in either direction to fire a harpoon at the sharks for 30-300 points apiece. Once the diver has reached the bottom of the ocean, push the joystick in either direction to make him walk towards either of the two treasure caches that are closest to him (the boat will automatically follow his movements at this point). When the diver is directly over a treasure cache, the boat will lower him into it. The amount of points you will receive when you make it back onto the surface of the ocean, which can range from 50-250, will then appear on the screen, and the boat will raise the diver back up to the surface of the ocean. Once again, you can hold the button to pause the diver's ascent, and push the joystick in either directi
Try to hit the mouse with a hammer when it comes out from one of the holes in the wall. The mouse will try to get from its hole to the cheese on the other side of the house.
Cosmic Alien is an arcade game that is a clone of Galaxian. Players control a gun at the bottom of the screen that shoots at aliens (which are known as "chiefs", "guards", "commanders", or "soldiers") that are in a formation overhead. Aliens begin peeling off the formation and fly towards the bottom of the screen while dropping bombs. There are two flagship-type aliens (chiefs) at the top of the screen that can fly accompanied with one or more escort (guard) aliens; shooting one or more of the guards before shooting a chief will increase the amount of the chief’s score. If a player does not shoot an alien (or if it doesn’t ram the player’s gun) during its attack run it will return to the formation.
There are a few differences with Galaxian, as sometimes aliens will return to the formation without dropping below the bottom of the screen (and then reappearing at the top). They also can shoot off a wide horizontal string of bombs, rather than individual shots like on Galaxian. If the last alien on a level (know
Gingateikoku no Gyakushū (銀河帝国の逆襲), released as UniWar S in the United States is a fixed shooter arcade game that was released by Irem in 1980; it runs upon Namco's Galaxian hardware (a Zilog Z80 running at 3.072 MHz). The player must use the two-way joystick to direct a yellow ship left and right (across the bottom of the screen), with a single button to make it fire shots up at the various types of enemies - and the first stage will see it fighting a formation of "Super Mosquitoes", which are worth 20 points apiece. The second stage, which sees a dotted orange line under the ship, will see it fighting a formation of "Hovering Attackers" which are worth 30 points apiece, and the third stage will see it fighting a formation of "Demon Flies", which are worth 40; some of the "Demon Flies" will leave "Spy Aliens" when killed, which will fall down to the bottom of the screen underneath that line, and try to stab the ship from behind. The only way to kill them (for 100 points apiece), is to destroy the "K
The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the box, destroys the balloon. Using a four-way joystick, the player moves the box through the maze and toward the goal, ensuring that the swinging balloon avoids the spikes.
The player collects points as the box moves closer to the goal (backtracking earns no points). Certain areas of the maze are colored green and purple, and the player will earn more points if the balloon and box pass through the area safely. While there is no time limit, the player cannot wait for a long time; otherwise, a face will appear and blow the balloon into the spikes.
As the player completes mazes, individual spikes, or even the entire maze, may begin moving or scrolling.
Top-down space shooter in which the player's and his opponent's spacecrafts are at the opposite sides of the screen. Both try to shoot their opponent first while moving left and right. Space debris is floating between both players and blocking the respective shots. Furthermore the energy level for the laser has to be filled to the max in order to reach the other side of the screen (and therefore your opponent).
Basicly a Space Invaders clone in which the aliens are aligned on the far left and right side of the screen. They move into the middle of the screen in order to snatch their prey and bring them back to the far left or right side respectively. The player's task is to prevent this.
Bomb Bee N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Namco's arcade game Bomb Bee.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored Bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Head On N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Sega's arcade game Head On.
Head On N is a maze game in a similar vein to Pac-Man that has the player controlling a car, collecting dots and avoiding the other cars in the maze in order not to crash (the other cars act as the ghosts from Pac-Man).