Top-down space shooter in which the player's and his opponent's spacecrafts are at the opposite sides of the screen. Both try to shoot their opponent first while moving left and right. Space debris is floating between both players and blocking the respective shots. Furthermore the energy level for the laser has to be filled to the max in order to reach the other side of the screen (and therefore your opponent).
Basicly a Space Invaders clone in which the aliens are aligned on the far left and right side of the screen. They move into the middle of the screen in order to snatch their prey and bring them back to the far left or right side respectively. The player's task is to prevent this.
Bomb Bee N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Namco's arcade game Bomb Bee.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored Bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Head On N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Sega's arcade game Head On.
Head On N is a maze game in a similar vein to Pac-Man that has the player controlling a car, collecting dots and avoiding the other cars in the maze in order not to crash (the other cars act as the ghosts from Pac-Man).
Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points.
Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car.
Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side
Rip Cord was another black & white game released by Exidy in 1979. It was designed and programmed by Arlan Granger. The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground.
You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.