Head On is an arcade game developed in 1979 by Sega. In this game, players control their cars through the maze where the goal is to collect the dots while avoiding collisions with the computer-controlled car that is also collecting dots.
It was an early maze game revolved around collecting dots and is considered a precursor to Namco's 1980 hit Pac-Man.
Speed Freak is a monochrome vector arcade game created by Vectorbeam in 1979. It is a behind-the-wheel driving simulation where the driver speeds down the computer generated road past other cars, hitchikers, trees, cows and cacti. Occasionally a plane will fly overhead towards the screen. One must avoid crashing into these objects and complete the race in the alloted time. The player can crash as many times as he wants before the time runs out and players were treated to two different crash animations. The first was a simple cracked windshield effect, the second was a crash where the car explodes into car parts that fly through the air.
A special version of Space Fever called SF-Hisplitter was released the same year and features aliens that are double the width of the standard variety, which can either be destroyed completely or split into two smaller aliens depending on where they are shot. This version is in color, and the shelter blocks are visually distinct from the monochrome version.
The player controls a Heian period police officer who must defend the capital city from an alien invasion by digging holes in the ground and filling them back up after an alien falls inside. The player scores points for every alien trapped, and the quicker the hole is filled up after the alien falls in, the higher the number of points are scored. The aliens increase in number as the levels progress, and they can escape from holes after a certain period of time elapses or if another alien passes above their hole. The player loses if he comes in contact with an alien. There is a time limit for each level, and the number of aliens increases drastically when this limit is reached, essentially preventing the player from completing the level.
Space King is an early arcade game from Konami. It is the first non-Breakout clone the company produced, instead being a clone of Taito's Space Invaders.
It's the world's first video game to simulate the action and color of pinball... in a compact cabinet size.
Through the magic of mirrors, video images of the ball, flippers and drop targets are superimposed on an actual 3-dimensional blacklight playfield.
A modification of Space Invaders, by Yachiyo Electronics, Ltd. there is name entry after the first wave of aliens, the invaders change shapes and the spaceship has different design. The game also has different colors than the original Space Invaders.
Space War is the first game released by Vectorbeam after its founders left Cinematronics. It is essentially a very close version of Cinematronic's Space Wars, which had in turn been brought to Cinematronics by Vectorbeam founder Larry Rosenthal as a prototype inspired by the 1962 PDP-1 game Spacewar.
Galaxy War is a discrete logic arcade game released by Sega in 1978. It is a shooting game which is very similar to Bullet Markāfour types of targets, such as spacecraft and disks, are aimed at by one or two players. There is a bullet indicator and you can fire the trigger while squeezing the trigger.
Wildwood is a light gun/shooting game released by Sega in 1978. Like most early Sega arcade games it uses discrete logic rather than a microprocessor to produce its gameplay.
Super One, released in 1978, is a simple b&w overhead-view arcade racing game. It is single player version of Sprint 2 and a sequel to the Championship Sprint and Super Sprint games.