You are in control of a small plane and are on a rescue mission to free animals that are held captive by a bunch of gorillas. In order to open the cages you have to drop a bomb on the head of the captor to knock him unconscious. After that the player has only a few seconds to collect the animals with his plane until the gorilla regains his consciousness again. After having saved all animals the plane flies on to the next, more difficult level.
The player controls a constantly bouncing car while driving through various environments including a city, pyramid, and underwater. The height of the jump and speed of a fall can be controlled with the joystick. The player can shoot various enemies that appear. Points are gained by collecting treasure, killing enemies and jumping on clouds.
Your spaceship moves around in the bottom part of the screen and you shoot up at enemies. In the beginning of each stage you are given 30 seconds to build up barricades.
Guide a dot-munching, stretch-legged character through right-to-left scrolling scenes of landscape and tunnels. Avoid, among others, jelly fish and of course the kettles and boots on the overhead conveyor.
Move your missile base back and forth and shoot at a growing spider web and attacking spiders. Every few rounds a woman's face will appear and she will wink at you.
A maze game like Pac-man. You are a 'Hand' and so are your enemies. Each hand can be Rock (A fist), Paper (Flat) or Scissors (2 fingers extended). Your job is to clear a maze of dots to move to the next level. If you touch an enemy and your 'hand' beats his, you win, otherwise you lose your current turn.
A space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.
Pleiads is a multi-stage space shoot 'em up in which enemy ships fly at the player in waves in a similar fashion to games like Galaxian and Phoenix. Ships emerge from a mothership at the top of the screen and swoop downwards in a series of patterns which players must anticipate as they shoot the ships and avoid being obliterated by the Martian onslaught. There are four stages in the game. In the first stage the Earth space ship must defend the space station from Martian invaders who have the ability to transform from flying invaders, to walking invaders who build walls across the Earth city; these barriers must be destroyed. At the end of stage one the Earth space ship flies to the top of the screen to prepare to meet stage two. In the second stage the player encounters eight space monsters who must be hit directly on center to be destroyed before moving onto stage three. In this stage invaders emerge form a space ship at the top of the screen and swoop down on the player in sweeping attacks. In the final wave the
Time to take up your paint brush and paint the town Red (or Green or Orange, or whatever color you happen to have on hand)! A pair of fish are out to stop you but you can roll over them at the overpass. There's other items that just try to mess up your paint job; you can run over these folks easily (if you catch them).
A racing game where the main character is the greed. Several cars battle each other on maze-like rooms trying to get the money bags and avoiding the dangers. In this game, everybody cares just about the money, showing that the money is the "route" of all evil.
This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.
Battle of Atlantis is a scrolling shooter arcade game released by Game World Manufacturing / Comsoft in 1981, similar to "Scramble". It was designed and programmed by Andy Thomason.
The mission of the game is to finish the six tables (levels) by shooting enemies.
Through all six tables, build up your bonus by blowing-up the fuel tanks.
Table 1 : Avoid and destroy the floating mines.
Table 2 : Exploding sharks appear as well as the destroyers.
Table 3 : A cavern where octopuses lie in wait.
Table 4 : A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopuses, the mines reappear in large numbers.
Table 5 : Accelerated version of Table 4.
Table 6 : You return to Table 1 in an accelerated version.