Super Mario Bros. & Friends: When I Grow Up is an MS-DOS computer game featuring Mario and friends. The game is essentially a digital coloring book, containing illustrations by Rick Incrocci. A few pages have animated sequences. The pages are themed after common careers. Characters in the game include Mario, Luigi, Princess Toadstool, Toads, and Bowser. Super Mario Bros. & Friends: When I Grow Up features Bowser both as he appears in video games and as he does in the Super Mario cartoons. Link also makes cameo appearances on the Chef/Waiter and Travel guide pages.
In the game, the player controls the protagonist, Hugo, who must find spider venom antidote to save the life of his girlfriend, Penelope, who is bitten after their plane crashes in the South American wilderness.
Pilot your way through the relentless Xidus Fleet in an attempt to save the earth from annihilation. Galactix is a space arcade type game where you pilot your ship to shoot enemy fighters and collect bonus's with your ships mechanical arm.
This game, set during the Gulf War, features a series of twenty missions in various Middle East locations. There are three mission types: Scud Defense, Jet Defense and Tomahawk Offensive. The defense-type missions are reminiscent of Missile Command -- jets and missiles appear on the screen, and the player must defend cities on the ground by directing defensive fire with the mouse. In the Tomahawk Offensive missions, the situation is reversed -- the player is given a target and must hit it by maneuvering a missile around defensive fire, launching it towards the ground as soon as it is lined up with its intended target.
A 3D sports game set in the future that plays like a cross between soccer and hockey while using a hovercraft. The game was distributed under a number of names, with the only difference being a puck sprite being used instead of a ball.
You decided to read one ancient book, open it and... In one second you wiil be transfeered inside the Book's World. There after nuclear war in the six states become chaos and bloody wars ruled by Saint King.
This is a computerized version of the classic "Rubik's Cube" puzzle game created by Doug Cox. The object is to rotate the sections of the cube to move the colored squares so that each side of the cube contains only squares of the same color. As you might expect, it's a bit more difficult to play on a computer screen, since the game requires frequent rotation of the cube, also there is only keyboard control. So in order to have success at this game, you'll need good spatial conceptual abilities as well as a good memory and a lot of patience.
Picture Puzzle is a puzzle game from Daniel Linton Jr, published by Software Creations. The game supports mouse capability and has options on the size of the puzzle before the game begins. Save and loading features are available, too.
The object of 123-Talk is to talk to your child, to help teach them how to say numbers, counting, addition, subtraction, and interact with a computer. For children ages 1-4, 123-Talk will teach your child to say the the numbers 1 through 10 and how to find numbers on the keyboard. They will also learn how to sing the 123 song and how to draw with Easy Draw II.
The registered version of this game lets you play with the latest version and also include new features.
The DOS port of this game is mostly the same graphically compared to the original Amiga release, though there are some slight color changes (most notably in the UI which has changed from organe to yellow). The original AdLib (and by extension, Tandy 3-Voice) tracks are generally longer than the Amiga arrangement, and they play in a slightly different order. The track "The smiling blues" plays before "Much joviality" and "Not at all serious". This game was released as a stand-alone expansion or an add-on, and could picked up either as a 3.5" or 5.25" floppy disk.
A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.
The MS-DOS version has a bit of a different intro due to graphical differences, different sounds, and some parts of the main HUD for your spacecraft have different colors. You can also select what mode the game will run in at the beginning at start-up.
Bones: The Game of the Haunted Mansion is a member of the pseudo-roguelike Wizard's Castle family. It is one of the oldest games of this family, originating in 1981 on DEC mainframes.
The story is quite conservative: As in the other Wizard's Castle games, your task is to descend into a dungeon to find the all-powerful Globe of some mighty Warlock on the deepest level.
The gameplay is a hybrid of boardgame-like exploration and roguelike dungeon crawl, the whole presented as in "windowed" interactive fiction game, while the setting is a mix of fantasy, horror and sci-fi elements, playing in a haunted mansion filled with dust, bones, undead skeletons, RAM chips needed for auto-mapping, Uzis and Laser guns, etc. The only graphics is the BGI title screen; the rest of the game plays in text mode and reminds late DOS applications with windows.