Star Legions is the third installment in the Star Fleet gaming universe. Star Legions is much narrower in focus than its predecessors, though; you are charged with managing the planetary invasion forces of the Krellan Empire against the "evil" (good?) United Galactic Alliance. The result is a bit like playing Empire in a sci-fi environment.
Success in the initial invasions means promotions, personal honors, and even greater armies to command in future campaigns.
The follow up to Links - The Challenge of Golf, Links 386 Pro features Harbour Town Golf Links course. Numerous improvements included photo-realistic SVGA graphics, improved physics, split screens, male/female golfers with different shirt colors, and enhanced sound effects.
Overkill is a vertical scrolling shooter that was released by Epic Games and Precision Software Publishing in 1992. The game was designed and developed by Tech-Noir Productions and Ste Cork. Overkill was Epic's first vertical shooter. The game was lacking some of the technology that other top shareware games of the time had, such as Jill of the Jungle, ID Software's Commander Keen, and Apogee's Duke Nukem. It boasted EGA graphics, PC speaker sound effects, support for a joystick, and a General MIDI musical track. While the game did sell a considerable amount of copies, it was quickly overshadowed by later vertical shooters such as Raptor: Call of the Shadows, Major Stryker, and Tyrian. There are two versions of the game, the shareware version, and the commercial version. The shareware version allows the user to play planets one and two, while the commercial version grants access to all six planets.
As of July 23, 2008 the game is available as freeware.
This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.
Noddy's Playtime is an edutainment game aimed at children between 3 to 8 years old. The game is based around Enid Blyton's Noddy books, and the accompanying TV series.
It consists of several mini-games, accessed by a driving section where the player drives Noddy's car between different places in Toytown. The games are: Railway Station (memory game), Post Office (maths), Market Place (reading), Chimney House (music), Noah's Ark (jigsaw puzzle), Farm Yard (matching), N & B Works (odd-one-out) and Noddy's Paint Pot (art). The different ages that the game is aimed at are catered for by having three different difficulty levels which make the games harder for older children.
Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.
The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course o
Gateway is a 1992 interactive fiction video game released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. It is based on Frederik Pohl's Heechee universe.
A prequel expansion containing chapters 4, 5, and 6. This expansion was sold separately for the original release of Wolfenstein 3D, but was bundled into the game for future releases.
Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing the levels, the player must fight Nazi guards and soldiers, dogs, and other enemies while managing supplies of ammunition and health.
While later releases of the game included the Nocturnal Missions expansion, this initial release did not.
It has been two centuries since the Avatar last appeared in our good kingdom. Some have written that at last it is possible to interpret the tales of the Avatar as they should be, with the proper historical perspective. Some argue that as time moves on, the truth of what actually occurred will fade even further away and that we have a responsibility to preserve the legends as we now know them. However, most agree when it comes to a number of basic theories.
While there are those who maintain that the stories of the Avatar are only myths, practically all credible scholars say that at least some elements of the Avatar’s tales are historical fact. In reality, one need look no further than the Isle of the Avatar to see very persuasive evidence that the Avatar did indeed exist - at least as a person if not as a spiritual being!
It is most likely that there has been more than one Avatar. All of the writings insist that the Avatar who negotiated the peace between Britannia and the gargoyles is the one and same person w
GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts.
In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages.
The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.
Deluxe Trivial Pursuit is an improved new version of Trivial Pursuit, featuring among others 3,000 new questions, VGA 256-color graphics, music and sound effects, and a fully animated quizmaster.
Jack Nicklaus Golf & Course Design: Signature Edition is a 1992 golf video game developed by Sculptured Software and published by Accolade for MS-DOS. It is part of a series of games named after golfer Jack Nicklaus, and follows Jack Nicklaus' Unlimited Golf & Course Design (1990). Like its predecessor, the game includes a golf course designer that allows the player to create customized courses.