Hovering castle is one of the first Bulgarian games for PC. The game is a representative of the Quest genre, it was created in 1992 and is not commercial. The authors are Hristo Bozhinov, Ivan Kolev and Stanislav Evstatiev. Ivan Kolev and Stanislav Evstatiev later founded Dimension Design and Garga Games. The game has graphics of (320x200x256 colors) with drawn characters and setting, and even becomes "cult" for many players. The game is partly controlled by text commands in Bulgarian, such as "Вземи чашата", and there are constantly witty messages in Bulgarian.
A collection of three puzzle games: the solitaire board game Satori: Expert Edition, the jigsaw-like Expert Picture Puzzle, and the randomly-generated 3D-Maze: Expert Edition.
Maelstrom is a managerial space strategy and simulation game. After the last great war, a small and previously unnoticed planet, Zokbar J, seized the opportunity and pounced on the broken pieces, creating the "Syndicate," which now vies for domination of the galaxy. You defected, and now control Harmony, a large Fitzholium miner, and can manage your planets' resources to build a fleet and defeat the Syndicate.
Naval wargame, a remake of the 1984 Carriers at War. It is based on World War II naval warfare and focuses on the Pacific Theater.
Exactly like the original game, this remake contains 6 scenarios based on the Attack on Pearl Harbor, the Battle of the Coral Sea, the Battle of Midway, the Battle of the Eastern Solomons, the Battle of the Santa Cruz Islands, and the Battle of the Philippine Sea.
One of the first Israeli action games!
Beasts of Horror you play as a warrior from millions of years in the past. Your people have recently left the caves and started a village. However, your wife returned to the caves to gather the rest of her belongings and has not returned. Now you must take up arms against fire-breathing dragons, deadly wasps, and other strange creatures to rescue your wife.
Once thought lost, this game was eventually rediscovered by the Israeli Game Conservation Movement.
Assume command of a five person treasure hunting team that searches possible underwater sites for sunken treasure and artifacts. Train the crew for different roles: divers that search the wreck while trying to stay out of the way of sharks, scientists that conduct research and examine historical artifacts and engineers that take care of the mechanical operation of your ship or submarine. Real-life shipwrecks are present in the game, including the Titanic. Of course, you have a rival for most of the game who is known as 'Evil Eddy' - the richest man in the world - and the goal of the game is to beat Eddy by becoming rich enough to purchase the ultimate submarine: the Sea Rogue.
In Dismal Passages you are cast in the role of a youth who lives in a land called 'Drelg Artavia', which is being harrowed by evil Wraiths from the NetherRealm.
In the grisly text introduction, your home is invaded during the night by three wraiths who attack and kill both your parents and your sister, but before they can kill you too, a grey wolf-like character interrupts the assailants and manages to drive them off, while itself is mortally wounded.
Using it's last breath, the wolf asks you to get revenge on the head wraith called 'Vaargerold' / 'Vaalgerald' for the death of himself and your family, and you set out next morning to achieve this.
Shortline is a real-time railroad management game that eschews complicated financial aspects (as in A-Train) and all realistic factors in favor of the pure joy of creating a miniature railroad.
You goal is to assure an uninterrupted collision-free passage of different trains to target points, and your success both in traffic dispatch and railroad management and construction determines your score.
Angst: A Game Of Urban Survival is a single player, shareware adventure game based on the Los Angeles riots of 1992.
The game uses a DOS Window to frame and run the game. The player starts the game and is shown a scene which puts the player on a motorway junction outside the city. They then use the menu bar to select an attitude with which to approach the scene and an item, attitudes range from Conservative to Green while the items range from an uzi to a breath mint.
The player then enables their mouse and clicks on the picture, anywhere that is coloured yellow is a link to something, sometimes the link does not do a great deal, for example in 'The Fun Zone' clicking on another character brings up a message "You refrain from romance because you do not know your partner's antibody status". Other hot spots though open up other scenes and this is how the player progresses through the game.
What is the point of the game? Who knows? The game's documentation is deliberately enigmatic saying only:
"Object of Game : Up t
Mount Saint Helens Review Program and Survival Simulation for MS-DOS
Developed by Meed Software using IBM LinkWay and distributed as "Volcano!" by Home Learning Software
In The Lost Tribe you get to go back in time and lead a prehistoric tribe to a new homeland. When the volcano that your tribe has always called "home" explodes and molten lava engulfs your village at its base, you have little choice but to assume command of your frightened tribe and seek out a different place to live. This means providing for your tribe's food, shelter, safety, and general happiness all along the way.
Six different scenarios provide a variety of challenges for players of various skill levels. The game's educational side is present in teaching the player about prehistoric cultures, artifacts, and mythology.
The Kingdom of Syree is a RPG based on the novels by Lord Steven and heavily inspired by the earlier Ultima games.
After many years of peace evil is threatening the kingdom of Syree: an evil wizard wishes to conquer the kingdom. None of the kingdom's great heroes have returned from their search for the wizard, and now it is your time to search for him and kill him.
The screen is divided into three parts. To the upper left is the game area where all the action takes place. To the upper right is the status area where you can see your equipment, health and wealth, and at the bottom of the screen is the message window where conversations and such will show up. The game features lots of exploring and monster killing.
Drop-Drop is a puzzle arcade game, probably inspired by Tetris and Columns.
There is a rectangular playfield. Various blocks appear slowly from the top. If one of the columns would reach the bottom, the game is over.
The player has a cursor at the bottom which can be used to select a particular column, pull blocks into that cursor the bottom, move the cursor to a different column and push the blocks back to the top. Multiple blocks can be moved at once, but they have to be the same type. As soon as the column of at least 5 blocks of the same type gathers together, this group annihilates, freeing up space on the playfield, thus making it possible to continue the game.
Drop-Drop was initially developed and published in Russia; the only known names attached to the project are programmers Vladimir Ryshov and Grigory Sragovich. The game was included in the Moscow Nights game compilation, which released in (at the very least) the United Kingdom and Germany.
Data East learned of Moscow Knights and obtained a license f