Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.
The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course o
Gateway is a 1992 interactive fiction video game released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. It is based on Frederik Pohl's Heechee universe.
A prequel expansion containing chapters 4, 5, and 6. This expansion was sold separately for the original release of Wolfenstein 3D, but was bundled into the game for future releases.
Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing the levels, the player must fight Nazi guards and soldiers, dogs, and other enemies while managing supplies of ammunition and health.
While later releases of the game included the Nocturnal Missions expansion, this initial release did not.
It has been two centuries since the Avatar last appeared in our good kingdom. Some have written that at last it is possible to interpret the tales of the Avatar as they should be, with the proper historical perspective. Some argue that as time moves on, the truth of what actually occurred will fade even further away and that we have a responsibility to preserve the legends as we now know them. However, most agree when it comes to a number of basic theories.
While there are those who maintain that the stories of the Avatar are only myths, practically all credible scholars say that at least some elements of the Avatar’s tales are historical fact. In reality, one need look no further than the Isle of the Avatar to see very persuasive evidence that the Avatar did indeed exist - at least as a person if not as a spiritual being!
It is most likely that there has been more than one Avatar. All of the writings insist that the Avatar who negotiated the peace between Britannia and the gargoyles is the one and same person w
GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts.
In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages.
The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.
Deluxe Trivial Pursuit is an improved new version of Trivial Pursuit, featuring among others 3,000 new questions, VGA 256-color graphics, music and sound effects, and a fully animated quizmaster.
Jack Nicklaus Golf & Course Design: Signature Edition is a 1992 golf video game developed by Sculptured Software and published by Accolade for MS-DOS. It is part of a series of games named after golfer Jack Nicklaus, and follows Jack Nicklaus' Unlimited Golf & Course Design (1990). Like its predecessor, the game includes a golf course designer that allows the player to create customized courses.
Super Mario Bros. & Friends: When I Grow Up is an MS-DOS computer game featuring Mario and friends. The game is essentially a digital coloring book, containing illustrations by Rick Incrocci. A few pages have animated sequences. The pages are themed after common careers. Characters in the game include Mario, Luigi, Princess Toadstool, Toads, and Bowser. Super Mario Bros. & Friends: When I Grow Up features Bowser both as he appears in video games and as he does in the Super Mario cartoons. Link also makes cameo appearances on the Chef/Waiter and Travel guide pages.
In the game, the player controls the protagonist, Hugo, who must find spider venom antidote to save the life of his girlfriend, Penelope, who is bitten after their plane crashes in the South American wilderness.
Pilot your way through the relentless Xidus Fleet in an attempt to save the earth from annihilation. Galactix is a space arcade type game where you pilot your ship to shoot enemy fighters and collect bonus's with your ships mechanical arm.