Do 335 Pfeil Tour of Duty is a flight simulation game that centers on the unique and innovative Dornier Do 335 Pfeil ("Arrow"), a late-World War II German fighter aircraft. This game offers players the opportunity to pilot one of the fastest piston-engined fighters of its time, known for its unconventional push-pull propeller configuration.
Set in the final stages of World War II, the game likely presents a series of historically-inspired missions that showcase the Do 335's exceptional speed and versatility. Players may engage in a variety of operations, from high-speed interceptions and bomber destroyer assaults to ground attack missions. The simulation probably emphasizes the aircraft's distinctive handling characteristics, including its impressive climb rate and acceleration. Do 335 Pfeil Tour of Duty provides aviation enthusiasts and World War II history buffs with a rare chance to experience this advanced but little-used aircraft in action, offering insight into what might have been had the war continued long
In this simple point-and-click adventure game intended for young children, travel around an island populated with dinosaurs and pick up trash in order to recycle it into parts for a spaceship.
A 3D sports game set in the future that plays like a cross between soccer and hockey while using a hovercraft. The game was distributed under a number of names, with the only difference being a puck sprite being used instead of a ball.
You decided to read one ancient book, open it and... In one second you wiil be transfeered inside the Book's World. There after nuclear war in the six states become chaos and bloody wars ruled by Saint King.
This is a computerized version of the classic "Rubik's Cube" puzzle game created by Doug Cox. The object is to rotate the sections of the cube to move the colored squares so that each side of the cube contains only squares of the same color. As you might expect, it's a bit more difficult to play on a computer screen, since the game requires frequent rotation of the cube, also there is only keyboard control. So in order to have success at this game, you'll need good spatial conceptual abilities as well as a good memory and a lot of patience.
Picture Puzzle is a puzzle game from Daniel Linton Jr, published by Software Creations. The game supports mouse capability and has options on the size of the puzzle before the game begins. Save and loading features are available, too.
The object of 123-Talk is to talk to your child, to help teach them how to say numbers, counting, addition, subtraction, and interact with a computer. For children ages 1-4, 123-Talk will teach your child to say the the numbers 1 through 10 and how to find numbers on the keyboard. They will also learn how to sing the 123 song and how to draw with Easy Draw II.
The registered version of this game lets you play with the latest version and also include new features.
The DOS port of this game is mostly the same graphically compared to the original Amiga release, though there are some slight color changes (most notably in the UI which has changed from organe to yellow). The original AdLib (and by extension, Tandy 3-Voice) tracks are generally longer than the Amiga arrangement, and they play in a slightly different order. The track "The smiling blues" plays before "Much joviality" and "Not at all serious". This game was released as a stand-alone expansion or an add-on, and could picked up either as a 3.5" or 5.25" floppy disk.
A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.
The MS-DOS version has a bit of a different intro due to graphical differences, different sounds, and some parts of the main HUD for your spacecraft have different colors. You can also select what mode the game will run in at the beginning at start-up.
Bones: The Game of the Haunted Mansion is a member of the pseudo-roguelike Wizard's Castle family. It is one of the oldest games of this family, originating in 1981 on DEC mainframes.
The story is quite conservative: As in the other Wizard's Castle games, your task is to descend into a dungeon to find the all-powerful Globe of some mighty Warlock on the deepest level.
The gameplay is a hybrid of boardgame-like exploration and roguelike dungeon crawl, the whole presented as in "windowed" interactive fiction game, while the setting is a mix of fantasy, horror and sci-fi elements, playing in a haunted mansion filled with dust, bones, undead skeletons, RAM chips needed for auto-mapping, Uzis and Laser guns, etc. The only graphics is the BGI title screen; the rest of the game plays in text mode and reminds late DOS applications with windows.
This game can be called an ancestor of the Worms game series. The goal is very simple: you need to destroy the enemy's fortress with the help of cannonballs. However, behind the simplicity, a far more intricate process is hidden.
The Castle allows the player to customize the game settings to diversify each duel: you can change the curvature of the landscape and the height at which the fortresses are relative to each other; you can change the degree of influence of the wind on the shots; you can even choose the magnitude of the gravitational force and the number of hits after which the fortress is considered defeated.
Angra-I is a text-based adventure developed by Renato Degiovani, about a crazy programmer who has put the nuclear reactor at the Angra dos Reis power plant in the process of self-destruction, and now you, the player, need to enter the power plant, find the reactor control terminals, and deactivate the program that is controlling everything.
Time is short, and the player cannot waste it by trial and error. You have to think and act in the right direction, or else... Booooom!
Word Salad
Find the words hidden in a grid of letters. 32 Different levels. Up to 600 words per level.
Stuffin the Briefcase
Pack your briefcase for business or pleasure. Why do you need all those guns? 63 Different levels.
Featuring: Cascade
Place dice onto a 5x6 grid. Earn points for contiguous straights and 4's-of-a-kind. A different game every time you play. Engrossing and addictive.
Solitaire
Play either of two popular variants; Klondike or Las Vegas.
Dominoes
It's not the kid's game you may remember. Two traditional favorites, Seven-One-Spin and Five-Up. Play against 1, 2, or 3 of the 9 different computer opponents. Tutorial included.
Totem
A logic puzzler set in the Pacific Northwest. Choose from more than 20 difficulty settings.
Kommersant is a Soviet computer game developed and released by the Kiev company Rada Ltd in 1991. The author of the game is Vladimir Kharchenko, better known as a poet and artist. The game was distributed free of charge through the FidoNet network and was released on bootleg game discs.
Kommersant is an economic strategy in which events take place in real time, but are paused to await the user's reaction. The player takes on the role of a merchant, whose goal is to increase wealth through commercial transactions: buying and selling, depositing and loaning funds in a bank, buying from dubious persons at a low price, concluding various transactions, and the like.
Ostensibly the shareware version of a more robust, non-quick Majik Adventure, as with their later Dragon Hunt this is a bit of a graphical roguelike, placing a fantasy adventurer smack in the middle of level 75 of a series of random and devious dungeons, filled to the gills with treasures and hostile creatures. As an earlier effort Neurosport hadn't yet extruded the perspective into three bewildering dimensions here, and so we still retain the traditional top-down view, prettied up (and range-of-view constrained) with a graphical tile set.