You control a character that must search houses to find pieces of machine. There are a variety of antagonists that impede your progress including monsters and bombs. Once you've assembled the machine according to the blueprint, use it to shoot the monster that is chasing your girlfriend.
Bally Midway, the Blue Print maker, released 89 different machines in our database under this trade name, starting in 1981.
Other machines made by Bally Midway during the time period Blue Print was produced include Bump 'n Jump, Roto, BurgerTime, Pac-Man Plus, Earth Friend, Wizard Of Wor, Adventures of Robby Roto, The, Lazarian, Solar Fox, and Xs and Os.
The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
Find your way through the endless maze - but do it right or you're doomed! You are trapped on the top floor of a building. The only way down is in the elevator. Well, that's easy to find but unless you have the right key it plummets to the ground. The rooms hold the clues but they're in endless corridors. Will you get out alive?
Spotlight is a series of educational games for the Apple II.
Reflect - Angle a mirror so that the light from a flashlight reaches the object displayed
Spotlight - Angle a mirror so the spotlight shines on a man moving across the screen.
Hot Stuff - Try to guess a number between 0 - 9. Each turn the player guesses three numbers, and are told how many are far away, close, or correct.
Boxed In - A computerized version of Othello played on a 6 x 6 board against a computer opponent.
Block Buster is a Rubik's Cube game for the 8-bit Atari computer.
Players can scramble and solve a Rubik's Cube. The game tracks the length of time and number of turns to solve a puzzle. Moves can be placed via text entry or via joystick.
Jelly Monsters was originally developed as a port of Pac-Man by HAL Laboratory for Commodore Japan, who held the home computer rights for Pac-Man in Japan at the time. When Commodore released it internationally the title was changed to Jelly Monsters, since Atari held the home computer rights for North America.
Commodore’s Jelly Monsters was released in 1981, a year before Atari would release Pac-Man for the 2600. Atari quickly sued Commodore to have the title removed from shelves and won.
Video Life is a rare video game for the Atari 2600. It is a version of the zero-player cellular automaton known as Conway's Game of Life. Video Life was only available through a special mail order offer to owners of CommaVid's Magicard, which itself is considered to be one of the rarest Atari 2600 cartridges ever released. According to original CommaVid co-owner Irwin Gaines, only 20 cartridges or less of Video Life were ever made. Editors of AtariAge estimate approximately 500 cartridges were produced. A report in the Chicago Reader by Jeffrey Felshman estimates that cartridges would sell for as much $3000 at the time.
Time to take up your paint brush and paint the town Red (or Green or Orange, or whatever color you happen to have on hand)! A pair of fish are out to stop you but you can roll over them at the overpass. There's other items that just try to mess up your paint job; you can run over these folks easily (if you catch them).
Cribbage Atari is a fast, clear version of the popular card game. Pitting one player against the computer, it's also an easy way for beginning players to learn the scoring and strategy of cribbage, before getting out the pegboard and challenging human opponents.
Three games are available in this compilation:
Matchmaker! (selected by pressing "1") is a regular Memory game. A matrix with 20 letters appears on the screen and the player has to find pairs of symbols hidden by the letters. Two counters will be displayed: time and number of matches. In two players mode (selected by pressing "2"), the players share the matrix and the one who makes more matches win.
Logix! (selected by pressing "4") lets the player guess a sequence of five different digits. The player types in the first try and the computer will display a two digit number with the number of correct digits to the right and the number of correctly placed digits on the left. The player has then to continue guessing the sequence based on the clues given. The object is to solve the problem in the least number of tries, counted on the left ot the screen.
Buzzword! (selected by pressing "3") is similar to the Hangman game. A row of dashes will appear in the screen, representing a word. Also, eight X's will appear
Word Fun was developed in conjuction with the Children's Television Workshop, and features three different word based educational games. The games are:
Crosswords:
This game is similar to Scrabble. Each player is given seven letters from which they need to form words on the game board. On each turn the player can create words either horizontally or vertically, and must use one (or more) of the existing letters on the board. Points are earned depending on the word created, and at the end of 20 turns the player with the most points wins!
Letter Hunt:
In this game each player controls a monkey in a letter forest. Each monkey must collect letters from the forest to spell three words within the given time limit. When both monkeys are complete, points are awarded for the words spelled and the highest score wins!
Word Rockets:
In this game the players control a rocket capable of collecting and shooting vowels upwards. On the top of the screen, various words which are missing vowels will float by and each player needs t
Math fun is an educational game which can be played by one or two players. Each player controls a gorilla which is wandering through the jungle. As the gorilla walks on, it will encounter a creature which has a math problem with it. You need to enter in the correct answer to the problem as quickly as possible. If you get the answer correct, your gorilla may continue on. If you get the answer wrong, then your gorilla must jump into the river. Your gorilla is unable to leave the river and continue on until you answer another math problem correctly. The goal is to correctly answer as many of the problems as you can in the shortest amount of time. The game includes eighteen different levels of difficulty which can be set individually for each player.
The player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C.
If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key.
The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows:
one figure - minimum number of mov
This cartridge contains 16 game variations for one or two players. Each program calls for concentration and retentive powers. In the first group of programs, a paper chase is held across the screen: players have to locate a concealed flag and are given frequent hints in the course of their search. In the second group, various symbols are concealed on the screen in pairs, and these too have to be located in the memory card game.
The computer selects a four digit number at random, which is unknown to the player. The secret code is broken by trial and error and by reasoning. 16 programs for one or two players.
Like Mathematics I, 1 or 2 players can tackle addition and subtraction of various standards. But this cartridge will go further and take on multiplication and division too.
This one's not for stupid people. The goal of codebreaker is to guess a 3 or 4 digit number in 12 tries. The computer lets you know when your on the right track with some vague clues. In the second game, NIM, you and your opponent strategically remove blocks in an attempt to be the one to remove the last block.
The classic game of Hangman, in which the player has to guess a hidden word by suggesting letters. Only a certain number of letters can be tried - every incorrect guess will add an element to a drawing of a man being hanged at the gallows. The player loses if the drawing gets complete, due to his missing attempts at finding the letters in the secret word.
The game contains 64 game variations of this basic premise for either 1 or 2 players, with or without a score. Variations include:
The computer selects the word to guess;
One player comes up with a word for another player to solve;
The player is given one of the letters in the word to help him get started;
The game will tell the player he guessed the right letter but will not say where it belongs in a word;
The player isn't told how long the secret word is;
The player has to guess the letters and their location in the word;
The player has to solve an anagram.