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New Puzzle Games - Page 270

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  • Wonder Stick

    1998

    Wonder Stick

    1998

    Puzzle
    Arcade
    Wonder Stick is an adult maze game in the model of the 1981 Konami classic, Amidar. The objective is to encircle sections on a grid while avoiding the enemies in order to remove the blocks and reveal the hidden nude image underneath. Once all of the blocks are removed the stage is complete. The player character is penguin that drops a line to encircle blocks while the button is held down. At the start of each line the player drops a tag. The tag will return to the player if the button is let go or will circle around any blocks that are fully enclosed by the line. Enemies can be killed by this moving tag and will drop either power-ups or food items for the player. If a situation gets too hairy the player may use a help, denoted by the fish icons in the upper-left hand corner, which will momentarily stun enemies and allow the player to pass by them unscathed. Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives be
  • Fish Fillets

    1998

    Fish Fillets

    1998

    Puzzle
    PC (Microsoft Windows)
    A challenging puzzle game featuring two underwater agents dealing with home invasion...
  • Blockhead II

    1998

    Blockhead II

    1998

    Puzzle
    Amiga
  • Tsumu

    1998

    Tsumu

    1998

    Puzzle
    PlayStation
    Tsumu is 3D puzzle game where the player, as a hamster, uses a forklift to construct different images.
  • Bubble 2000

    1998

    Bubble 2000

    1998

    Puzzle
    Arcade
    Adults Only. This is a Tetris type game that requires the player to shoot colored balloons at existing balloons on the screen with the object of matching colors. Once a level is cleared, a nude image of a woman will appear on the screen.
  • Segata Sanshirou Shinkenyugi

    1998

    Segata Sanshirou Shinkenyugi

    1998

    Puzzle
    Sega Saturn
    A collection of minigames based on the popular Japanese Saturn mascot Segata Sanshiro. Each game is based on a specific commercial and completing them unlocks the ability to view the related commercial. This title was released after the final Segata Sanshiro commercial ran, in which Segata risks his life to save the SEGA headquarters building from an oncoming missile.
  • Pocket Puyo Puyo Sun

    1998

    Pocket Puyo Puyo Sun

    1998

    Puzzle
    Game Boy Color
    Pocket Puyo Puyo Sun is the Game Boy Color port of Puyo Puyo SUN.
  • Missland 2

    1998

    Missland 2

    1998

    Puzzle
    PlayStation
  • Tetris 64

    1998

    Tetris 64

    1998

    Puzzle
    Nintendo 64
    Tetris 64 is a puzzle game for the Nintendo 64. It was released only in Japan in 1998 despite the whole game being in English. It is the only Nintendo 64 game that can make use of the Nintendo 64's bio-sensor which was included with the game.
  • Hexcite: The Shapes of Victory

    1998

    Hexcite: The Shapes of Victory

    1998

    Puzzle
    Game Boy Color
    The world's best strategy games have two things in common: they start with a deceptively simple board and the goal of taking territory from your opponents. Now HEXCITE brings a whole new shape to strategy games. In HEXCITE, 1 or 2 players battle to dominate the board with pieces of different shapes and sizes. Like any great strategy game, HEXCITE is simple to learn, but challenging to master. And every round is unpredictable until the last play. Who knows? HEXCITE could be the shape of things to come!
  • Pac-Attack

    1998

    Pac-Attack

    1998

    Puzzle
    PlayStation
    A remake of Pac-Attack released first in Namco Anthology 2.
  • U.P.P.

    1998

    U.P.P.

    1998

    Puzzle
    PlayStation
    The Soul Fight International Championship has begun. Eight fighters have gathered to put their skills to the test. Defeat the best fighters, and become the king of the Soul Fight world. U.P.P. is a puzzle game that plays like an upside-down version of Columns with a twist. Groups of various-colored gems appear from the bottom of the screen and rise toward the top. Match three in a row vertically, horizontally, or diagonally of the same color to clear them. Every clear and combo earns charge for your Soul Gauge, which when enough charge is gathered allows you to unleash special attacks that can either hinder your opponent or give yourself an advantage. Each character has three different attacks, which require different amounts of energy charge.
  • Rami-chan no Ooedo Sugoroku: Keio Yuugeki-tai Gaiden

    1998

    Rami-chan no Ooedo Sugoroku: Keio Yuugeki-tai Gaiden

    1998

    Puzzle
    PlayStation
    Rami-chan no Ooedo Sugoroku: Keio Yuugekitai Gaiden is a 1998 video game for the PlayStation. Developed by Victor Interactive Software, it is the third and last game in the Keio Flying Squadron series, and was released only in Japan. While the first game is a side-scrolling shoot 'em up and its sequel, Keio Flying Squadron 2, is a platformer with shooter sections, the third game is a party game. Like the first two games, the third game refers to Japanese culture, both ancient and modern simultaneously.
  • Princess Maker Pocket Dai-sakusen

    1998

    Princess Maker Pocket Dai-sakusen

    1998

    Puzzle
    PlayStation
    A puzzle game spin-off to the Princess Maker franchise.
  • Sokoban Basic 2

    1998

    Sokoban Basic 2

    1998

    Puzzle
    PlayStation
    The second Playstation game based on the classic puzzler based on the gaffer in charge of a warehouse needing to get the stock correctly stashed. Unfortunately the stock can only be pushed around requiring a bit of lateral thinking to get the warehouse in order.
  • Bust-a-Move 4

    1998

    Bust-a-Move 4

    1998

    Puzzle
    Arcade Game Boy Color PlayStation 3 PC (Microsoft Windows) PlayStation PlayStation Portable Dreamcast
    star 7.3
    Puzzle Bobble 4 (also known as Bust-a-Move 4 in North America and Europe) is the third sequel to the video game Puzzle Bobble and is the final appearance of the series on the Arcade, PlayStation and Dreamcast. The game is also the final title to be recognizably similar in presentation to the original. Building upon the success of Puzzle Bobble 3, the game adds a pulley system that requires two sets of bubbles, attached to either side of a rope hanging across two pulleys. The game contains a story mode for single player play. In total, the game features 640 levels. The console version features a level editor to either create and save a level, set a succession of levels, or to create an unlimited amount of extra levels and stages. It also has an alternative "story mode".
  • Builder's Block

    1998

    Builder's Block

    1998

    Puzzle
    Arcade PlayStation 3 PlayStation PlayStation Portable
    Builder's Block (known as "LandMaker" in Japan and Europe) is a puzzle game in which you must construct buildings and then eliminate them for points. Although a certain color can only eliminate itself, the object of this game is to match colored blocks together to form buildings. Once you have made a building, you can eliminate it by shooting a block on the corner of it. The larger the building, the more benefits you'll reap when you destroy it! The game can be played three different ways: Puzzle mode, Battle mode, and Arcade mode. In the Puzzle mode, you must travel to one of seven different courses and construct specific size buildings. You must not destroy the buildings in this mode. The object is to build cities for the specific course or region you're in and make the cities grow.
  • Waku-waku Monster

    1998

    Waku-waku Monster

    1998

    Puzzle
    Sega Saturn
    Waku-waku Monster is a puzzle game with monster-raising elements.
  • Aventuras na Ilha X

    1998

    Aventuras na Ilha X

    1998

    Puzzle
    PC (Microsoft Windows)
    An activity center CD-ROM for kids based on the Brazilian singer and TV host Xuxa Meneghel.
  • Hello Kitty's Cube Frenzy

    1998

    Hello Kitty's Cube Frenzy

    1998

    Puzzle
    PlayStation
    star 5.9
    Hello Kitty comes to the Game Boy Color with HELLO KITTY'S CUBE FRENZY. The objective of each stage is simple: Kitty must collect all of the items scattered throughout each level. However, you can only tell Kitty to move left or right, and if you are not careful, Kitty will fall off the edge and say hello to the grim reaper. Luckily, blocks fall from the sky, which can be rotated and used to create staircases and bridges to the objects. However, placing three blocks with identical colors next to each other will make them disappear; this can both help and hurt. In addition to the block problems, Badz Maru, Hanamaru, and Pandaba will wander around and cause problems for Hello Kitty. Can you handle the pressure and collect all of the items in HELLO KITTY'S CUBE FRENZY?
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