A simple variation of the classic game of Mahjongg Solitaire (also known as Shanghai). Each of the 40 levels consist of rows and piles of tiles, patterned with symbols such as butterflies and masks. Pair them up within the time limit to move on a level. The difficulty is that a tile can only be moved if it has no tile on top of it, and a gap either to the left or right (or both). Careful planning ahead is required if all tiles are to be cleared.
A gameboy version was developed and completed, but never released officially.
Tesserae is a single-player video game developed by Nicholas Schlott based on Kent Brewster's DOS game Stained Glass.
Tesserae is played by flipping colored tiles over other tiles to remove them from the board. While flipping over tiles subtracts the color from the tile that was jumped, landing on a tile adds the colors, making it more difficult for that tile to be removed. Primary tiles of red, blue and yellow combine to produce secondary tiles of purple, green and orange. A gray tile is produced by combining all three primary tiles. Game play starts simple with only primary tiles on a rectangular board. More complex board shapes as well as introducing secondary tiles increases the difficulty.
Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. Complete five levels and free a friend!
There are special features which float down to help, but sometimes they will hinder. A special bonus score is awarded if you can get the fruit in the flashing order.
After every level there is a special slippery slidy bonus section. When Dizzy starts in a direction he is unable to stop until he hits something - it's that slippery. Plan your moves well - there aren't any henchmen but you are against the clock.
CD-I makes Tangram more challenging, more exciting. There are more symbols, more silhouettes, so you can develop greater skills. Just use the cursor to rotate and move the pieces. Choose free expression or tackle set tasks. And choose your own level of play: beginner, intermediate, advanced, expert - up to the highest level of all. Free Form Tangram on CD-I means moving forms, mood music, and much more fun!
Here they come. And there they go. They just keep coming, you gotta make 'em go away. When you signed on as an intergalactic immigration officer you figured it was an easy way to make some money. You were wrong. Transporting wave after wave of weird wild life from all over the universe is anything but easy. You gotta line 'em up to move 'em out. Up and down, left and right, or diagonally you gotta make the clumps of critters move out faster than they move in. If the room fills to capacity, that's it, the entire system will be shut down. One of the most exciting games of the year, it's more fun than a barrel full of creatures!
Get wrapped up in this mind-bending game that will test your mental agility. The action seems simple -- just keep a ball rolling through a winding maze by shifting around pieces of tubing. But the action is intense! Race against time and the track to keep the ball from crashing. There are 100 challenging levels -- plus the unique edit feature lets you build your own puzzles!
Megapanel (メガパネル) is a 1990 puzzle game developed and published by Namco (under their Namcot branding) for the Sega Mega Drive. Though initially released only in Japan, the game has made its way to the west through various compilations and consoles with built-in games.
Megapanel is a sliding puzzle game similar to fifteen-tile puzzle games. The aim is to clear as many panels as possible before the pile reaches the top of the screen. In order to clear panels, three or more panels of the same color must be lined up together either vertically or horizontally. Use the D-pad to slide panels (each button indicates what direction to slide to, so the appropriate panel is automatically chosen) and A to bring the next row up immediately. A new life is awarded every 10000 points.
Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30.
A falling blocks puzzle game for the PC Engine. By matching pairs of symbols with opposing designs, they will cancel each other out and remove similar symbols from the grid.
Somehow ending last in this lengthy article, Kaneko's "Gals Panic!" is probably the second most well-known adult cabinet after "Pocket Gal", and the most successful "Qix" clone ever produced. As such, the objective is to reclaim different girls' pictures presented in enclosed screens by progressively "drawing" over their silhouettes with an on-screen cursor. The ladies gradually lose their clothes over 3 stages after which the player is awarded a nude digitized picture of the corresponding girl.
The player controls a driver of an excavation vehicle as he competes in a 48-level tournament of drilling things.
Players have to kill rival drivers only by pushing huge stones at them. Most of the other stones are a permanent part of the underground cavern; while others can be used to eliminate the opponents. Money is earned after each level for the purpose of upgrading the player's vehicle. Players can improve their engines, purchase extra lives, shovels that can dig better, and weapons to improve the odds on the playing field. A kill ratio is required to be met in order to reach the next stage. Otherwise, the player remains in the current level.
After finishing all 48 levels, the game proclaims that the "battle is over" and that the player becomes "the new champion." The final scene in the game is where the player looks over the sunset with his girlfriend along with the closing credits.
Junction on the Game Gear plays much like its Genesis equivalent but the view is top-down rather than isometric. The object is still to guide the ball along a path to the exit, shifting tiles as needed.