Riddle of Revenge is a conceptual gameplay mod for Doom, forged under the inspiration of other renowned mods, but with a thematic difference: it is heavily based on the "pseudo-conceptual horror story" of the album Three Cheers for Sweet Revenge.
It's art direction features pre-rendered animations created from scratch, running at 35 frames per second, giving the gameplay a deliberately unique aesthetic. To execute their sweet revenge, the player will have a vast arsenal of 11 weapons and other moves to be ready for battle.
*Robot Rampage* is a thrilling multiplayer robot shoot 'em up that immerses players in fast-paced, high-stakes combat. Set in a futuristic world where advanced robotic warriors clash in fierce battles.
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.
This megawad contains 32 puzzle/gimmick maps and one stopper. Each level is built around a single main idea. The maps are not connected in any way, so if you find yourself stuck on a particular one, feel free to skip it. The wad also features a little optional overarching story.
Sunless Empire is a set of 10 Aztec themed maps (+1 Credits Map) by the Waffle House Team for Doom 2 in MBF21 format. The set features new textures by Ludi and muumi along with a fully bespoke soundtrack by Korp, LVENdead, and LPad. The monsters have also received cosmetic changes that do not affect gameplay, and a weaker green cyber has been added to the roster. This set starts out with smaller, easier maps but makes a pretty big leap in both scale and difficulty in the last third.
The Deluxe Edition of Forgive Me Father 2 gives you access not only to the game, but lets you also feast your eyes on its Digital Artbook containing more than fifty pages of mind-bending artworks, as well as listen for hours to the 30 tracks of its original Soundtrack composed by Tim Fialka.
Three episodes of classic, vanilla Doom created in exactly 21 days, that attempt to capture some of the essence of 1990s mapping. Bite-sized, unconventional, and intentionally under-detailed.
GOTY Winner from over 40 publications; Half-Life re-releases with new multiplayer content, including new player models, deathmatch maps, as well as comign bundled with Team Fortress Classic.
Hypnagogia is a mini episode for Doom II set in the mysterious ruins of an ancient village. The main colours of the wad are purple, green, brown, tan and black. There's also flowers.
Originally started as a solo project but then turned into a friend group project. I let everyone interpret the theme however they wanted while also giving them the liberty to decide which kind of map they wanted to make.
UV should be manageable for most players that usually play wads on the hardest setting and like a little challenge. We spent a lot of time tuning and testing HMP and HNTR though, so please try those for a more relaxed experience. I personally think HMP is great for a casual blind playthrough.
AruMa KeteRa is a 2D shooter game developed by a personal developer "lol_rust" that introduces an RPG-like growth system.
Manipulate a character called "身身身", use strategic systems such as absorption of barrage, stop of time, etc., and collect energy called "krm", Let's challenge the stage while growing your character.