Mapping jam event based on a custom texture set created by Chris Holden: nine small to medium-sized levels including a start map. It comes with a skybox and a few new models.
The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.
The first in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 12 maps. These maps are designed to be played from pistol start.
So you’re still alive… Congrats!... But for how long when they have you absolutely outnumbered? What are you prepared to do?... Keep playing as a lone hero killing every walking dead on the route? Trust me, you won’t last two days! It's not about surviving in the zombie apocalypse any more, it's about winning this war.
In your journey to find a way back to Parthoris, you've come across a desolate palace. In hopes of finding a way out, you step through the portal at the entrance.
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:
- Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup.
Welcome to the Neon Circles of Hell! Nostalgic Entropy: Neo-Retro is a large non-linear Vaporwave map where the architecture twists and turns into familiar structures of a future that wasn't meant to be. Experience a variety of combat scenarios, from classic coincidental encounters to gimmicky mini-game-like ones.
Welcome to the complex! Inspired by the [adjective] map of the [adjective] WAD!
Habitat was always a fascinating map with some [adjective] ideas that never reached their full potential. This project started as a joke, but has nowballed into something more.
A set of 14 Boom-compatible maps designed for pistolstart. The difficulty starts off like Episode 1 of Doom 1, then ramps up to some Plutonia / late TNT difficulty near the end.
The second installment of a speedmapping event taking place in Clippy's discord server. The wonderful recolours by @Jimmy² from his Zoon-tech subset of Zoon-tex were used and some things were painted by mappers to fit resulting in 12 total maps.
The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.
BlueAge is a brand new 32 map limit removing megawad made by Skronkidonk and @DCGRetrowave.This megawad was made in 1 1/2 years on and off & was tested on DSDADoom.Pistol start was made in mind and is designed for UV, but lower difficulties are implemented as well.