Dark Scythe is an April Fool's project where mappers were tasked with making a Dead Simple knock-off that's beatable. Apologies to anyone thinking this has anything to do with Scythe.
A sequel to the original 30MC, the task was simple: create a map with 30 monsters in it. This set of 36 cl21 maps features work by a number of talented community map designers and contains some custom assets on top of the colorful Ancient Aliens texture pack!
Misaligned is a set of 11 vanilla maps for Doom 2 by @myolden and @Ludi, made specifically to feature the MIDIs created by @MtPain27. These maps are short and have low monster counts. The whole set takes about 30 minutes to play.
As the sun sets on the horizon, the last rays of light fade in the sky, like dancing ambers of a half-forgotten memory.
This place feels strange yet familiar in a nostalgic way. But you know not all memories are good, so steel yourself for the journey ahead.
Realm of Chaos is a Doom II megawad that contains 32 levels and was released on October 31, 1996 by The Macintosh Team (TMT). As the name of the mapping team implies, the project was exclusively built by Doom mappers on Apple Macintosh computers.
Stomper was a once unfinished megawad for Doom II, created by Pawel Zarczynski (NMN). A year later, Przemek Zimny (alterworldruler), began working on a finished version of the megawad with NMN's permission and barring 1 map was able to do so.
Infinity (INFINITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It replaces episode one of the game, and is a sequel to Serenity and Eternity by the same authors
Eternity (ETERNITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It is a sequel to Serenity and was subsequently followed by Infinity, the third WAD in the series
Serenity (SERENITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. The WAD was followed by two sequels by the same authors, Eternity and Infinity.
Erkattäññe is a set of 11 levels for Doom II by Nicolás Monti, aiming to imitate the style of 1994-1996 maps, with a restrained texture set for thematic consistency being the only concession given to aesthetics. The levels are dominated by curves and irregular shapes, and filled with secrets.
A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.