A community made Episode 3 replacement for Ultimate Doom, sequel of the highly acclaimed Deadly Standards episodes. This time things gets a little change from the previous two installments with a new sky, a black void patch, a reskin of the original monsters and a theme of a frightening horrors that are hiding in the depths of a mysterious void world....
The demons came and the marines died...except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed.
A remaster of Doom made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, Improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
A community made Episode 2 replacement for Ultimate Doom, sequel of the Deadly Standards. Again, the only limitation is to create a map for Doom using only the stock assets (graphics, sounds, etc.), with the only expection of new midi soundtrack.
A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.
Created in collaboration by id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons. This 16-map Episode is broken up into two 8 map sections: The Vulcan Abyss and Counterfeit Eden.
A 7-hour speed map for Obsidian's birthday, mapped entirely on the 32-grid (aside from thing placement) which uses the STONGARG gargoyle patch from Doom, the brown rocks from Quake and a squashed (both vertically and into the palette) version of the second hell sky from Doom 3. You start in a little cave and work your way round to the exit on the other side of little valley.
Taking place after the events of the first Freudian Slipgate, our tale follows the eponymous Guy of Doom as he struggles to reconcile with what transpired over the course of those twenty-two maps of Oedipally-charged madness.
Freudian Slipgate 2 is a 'classic' 32 map megawad meant to be a sendoff to the good ol` Boom, as we approach the new age of MBF21 and the fancy gzdoom indie games.
You are playing Quake, you walk into the Slipgate only to find out it's Freudian, suddenly, you are in Doom.. #doomtwid realm, you have angered the #doomtwid gods and they throw you into the random maps for invading their privileges on internet.
Marble Hill is a new 20-level episode megawad for Doom 2 designed for limit removing source ports (complevel 2) made by the various members of Doomer Boards, led by Matador. The theme is loosely based on the aesthetic of the Marble Zone levels from Sonic the Hedgehog. These maps tend towards ancient temples/structures and feature limestone, lava, overgrown vegetation and purple rocks.
007: Licence to Spell Doom is a nine-level Ultimate Doom mapset for ZDoom by Stephen Clark (The Ultimate DooMer). It was released on December 24, 2002.
The player takes on the role of '007', a "Special Secret Service" agent (stated to be the protagonist of Stephen Clark's previous WADs, Fragport and Operation: Lightning). 007's mission is to assault the facilities of a terrorist organization called MISSILE, who are allied with the forces of Hell.
Medium-sized speedmap in a vanilla-flavoured underground industrial setting.
This was originally intended for Doomworld community project "Isolation" but Derek "Afterglow" MacDonald ended up spending more than the allocated 12 hour dev time.
These mapping restrictions are followed:
- Must not use of F_SKY1. - Must use damaging NUKAGE1. - Must place health items on FWATER1. - Use of Cacodemons encouraged.