Aliens Versus Predator Classic 2000 features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.
Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows.
The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.
Three campaigns: Colonial Marine, Alien and Predator and includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack.
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.
Adventures of Dino Riki is an overhead shooter created by Hudson Soft, similar to games like 1943: The Battle of Midway, where the object is to dodge on-screen enemies. Dino Riki can jump or shoot weapons (rocks, axes, boomerangs, and torches) to kill the various enemies around him. Dino Riki can pick up power-ups including speed boosts and wings that enable him to fly over hazards on the ground, as well as weapon upgrades.
It's 500 years in the future. Man and machine are virtually on and the greatest megacity in the world is locked in a brutal war. You are the ultimate saboteur and part of an elite fighting force. Your mission: steal the largest, most sophisticated bio-mechanical attack weapon ever designed ...and kick some serious ass!
This is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation.
The game plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.
Scientists figure out how to use the timelock to send someone to any point in time, Sam travels back to ancient Rome as people haven't been returning from that period and ends up fighting Mental's minions once again.
The game has ten weapons and ten enemies, most of which are taken from the other Serious Sam games. It spans twelve levels.
Unreal Championship is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published by Infogrames and released for the Xbox.
Unreal Championship is essentially a console version game of the PC-based Unreal Tournament 2003, developed specifically to take advantage of Xbox Live, Microsoft's online gaming service. In 2003 Unreal Championship was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by Unreal Championship 2: The Liandri Conflict also for Xbox.
Vietnam, 1965. You are Dean Shepard, a "cherry" to the 'Nam with zero war experience other than standard boot camp training at Parris Island, SC. Along with your platoon, you will fight the NVA and the Vietcong in true historic locales and battles.
Venezuela is left in a state of civil war after the government was brutally overthrown by a military coup. With factions fighting to reinstate democracy, the U.S. government has offered their assistance, though the new government regime has threatened to deploy nuclear weapons if the U.S. meddles in Venezuelan affairs. The threat needs to be neutralized, and the U.S can't risk nuclear war.
The CIA Special Activities Division operates in isolation and secrecy. If captured, any link with the U.S. Government will be denied.
Conflict: Denied Ops is a highly accessible FPS featuring massive, extremely explosive firefights across destructible environments. Work as a team to utilize the specific skills of each operative and experience the ultimate in destructive satisfaction with tons of exploding objects and an endless barrage of terrorists who are begging to be blown to hell.
Heavy Fire: Afghanistan is a super fast playing on-rails shooter set in modern-day Afghanistan featuring tanks, assault vehicles and helicopters. The game offers 60 awards, one machine co-op for up to four, Steam Cloud, Leaderboards and Trading Cards.
Season 4 is starting off with a BANG. Shards of a massive comet have crashed into the map altering the landscape. Discover gravity-defying Hop Rocks and find new ways to play. Jump in and witness the aftermath of the impact while you level up your Battle Pass and earn all new loot.
The Season 4 Battle Pass is here sporting 100 tiers of awesome new rewards, including new cosmetic items, emotes and Sprays.
Start a movie marathon in Save the World’s latest questline, Blockbuster! Part 1 starts with Five quests and one Landmark Mission. Ray has gone missing and no one knows where she is. With the help of Spitfire and Lok, investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home!
Target Earth is a space shooting game set in the future with Earth under attack by robots. The protagonist of the game is a pilot of a mech robot which can either walk on planet surfaces or fly in space. There are two types of levels in the game. Surface levels take place on planets or moons and allow the mech to run and jump to the end of the level while fighting enemies, as in a side scrolling game. Space levels have no gravity and allow the mech to move in any direction. The mech can be equipped with a large assortment of machine guns, lasers, and grenades.
UberSoldier is a World War II-based first person shooter, developed by Burut and released in 2006.
UberSoldier follows the journey of the fictitious Karl Stolz, a Nazi soldier who has, through the process of being killed in duty, then being resurrected, acquired supernatural powers which aid him in combat. Just before he was indoctrinated by the Nazis, a member of the German Resistance rescued him and effectively changed his loyalties. Karl Stolz now became the UberSoldier of the German Resistance helping them destroy the "UberSoldier fabrication" infrastructure.
You are locked in ferocious combat on an interstellar battlefield. Dodging and taking aim, alien rocketships stream past, circle, and attack. There are too many to count! Fire, fire, fire! The enemies' first wave is repelled. A moment's rest, and the attack begins again. Gather extra life and firepower from floating energy cells. Prepare to duel batwing fighters and insect spaceships, avoid churning energy fields, alien cruisers and more!
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.
This updated version was released exactly one year after the original game's debut. 1943 Kai is an enhanced, "wild" version of 1943 that was made only available in Japan under the name 1943 Kai: Midway Kaisen (or 1943改: ミッドウェイ海戦). Most of the graphics and sounds have been reworked, the weapons have been made more extreme and some fairly strange things (laser-firing WWII planes and ships that run on ground) have been added. The trademark P-38 has been replaced with a biplane, the Boeing-Stearman Model 75.
Michigan: Report from Hell, released as Michigan in Japan, is a survival horror game developed by Grasshopper Manufacture and published by Spike. It was released in Japan on August 5, 2004, in Europe on September 30, 2005, and in Australia in 2005. This game was never released in North America. Directed by Akira Ueda and planned by Goichi Suda, the game focuses on a news crew for the fictional ZaKa TV, dedicated to covering strange phenomena. The game is unique in the sense that it is played almost entirely though the viewfinder of a camera; and the game is lost if the player runs out of film before solving the mysteries in a mission.