Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.
Whatever path Kyle Katarn chooses will change the face of the galaxy forever.
Star Wars Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young mercenary that successfully infiltrated the Empire, as he embarks on a quest to discover his past and learn the ways of the Jedi.
In order to protect the galaxy Katarn must confront his father's murderers, led by the Dark Jedi Jerec, and stop them from obtaining the mysterious powers of a "Valley of the Jedi", a focal point for Jedi power and a Jedi burial ground. As Katarn embarks on his journey to defeat the Dark Jedi he must also shape his destiny, by choosing to follow either the light side, or the dark side.
This partial conversion is quite old now, released in 1997. This 6 SP map episode, also including a start map, end map, cutscenes, and 5 DM maps, has stood the test of time as one of the most atmospheric experiences available. Using the episode's additions to full effect, Zerstörer has an atmosphere of unparalleled bleakness and inhospitality - and sometimes outright scariness. In this way, it enhances the dark, gothic aspects of Quake.
#1 Kill Extra is a single-level PWAD for Doom that was designed by Angelo Jefferson and released in 1997. It was released at the same time as #1Kill and was followed by Number One Kill The Next Generation later in the same year.
#1Kill is a Doom episode created by Angelo Jefferson in 1997. It was released at the same time as #1Kill Extra and was followed by Number One Kill The Next Generation later in the same yearr
A detailed single player only level for Hexen. Some devious puzzles as well as loads of action. A huge outdoor desert area, with a fort, a castle, a well, a tower and lots of dungeons and cultist places.
A three level long episode for Blood by Swedish mapper Christian Green, a member of Team BANZAI, who spent awhile creating the maps; maps date from fall 1997 and were first released on Game Leader, and were re-shared from The Krunatus Blood Page from August 7, 2003.
The Lost World: Jurassic Park is an action-adventure video game developed by Appaloosa Interactive, and published by Sega for the Sega Genesis and is based on the film of the same name, which in turn is based on the novel by Michael Crichton.
Unlike the previous Jurassic Park games for the Genesis, the game features a bird's-eye view perspective similar to Jurassic Park on the Super NES.
The player assumes the role of an unnamed character who must capture dinosaurs on Isla Sorna while stopping rival hunters from transporting dinosaurs to the mainland. The game consists of nineteen missions spread across four sections of the island, referred to as Sites One through Four. Boss levels must be played at the end of each Site in order to advance to the next Site.
A second player, in the role of Ian Malcolm, can help out in Cooperative Mode, or both players can work against each other in Competitive Mode. Weapons such as a taser, tranquilizer gun, shotgun and grenades can be used against hunters and dinosaurs. At times
An episode with four varied, medium to large Wizard maps, as well as a start map. Also features some modified progs, like rotation, breaking walls, and cutscenes.
Made by mexx (Marcus Dromowicz), the earliest "big name" in the Quake modding scene back in 1996 (not even one year past its release). Penumbra of Domination is considered by many to be mexx's finest work and is one of the few early Quake maps which stood the test of time, using limited tools.
Map packs were rare back then, and having more than two maps was considered out-of-the-ordinary.
The Lost World: Jurassic Park is a light gun arcade game from Sega. It was released in 1997, and is based on the film of the same name. It is also a sequel to Sega's 1994 Jurassic Park arcade game.
The game features five levels based on environments from the film, including a laboratory and a workers' village. Four of the levels feature a boss battle that must be won to advance the game. Boss enemies include Tyrannosaurus, Deinosuchus and Carnotaurus. Velociraptors are also featured as enemies throughout the game. Pachycephalosaurus, Compsognathus and venom-spitting Dilophosaurus are also encountered throughout the game. At times, the game presents the player with an opportunity to rescue a human who is being attacked by one or multiple dinosaurs. Saving the human results in the human rewarding the player with either a temporary weapon upgrade or additional health.
A commercial total conversion of Doom 2. A failure on the market, but a landmark release for modders, it helped launch the careers of several artists and level designers.
Battle-Girl, by Ultra/United, is an arcade style top-down shooter for Mac OS and Windows released in September 1997. Gameplay is similar to Robotron 2084, but uses vector graphics and different level designs like Tempest. High-pace arcade action.
Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth instalment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a PC port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64.
Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force - the player's allies - pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retained the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armour and a hovercraft. The player also commands ground t
The setting is between Gradius III and Gradius IV.
During the " Third Bacterian War ", the planet Gradius defeated the Bacterians, and peace returned to Gradius. After two hundred years passed, Gradius prospered, but when the disappearance of a science vessel which went to a nebula known as "The Evil Range", the colony planets of Gradius were attacked by some unknown force that destroyed 99% of the Gradius Army. The Gradius Army Headquarters decided to launch a desperation attack on the "Dark Nebula", which was the source of the invaders. Four Hyper Space Fighters launched from the mothership with orders to stop them.
A colony of ex-humans, having left Earth generations ago, are returning in gigantic dropships to destroy their former home world. Mutated by the harsh climates of their adopted planets, they have little in common with their human ancestors - and no problem blowing them away.