Flying Hero: Bugyuru no Daibouken ("Bugyuru's Great Adventure") is a vertically scrolling shoot 'em up with a bright, cartoony style, similar to games like Sega's Fantasy Zone or Konami's TwinBee series. The game features Bugyuru, a flying ball, whose girlfriend Pao gets kidnapped by a mysterious vampire named Biblio. Bugyuru takes off in close pursuit, flying across various worlds and taking down bizarre enemies like flying monkeys and giant rhino beetles.
The game was released exclusively in Japan for the Super Famicom and never officially localized, however a fan translation patch exists.
A Vertical Scrolling shooter/shmup released only in Japan. It's notable for using the DMG Game Boy's passive-matrix image retention/ghosting to simulate transparency and multiple layers of parallax.
Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer.
X-Zone is a first-person light gun game. The player must shoot the robotic enemies on the screen and the projectiles that they launch at the player. Most levels are ended with a battle against a boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed individually.
Terra Cresta II, or Terra Cresta II: Mandler no Gyakushuu, is a vertical-scrolling shoot 'em up and the sequel to Nichibutsu's earlier Terra Cresta, which in turn was a sequel to Moon Cresta. Unlike the original, Terra Cresta II skipped the Arcade and was released on the PC Engine.
The game uses a distinct power-up system where the player is acquiring additional modules for their spaceship. These modules can be configured in two ways: one configuration has them connected directly to the ship, increasing its firepower, where the second has them separate from the central ship to increase their coverage. Before starting, the player can choose which direction the ship modules will fire in and the positions they take around the central ship when separated. Through this system, the player can fine-tune the amount of coverage their bullets will reach.
Pilot your massive mecha Aleste in the name of the Oda clan and seek revenge against the evil Chugoku Army for their atrocities! Robo Aleste is another title in the Aleste series by famed shoot-'em-up developer Compile where players must collect power-ups to defeat countless waves of enemies and large bosses.
The powered-up Zonk gathers his friends to form Team Cool, and they set out to stop King Drool’s plan to conquer the world. Choose from 3 levels of difficulty and 3 types of Friend Modes. Shoot King Drool's cyber robots and avoid their attacks while collecting the Air Bones to unleash a variety of attacks. Enjoy unique moves such as combining with a friend to create an invincible hybrid form or blasting enemies with a charged attack. Air “Zonk” is filled with humor, like its wacky theme song that plays when you post a huge score or when your game is over.
Overkill is a vertical scrolling shooter that was released by Epic Games and Precision Software Publishing in 1992. The game was designed and developed by Tech-Noir Productions and Ste Cork. Overkill was Epic's first vertical shooter. The game was lacking some of the technology that other top shareware games of the time had, such as Jill of the Jungle, ID Software's Commander Keen, and Apogee's Duke Nukem. It boasted EGA graphics, PC speaker sound effects, support for a joystick, and a General MIDI musical track. While the game did sell a considerable amount of copies, it was quickly overshadowed by later vertical shooters such as Raptor: Call of the Shadows, Major Stryker, and Tyrian. There are two versions of the game, the shareware version, and the commercial version. The shareware version allows the user to play planets one and two, while the commercial version grants access to all six planets.
As of July 23, 2008 the game is available as freeware.
David Goldman is an amateur photographer, who always loved to take pictures. One day, he went to Los Angeles Photography School to study more about taking pictures. Everyday, David commutes on the crowded trains, but trained and learned better in the academy so he can achieve his dreams on becoming the best photographer he ever wished for. He was happy at that time, but suddenly misfortune hit him. David's parents suddenly died in a plane crash, leaving him orphaned and all alone. He loved his parents deeply and cried at their burial, thinking that they will come back. David lost his confidence and is about to leave the academy to live a lonely and sad life. However for Dean, the principal of the academy saw him and made an unexpected proposal to him. The principal said if he completed 8 tests by taking 8 special photograph shots in 8 different locations, then he's allowed to graduate in the academy. Unsure about this offer, David still accepted the test and did everything he could to pass.
Fighter & Attacker, originally titled F/A in Japan, is a vertical scrolling shooter arcade game, which was released by Namco in 1992. The game runs on Namco NA-1 hardware, was the first game on this hardware to be released outside Japan (Bakuretsu Quiz Ma-Q Dai Bōken was the first overall) and is the only game from the company that showed the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen in its attract sequence with vertical orientation (the two titles that displayed it previously, Tank Force and Steel Gunner 2, both displayed it with horizontal orientation).
Choose between a Helicopter Gunship or an Armoured Jeep and prepare to enter enemy territory as part of the elite assault team of SPECIAL WEAPONS INTERDICTION VEHICLES. Battle against enemy 'copters, thanks, hovercraft, snowmobiles, mechanised flying fish, giant weapons installations andmuch more in this vertically scrolling shot 'em up. But beware, the enemy is armed with the latest deadly weaponry, including the lethal SILWORM IV homing missile.
During the first global biowar, a powerful retrovirus filled the planet Avaron with new and deadly forms of life. Only a few survivors remain in O.P. Odysseus, an orbiting platform circling Avaron. Hundreds of years after the biowar, conditions on Avaron are still hostile but livable.
Sewer Shark is an FMV-based shooter, and one of the first games released for the Sega CD. You move a crosshair around the screen and shoot targets. Occasionally, you can also choose to change directions at fixed points.
Of course the real attraction in a game like this is the story. In the future, maybe in the year 2000, people will be forced to move underground and live in tunnels. Unfortunately, these tunnels are infested with mutated rat / alligator creatures known as "ratigators." You are pilot of a Sewer Shark, a craft designed to navigate the Sewers and rid them of ratigators. It's a dangerous job, but if you clear out enough vermin you can win a one-way trip to Solar City and sunny beaches.
Pick up your pistol and be the cop you need to be in order to rid the streets of the criminals out to make your day hell. Aim wisely and quickly, otherwise your lives will be lost quickly in this 1st person arcade shooter, cleaning up the streets. The higher the difficulty level, the more crimes there will be to eliminate, but watch out for the other weapons that can help you along the way.
Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad.
Taking the role of a lone starfighter pilot, you are tasked with destroying an evil alien armada in standard 2D shooter fashion. And while you may be alone, you certainly won't be underpowered, with eight different types of weapons, each having six power-up levels for a grand total of 48 firing modes (not counting bomb power-ups) Space Megaforce boasts one of the largest arsenals in 2D shooter history.
Gameplay is single-player only with 3 difficulty levels. Also included is a short campaign with different levels that plays mostly like a "survival" mode with the objective being to outlast the time limit and rack the most points.
This international release of Super Aleste features a different story compared to its Japanese counterpart.
The gameplay of Final Star Force goes back to the formula of the original Star Force, but with updated graphics and some extra power-ups. Other things that have been changed from the original are the style of the title screen's logo, the background, and some enemies. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". Each name of a Pulsator has a letter at the beginning of it (e.g. A-Pulsator, B-Pulsator, C-Pulsator). The power-up system is similar to the one seen in the 1990 Raiden arcade game. Unlike other games that requires players to obtain powerups to enhance their ships, the power meter itself charges up automatically to increase their fighters' power.
Einstein, Newton and Darwin are the Galactic Warrior Rats, mutant hybrids who come under your control in this top-down multi-directional shooter. Their plan is to save the badly polluted planet Smeaton Five by destroying its robotic defences and the computer primed to explode it.
Many enemies must be shot down along the way, but most release credits when shot – wait a few seconds for these to appear. You have three lives, with each rat representing a life, which means that all upgrades are lost when you lose a life, and each rat’s protective biosphere has the ability to withstand a few shots. Before heading into the action, you can spend your initial 500 credits on upgrades and weaponry. Your movement features a degree of inertia, making it harder to stop short of a position.
SD Kidou Senshi Gundam: V Sakusen Shidou is a 2D side-scrolling shooter/brawler featuring characters from the Gundam universe. Specifically, it draws from the SD (Super Deformed) Gundam continuity in which all the Gundam mech suits are sentient robotic creatures.
The player must pass through various waves of enemies, either on the ground or in flight, in order to proceed to the end of the stage, where occasionally a boss must be fought.
Welcome to the exciting new world of FaceBall 2000, where 3D graphics, first person perspective and 360° maneuverability make you feel like you're inside your video game! What you see is where you are, as you team up, compete with a friend or play alone against computer-controlled opponents.
Transport yourself inside the walls of CyberZone, where you'll be surrounded by menacing enemies lurking in a series of treacherous mazes. Or, enter the Arena where " Have a Nice Day" takes on a whole new meaning in fast-paced rounds of high-tech combat.
Wherever you go in FaceBall 2000, it's your chance to wipe the smiles off those annoying happy faces - and maybe a few of your friends - once and for all!
Penta Dragon is a shooter developed by Japan Art Media and published by Yanoman Corporation for the Game Boy platform. Players take control of Sara, the mythical snake child. Sara is the child of a human and a dragon. When Sara was born she was given one of her mothers magical eyes, but the time has now come for her to set out and recover the other one.