Point Blank 2 is the sequel to the now classic arcade game Point Blank, which was converted to the PlayStation in 1998. Using the Namco built GunCon (an arcade-like light gun), it offers 70 new shooting galleries, different party modes and a new single-player game.
In this game the player controls Werner Mueller, working as a Sysop at the GIC Headqurters in Futura City. One night, heavy explosions wake him unpleasantly from his sleep. He steps outside to see what happened, only to find himself in the middle of a deadly fight...
Angst: Rhaz's Revenge is a traditional first-person-shooter in the legacy of DOOM: the player walks through the levels and uses ranged weapons to shoot at enemies. The game has a steampunk setting in the style of Jules Verne.
Alien Breed 3D II: The Killing Grounds is a first-person 3D shooter with full-screen graphics. The story is directly connected to the ending of the predecessor: after a hard day's work the protagonist gets rescued by a space cruiser. But unfortunately shortly after an alien ship crosses their path and kidnaps the crew - now the player has 16 new levels to progress through in one-player mode. The action offers the usual DOOM-inspired gameplay: shooting everything in sight by using the ten weapons with limited ammo and searching for key cards. The enemies are working together and trying to adjust their approach depending on which of the many weapons the player is armed with.
There is no music within the levels, just ambient sounds. A level editor is provided, which is especially useful for the two-player game.
The Chaos Engine 2 is the sequel to The Chaos Engine. The Chaos Engine 2 is a top-down action game like its predecessor, but is this time always a split-screen two-player game. The characters "Thug" and "Preacher" have been cut for this sequel.
SlamScape is a 3D shooting game set in a surreal world of bomb-throwing ferris wheels, deadly teddy bears, exploding balloons, bottled brains on unicycles and a Scary-Go-Round, a spinning seagull named Gullicopter, a monstrous creation called Crabzilla and other bizarre enemies.
Your objective is to pilot a rocket-mounted pile driver called a Slamjet while shooting, blasting, smashing and jumping anything and everything you see throughout four dangerous regions. Derived from your subconscious, the regions contain four heavily guarded Orb-Ids needed for level progression. Once obtained, you'll then take the orbs to a central location within that level. You must employ a different strategy for each orb you wish to obtain.
Set on a distant planet named Bazoik, the game follows the Chex Warrior, a humanoid in an anthropomorphic piece of Chex cereal armor, as he fights to eradicate the Flemoid invasion. These slimy, green creatures have infested the planet and captured many helpless citizens whom the Chex Warrior must save.
His only weapon is a device called a "zorcher", which teleports his enemies instead of killing them. The game starts at the landing pad of the research facility on Bazoik, after which the protagonist is teleported to the storage facility. The other levels include the laboratory, the arboretum, and finally, the underground caverns of Bazoik, where the Flemoids seem to be making a home for themselves.
QuakeWorld is an official source port of Quake that enhances the game's multiplayer features with improved TCP/IP support and addition of client-side prediction.
Blam! Machinehead, known in the US as Machine Head, is an action shooting game developed by Core Design and published by Virgin Interactive for the Sega Saturn, MS-DOS, and PlayStation in 1996.
A port of the masterpiece Genesis/Mega Drive shooter Thunder Force IV, released for the Sega Saturn in 1996 as part of the compilation Thunder Force Gold Pack II.
This port removes all slowdown, allows voice clips to play along with the music, and saves your high scores.
Action arcade platformer game, the superior and little-known sequel to classic shareware platformer Halloween Harry (a.k.a.Alien Carnage) published by Apogee.
The sequel to Kileak: The DNA Imperative, Epidemic drops players into a world plagued by a deadly disease: The Gigari virus. Having spread across the globe, it has forced the remnants of human civilization into hiding underground. Home to humanity is Neural City, which is controlled by the Byflos Group, who hold the threat of shutting off all life support over the heads of the city's denizens. As Masao Coda, a member of the Del Sol liberation group, you must use your Protect Armor suit to engage the Byflos Group and its many robotic minions, rescue your infected girlfriend from certain death at the hands of the virus, and eventually, save humanity.
In the 25 levels the player duels one enemy each. Additionally there are other ships which shoot both opponents and asteroids which either split when shot or give extras like better armor. There are three arenas: horizontal, vertical and spherical. Every fight costs credits so the player has to pick up money symbols during the fight. When having more money he can spend it on weapon and armor upgrades. The soundtrack features 17 songs from bands like Dog eat Dog, Pop will eat itself and Sugar Ray and can be replaced with another music CD.
"Nihilist: Let the killing begin..." -- UK tag-lined title
As a soldier in the world-renowned LightStormer Corps., your main objective is to clean up the universe...but it's getting pretty hairy out there! Mutated humans, space marines and aliens have decimated scientific research parties on Mars, threatened Earth and infiltrated various space stations -- the LightStormer Corps. aren't taking this situation lightly.
The government has a top-secret plan: Psionic power. Implanted into your brain, these psychic powers significantly enhance your mental abilities; you can mentally heal yourself, drain energy, shock deadly organisms and blast a group of baddies to smithereens! Use these powers in moderation, however -- they consume vital Psionic points.
As a first-person shooter, Disruptor has you blasting your way through a series of dangerous missions on varying planets. With 13 levels in all, you'll run the gauntlet at the LightStormer Academy, destroy a chemical wasteland, infiltrate and retake an important space station on Jupiter, and save Earth from 20 types of deadly m
The arcade classic is taken to the next level, this time in 3D. The super-enhanced hero Ugene is once again called into action to save the last human family against the hordes of relentless Robotrons. Battle through 100 different levels, gaining new power-ups and abilities as Ugene survives wave after wave of the unrelenting hordes. While Ugene may face the familiar Robotrons, there will be new additions and tricks that the killer robots will use against the last surviving human family. Ugene must protect them at all cost while racking up the highest possible score!
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.