The PlayStation version has the FMV scenes and audio music from the PC CD-ROM version, but no multiplayer mode. The scripting and animation is slower, enemies have only their front sprites and lack gory deaths when attacked by strong hits or weapons, and the frame rate is slower.
Although all levels are present in this version and feature their correct layouts, their architecture details are somewhat simplified and there is some loss in overall lighting quality. This port is based on a beta version of the original PC version of Hexen as many gameplay tweaks are shared, such as the simpler level design and the Fighter's fists being weaker compared to other versions.
A ground-based shoot-em-up by design, the game employs the use of jumping, banking, and strafing as you move forward through 3D tube-like levels. The game is seem from a third-person perspective behind the ship. Some areas place you outside and some inside, but the majority of the game takes place rotating around tubes. This gameplay only differs slightly in boss levels, that allow you to rotate around a central point with no forward motion.
You can obtain different power-ups including special weapons, health bonuses and extra lives as you play through the game’s 9 levels. Each level is divided into 2 stages, one on tubes and a boss fight afterwards.
After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
A five-level wad for Heretic, incorporating numerous new graphics. The appearance of each level is quite different; there is no unifying theme except that the action takes place on a series of islands.
1) On the Beach
2) Subterranea
3) Skull Mountain
4) The Flying Dutchman
5) Circus Maximus
Oystron is an action game in which the player controls a ship using the joystick controller, firing at enemies and collecting pearls dropped by "space oysters". The player's ship initially appears on the left side of the screen, and enemies attack from the right. Shooting the space oysters reveals a pearl; the player then collides with the pearl and brings it to the "pearl zone" on the left side of the screen. Other enemies appear that attempt to steal the pearls. Collecting eight pearls earns the player a bomb.
At the end of each level, a boss named "Oystron" appears; the player can defeat the Oystron by placing a bomb in its path, or waiting until it changes into a space oyster. Following the appearance of the Oystron is a warp phase, in which the player travels at high speed and must avoid colliding with enemies. The player is given four ships at the beginning of a game, and earns an additional ship every 4000 points
Duke!Zone II is an expanded 1997 re-release of Duke!ZONE and an authorized expansion pack for Duke Nukem 3D. Duke!ZONE II introduces three original episodes by Simply Silly Software. Although removed from the Kill-A-Ton Collection version, the original Duke!ZONE II also included the 500 user maps from the first Duke!ZONE.
Harmful Park was only released on the Playstation in Japan by a small company named Sky Think Systems. It's your standard 2D side-scrolling shooter, except set in a bizarre amusement park. As the (relatively lengthy) introduction tells you, an evil scientist has taken over Heartful Park and is using it for nefarious purposes. One of his colleagues aims to stop him, but she's old to do it herself. So, she commands her two slacker daughters to save the day, equipping them with some kind of flying motorcycle armed to the teeth with strange weapons.
Assault Trooper is an isometric stealth shooter that sends you to perform fifty missions in many exotic locations, such as Libya, North Korea, Afghanistan, and so on. At the beginning of the game you get to choose from only a few different missions in each location, but completing them will open new ones. The objectives vary from, for example, assassinating enemy officers to stealing important documents or rescuing hostages.
The parole officer has just made you an offer you cannot refuse... "Shut down the reactor at the heart of the Atlantis resort and you can have your freedom". Your reply... "Where's my rocket launcher?" 20 levels of mindless blasting!!
Stagger 1 / Red Hawk is a 1997 vertical scrolling shooter arcade game created by Afega.
Stagger 1 / Red Hawk was Afega's big breakthrough. Even though its success was mostly expressed in the spreading of bootlegs in China, Afega still claimed to have exported more than 10,000 machines. In Korea, the game was originally published before the summer vacation of 1997, but called back for some reason, and not sold again until November the same year. At first sales were slow because of the low machine price of 250,000 Won (which lead arcade owners assume low quality), but after word-of-mouth had spread, the game became a hit in its home country, too6.
While it didn't bring anything new on the shmup table, Red Hawk's biggest strength was its bombastic arsenal, throwing together all kinds of weapon systems that are seen in the genre. Besides the highly upgradeable standard weapon, planes can charge for a devastating, screen filling special attack. Those don't replace smart bombs, though, as those are available, too.
Released first as an arcade game on Sega's ST-V hardware in 1997. Only months later, it received a virtually arcade-perfect console port on the Sega Saturn. Considered the true sequel to the first game in the series, Cotton 2 also marks the introduction of two new primary characters: Appli, a young princess, and her anthropomorphic hat, Needle. Cotton 2 sees a return to traditional horizontal scrolling in the series, but it also stands out among shoot 'em ups in general for its unique gameplay system. With a heavy incorporation of Newtonian physics, Cotton 2 ultimately mixes elements of 2D platformers with traditional shoot 'em up gameplay. The first release of Cotton 2 on the Sega Saturn also included a mini-calendar for 1998.
Humanity has lost control over Earth... Mutants that were created during previous conflicts have completely gotten out of control. Humans were forced to flee from the planet and watch from the Moon as their home was overrun by mutants and the ones who joined them.
Now, the situation has become even more dire. Unorganized mutant actions have became organized – someone or something named "Shrak" has united them and started rebuilding Earth as a gigantic military base. You were sent back to Earth in order to perform reconnaissance on "Shrak" and its army and report back. Except that your ship has crashed and will not be flying you back anytime soon.
These six levels are loaded with tricks,traps and SPECIALEFFECTS such as: 3d-floors transparent doors deep-water sky walls visible floors that actully are not there(you fall thru them) floating corpses and much more..You must be a true nutcase if you make it through all six levels without cheating.
Gaia Seed is a horizontally scrolling shooter from Techno Soleil. The game comes from the fabulous line of classically-styled Japanese shoot 'em ups, bursting at the seams with parallax scrolling, screen-filling bosses and other classic effects that you could count on from the games of this era. But the real beauty of GaiaSeed lies in its subtlety. The game has tight control, precise bullet collision, and a simple powerup system, while the haunting soundtrack stands out for its techno/ambiance mood, adding to the subliminal nature of the work.
You have a single ship choice and three difficulties. Gaming veterans will want to start on HARD, which differs only slightly if at all from NORMAL, and isn't particularly challenging anyway. You get two extra credits in NORMAL, for a total of 5, which is ample if you want to credit feed your way to the best ending. No one should touch EASY, since it limits you to reaching Stage 4. There are 7 stages with 3 possible endings, none of which are affected by credit usage.
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