Russian Roulette is a 3D action game, and the first game published by Buka, formerly only a distributor in Russia.
A ring of planets, connected by galactic portals has become lost in space. The planets are devastated and the portals have been disassembled. It is up to you to you to find the missing parts of the portals so they can be reactivated.
You can exit and enter any vehicle you encounter at will, and many have turrets that can rotate independently. In some levels you will be accompanied by an NPC who will guide you to the next portal part.
A river running through an underground city. Fight your way through the docks, the throne room, the flooded temple, a cathedral, the crypts and much more in this massive level.
Die Hard 2: Die Harder is presented as an on rails-shooter, where the player must stop terrorists who have taken over Dulles Airport from the second film.
Die Hard is a third-person shooter. The player battles terrorists and rescues hostages in the Nakatomi Plaza, which is the setting of the first film in the series.
Post is a Doom II episode replacement mod of eleven levels, created by Tony Sideris in 1996. It was a sequel to his Doom episode replacement Debut from earlier in 1996.
Threewave Capture is a modification for Quake made by Dave 'Zoid' Kirsch. CTF introduced a couple of things in addition to goal orientated teamplay: runes and a grapple hook. A version of it is included in Quake Remastered.
Your mission is to penetrate the residence of a Drug Lord, eliminate all resistance,and escape without falling prey to the temptations within. As you approach the entrance, you're shot with some kind of a dart. You pull it from your arm, and all too suddenly, things start getting strange. Panic grips you, and all you can do now is let instinct hurl you through this hallucinogenic craze!
In order to prevent nuclear armageddon, the player has to immerse with a remotley controled mecha inside of the bunker in which the AI Nemac IV is planning world war iii.
No Regret begins 46 hours after the events of No Remorse. The Silencer's escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. The mining operation there is the key to destabilizing the entire WEC
structure from within, and this is why Chairman Draygan himself is overseeing the program. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. All the pieces are in place and it is up to you to make the first move - and the last one.
Compared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field.
Many years ago, an ancient civilization ruled Earth. They had a very advanced technology, but were destroyed in the end due to the misuse of their creations. These people left messages for later generations in the form of indestructible message plates written in an ancient language.
Several armed organizations began to secretly search for these artifacts to use them for their own good and against their enemies. The ARCAM Corporation is trying to stop these forces from destroying themselves with these "advanced" machines.
OSIRIS Total Conversion is the much-expanded sequel to I, ANUBIS (a DOOMGATE "Best Doom2 of all time" level). OSIRIS makes that one look like pac-man.
OSIRIS contains incredible new monsters, textures, graphics, and sounds (326 new sprites!). Loosely (very loosely) based on the movie "STARGATE". Designed to be DIFFICULT, with serious thought applied to gameplay, lighting, architecture, immersion, and theme.
Gameplay will be best on ULTRAVIOLENT in single-player or co-op modes. Provision for deathmatch is not included. OSIRIS is NOT so huge as to slow your machine to a crawl, but faster machines will, of course, play better.
Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. Because of its popularity, it has spawned an endless amount of mods for not only Team Fortress, but other games as well. Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2), was developed by Valve and released in 2007.
In Philosoma, you blast through 18 vertical scrolling deep space environments in search of the mysterious distress call, destroying enemies and obstacles in your path.
Go up against a variety of vehicles including the "Hover Carrier," the "Makkon," and the "Missile Walker" as you clear your way with one of four main weapons such as the Vulcan, Laser, A-Break, or Ray-B. Each weapon can be upgraded up to three times when specific power-up icons are collected. A secondary weapon such as Buster grenades, MRMs, and SRMs are equipped at the beginning of a level or acquired through a power-up.
After learning the location of the alien homeworld. Duke is drawn off course by a distress call from Cerberus station, an enormous deep space platform watching over a nearby darkmatter nebula. His ship is ambushed by several alien fighters which he destroys but at a heavy cost. He must now dock with Cerberus both to find out what happened to it and repair his ship (or secure another one).