Fuzion Frenzy is a launch title for the Microsoft Xbox. At its core, Fuzion Frenzy is a four-player party game featuring 45 different mini-games (not including the titular Fuzion Frenzy). A demo of the game was included with some other launch titles in the US, including Halo, Munch's Oddysee, the first Project Gotham Racing game and Amped. The title was among the first to be released as a part of the Xbox Originals program.
A sequel was later released for the Xbox 360, entitled Fuzion Frenzy 2.
The fastest game of artillery you'll ever play. Pocket Tanks is designed to be easy to learn, and fun to master. All the excitement of lobbing projectiles over a mound of dirt without all the complicated details found in most artillery games. Select your angle, power, and fire over 30 distinct weapons at your opponent. There is an innovative Weapon Shop to keep the game moving fast and a Target Practice mode for experimenting with all the weapons "no holds barred!"
Blade Wolf is the second story DLC for Metal Gear Rising: Revengeance. Initially a commercial release, it was made available for free around the time of the PC version's release, where it was included by default. It is a separate story campaign with Blade Wolf as the protagonist, a boss for Raiden in the original game. It is a robot wolf with a chainsaw on its back who originally worked for Mistral. The campaign is set prior to the encounter with Raiden at Abkhazia in the original game and the story is told as a flashback. Just like the first DLC most of the environments are reused from the original game, most notably R-01.
Atomic Punk (alternatively known as Dynablaster or Bomberman) is an arcade game featuring a single and multiplayer mode. In the year 2091, robot contests have gained popularity. Only the strongest robot can survive.
Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts).
Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
Dragons have driven the Royal Court from the Castle
"O we are lost, lost" laments the King. "Without our vast treasures we cannot raise an army 'gainst these accursed dragons. Our Kingdom must now languish under lizards!"
"Nay, not so, my liege!" replied the young Prince. "None knows that Castle, those many bridges and storerooms, better than I. Give me leave and I shall loot those lizards of their plunder and restore my lord to his birthright."
"Brave boy," said the King, fully pleased. "But," he added darkly, "beware dread dragonfire!"
Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not.
The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reache
Bomberman is a 1990 action maze video game developed by Hudson Soft for the TurboGrafx-16. Belonging to the Bomberman franchise, it is a greatly expanded re-imagining of the first game in the series.
In Europe, the game was released for the MS-DOS, Amiga and Atari ST, retitled as Dyna Blaster due to the European mainstream media associating the original title with terrorist bombings. A Commodore 64 version was advertised as well but never released.
Humanity has reached unparalleled heights of advancement, traversing the vast expanses of space and establishing settlements across the cosmos. With a staggering population of 400 quadrillion souls, our species has become ubiquitous throughout the universe. This era of evolution has heralded the emergence of novel technologies and occupations, among them the enigmatic profession of Mailmans.
These individuals navigate the expanse of the cosmos aboard spaceships reminiscent of delivery boxes, ferrying parcels and missives across the boundless reaches of space. Yet, amidst this sea of interstellar couriers, there exists a singular figure who stands apart.
A Mailman unlike any other, accompanied not by mere machinery, but by an unconventional companion—a pet opossum named BOB.
Disney's Ariel: The Little Mermaid is an Action game, developed by Blue Sky Software and published by Tec Toy, which was released in South America in 1992.
The little plastic army men you played with as a child are toys no longer! They are now living beings bent on destruction. Of course, you get to play an integral role in the conflict as Sarge, a sergeant (you were expecting another rank?) in the Green Army. While your objectives vary with each mission, the goal is to defeat the evil Tan Army using a little strategy and a lot of firepower.
Since you'll also have to confront members of the Blue and Gray armies, you are essentially outnumbered three to one! Roll, duck, kneel, and cycle through your available weapons as you try to complete the objectives detailed at the beginning of each level. Missions range from search-and-destroy to rescue or reconnaissance operations, and you'll even drive one of four vehicles during the battles. Units include versions of six classic toys: Rifle Man, Grenadier, Bazooka Man, Mortar Man, Flamethrower, and Minesweeper.
Set shortly after Lara Croft and the Temple of Osiris, the game follows Lara as she goes in search of fellow archeologist Carter Bell. On her search, she uncovers a world-threatening conspiracy. Relics collected during play sessions unlock journal entries that reveal pieces of the story and make new locations available.
Because of his envy of Frogger's achievements and the attention he receives, Swampy the Crocodile hatches a devious scheme to invade his pond and kidnap Lillie Frog's brothers and sisters. What a vile crocodile! Assuming the role of the vengeful frog, you must thwart the evil crocodile and save the innocent tadpoles from harm.
Divided into various interactive 3D worlds, Frogger's mission spans over 30 levels crammed with life threatening obstacles and monstrous cronies blocking the path to victory. Fortunately, the frog has been endowed with supreme powers including regular hops and super-hops, the ability to float over water and land, a Power Croak for calling missing tadpoles and a bug-seeking tongue.
The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training.
With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekine
The gameplay consists of walking through maze-like areas filled with monsters with a goal of opening the gate leading to the next area. Playing as a bomberman, the player can lay bombs to destroy all of the monsters, which will subsequently open the gate. Destroying blocks in the maze may uncover useful items including remote control bombs, accelerators, hearts, and increased firing range. Neo Bomberman includes Bosses that appear after each zone. Each zone is harder than the last, some featuring new traps and level obstacles such as conveyor belts.
Tumblepop is a 1991 platform arcade video game developed by Data East first published in Japan by Namco, then in North America by Leprechaun Inc. and later in Europe by Mitchell Corporation. Starring two ghosthunters, players are tasked with travelling across different countries, capturing enemies and throwing them as bouncing ball, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to save the world.
In the Aztec empire you were chosen for sacrifice.
A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge".
But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple
Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims.
it is a moral imperative and a two-player mode - unfortunately alternate the players then only from.
the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes.
Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.