Hotel Alien is a science-fiction themed adventure game.
It happened one starry evening not too long ago. There was a flying saucer sighting that most people paid little attention to. Over a period of several weeks, many strange new guests were seen checking in at the Hotel Alien, run by a sweet little old lady who everyone called Grandma. As time went by, the regular guests checked out of the Hotel and told of strange goings-on inside. Grandma grew increasingly frightened at the mysterious changes that were taking place, and one night she simply disappeared.
The player must explore the 6 floors and basement of the Hotel Alien. Movement occurs by menu commands, or by moving in the mini-map in the top left of the screen. The player must explore the rooms of the hotel. About half of the rooms contain clues to a cryptogram left by Grandma, while the remainder include alien encounters and other interesting rooms. The player must learn the alien language to communicate with some of the hotel's denizens. There are also
The aim of this interactive fiction is to escape from the land of Kerovnia, where strange occurrences are routine.
QL Pawn features a command interpreter which allows a very free use of English language instructions - it understands a wide range of words and accepts complex grammatical constructions.
Warlord is a graphic text adventure where the screen has a picture to show what you can see while text describes each location. You type in commands with the keyboard to interact with your surroundings.
Amazônia is a remake of the original Aventuras na Selva, rewritten in Assembly with more locations, more complete descriptions of each scenario, and new dangers for the player.
In the days of the Lion spawned of Devil's Brood, the Hooded Man shall come to the forest. There he will meet Herne the Hunter. The powers of Light and Darkness shall be strong within him. And the guilty shall tremble.
Will: The Death Trap II is a video game developed and published by Squaresoft in 1985, for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7 and Sharp X1 computers. Developed by Hironobu Sakaguchi, the game was a technical milestone for its real-time animated cutscenes, rendered using animated bitmap graphics, as well as its soundtrack by Nobuo Uematsu.
A text adventure that was later re-released with some added graphics.
The game was created using Gilsoft's Quill. You tell the game what you want to do by typing instructions via keyboard and the parser is based on verb / noun input.
Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans.
Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point.
The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot