In Treasure Cove, the player collects valuable coins littered across the floor of the ocean while avoiding fish, turtles, an octopus, and other sea-faring obstacles.
Get behind the wheel of a big rig and drive down the Interstate Highway system. Haul cargos to and from the cities of your choosing using your trusty road map. The player also has to watch out for Smokey or he will end up with a nifty speeding ticket. Deliver the cargo safely and it's on to the next job in Truckin'.
The screen is split in to halves, and a rear-mirror is featured. Players need to avoid incoming trucks and carefully plan the routes, even by consulting a real paper map to find the correct side roads. Some of the scenery included features Texas, Kansas and New York with distinct differences in the environment.
Here, you control a ship through a human's body while shooting viruses. It was licensed by Fox Video Games, as it is based on the 20th Century Fox film, Fantastic Voyage.
Guzzler is a coin operated arcade maze game developed and manufactured by Tehkan Ltd., and licensed to Centuri for United States distribution in 1983. It was released as a conversion kit, including a new marquee and control panel.
A sheik in the desert must take odalisques from camels, jeeps and curtains and put them to bed. Various troubles in his way angry servants, nasty monkey and fast pink snakes. Can you complete your harem?
The Dungeons of Moria, or just Moria, is a roguelike computer game inspired by J. R. R. Tolkien's novel The Lord of the Rings. The game's objective is to kill a Balrog, presumably Durin's Bane, deep within the Mines of Moria. A later port of Moria called Umoria (UNIX Moria) inspired the Angband roguelike game. This game influenced the preliminary design of Blizzard Entertainment's Diablo.
Mario Bros. is a title for the Game & Watch. Despite its name, it has no similarity to the arcade game Mario Bros. Instead of plumbing, Mario and Luigi are working at a bottling factory and must prepare packages of bottles to load onto a delivery truck. This game, played on the Multi Screen model of the Game & Watch, a few months before the much more popular arcade title, making it the first game to feature Luigi.
Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.
Virtually a Pac-Man clone, Muncher incorporates a little of everything from its seed of inspiration, from the layout of the original maze, to the power-pellets', to the ghostly enemies, all found in the original Pac-Man.
Rocky and Bullwinkle must stop the evil Boris and Natasha from robbing a train full of priceless valuables. While Boris uses "Upsidasium" to float the valuables up to Natasha's waiting helicopter, Rocky must fly around and intercept them. When Rocky catches the valuables, he gives them to Bullwinkle for safe keeping. The 2600 version of Rocky & Bullwinkle was actually designed before the Intellivision version, instead of the other way around as was usually the case. Even though Rocky & Bullwinkle was complete and passed quality assurance, it was canceled for unknown reasons. The Intellivision version was still on schedule to be released, but Mattel closed their doors before it could be completed.
Your ship can move left or right but it does not move in a smooth scrolling fashion. Rather, it moves into one of several preset positions. When your ships is in the center of the screen, it fires directly upwards. As it moves towards the left or right, the firing angle adjusts accordingly with the aim point being the top middle of the screen.
Shuttle Orbiter is a race against time to complete the Space Station. It includes elements of both strategy and arcade games. Excellence in Shuttle Orbiter requires mastery of basic orbital mechanics, development of a logistics strategy, and agility at close-in maneuvering.