Zounds! And Gadzaoks! You were just out to do a little target practice with your bow and arrow when you lost your way. Now the moon is coming out and there are some strange rustling noises coming from the bushes, Egad! You have mistakenly wandered into the Forbidden Forest.
Only your skill as an archer can protect you now. Here they come. Giant spiders and unbelievable cruel monsters. Move quickly, aim accurately, destroy the monsters and you just may escape from the Forbidden Forest!
Drelbs is a maze game written by Kelly Jones for the Atari 8-bit family and published by Synapse Software in 1983.
The playfield is a maze of gates, similar to the Lady Bug arcade game, which can be rotated 90 degrees by pushing into them. The player controls a walking eyeball called a drelb, with the goal of flipping the gates so they create closed boxes.
Pursuing the drelb are square trollaboars who can also use the gates, but can't seal them into boxes. There is an empty border on the outside the maze patrolled by screwhead tanks which shoot at the drelb.
Occasionally one of the boxes becomes what the manual calls a "drelbish window to the dark corridor." This leads to a separate screen where the goal is to free—by touching—as many drelbs as possible while avoiding gorgolytes.
Completing the dark corridor, or kissing a randomly appearing "mystery lady", awards a bonus based on the number of completed boxes.
The player controls a small jetplane and has the task of killing giant yellow camels before they reach the home base. Doing so requires several dozens of shots. The camels retaliate by shooting fireballs from their mouth.
Each camel required several shots to destroy; if a camel reached the base, the game was over. Once all camels on a level had been killed, the player had to survive a "hyperspace" sequence which required avoiding high-speed missiles. Upon successful completion, the next level presented a new wave of camels, with slightly harder gameplay.
Blue Max is a video game developed and published by Synapse Software, originally released for the Commodore 64 and Atari 8-bit computers in 1983. In 1984 it was ported to the ZX Spectrum by U.S. Gold. in 1987 Atari Corp. published it in cartridge form for the then-new Atari XEGS.
The player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on the diagonally scrolling terrain. It has strong similarities to the arcade game Zaxxon. The game is named after the medal Pour le Mérite, informally known as Blue Max. Its theme song is "Rule, Britannia!".
In 1984, Synapse released a sequel called Blue Max 2001 with a futuristic sci-fi setting, but otherwise similar in style to the original game.
In this classic arcade-style platformer from 1983, take on the role of Ted the Bear, proud owner of a shiny new Sinclair electric truck - looking to find some batteries to power it.
Climb up the building site ladders to find the batteries you seek. Dodge enemies that patrol the catwalks. Drop time bombs to destroy enemies, but be careful - you have a limited supply.
Also contains 'Baby Bear' mode, which allows you to play without enemies.
Bat Attack is a Galaxian clone, in which you control a ship that must constantly move left and right firing at a series of bats that swoop down with your laser, while avoiding their bullets. The bats swoop down until they fly off the bottom of the screen and re-appear in the group. One of your lives gets lost when one of these bats come in contact with the ship. Once you have wiped the bats out, you must then avoid the spinning discs that come down the screen. When you have avoided enough discs, the next level begins.
The player assumes the role of captain of a battle starship, charged with defending the frontiers of space from hostile alien ships, which come in two sizes — large and small. The larger ships have cloaking devices which make them invisible. Damage is inflicted on ships when they are shot or rammed by other ships.
Uniquely for the time, the player vessel remains locked in the centre of the screen and the world rotates and moves around it. Player shots also have limited range and are subject to the same rotation as everything else, which means the player needs to predict where shots will need to go in order to hit the enemies. The ship has both long range scanners and shields but may only use one at a time. By default, the game will automatically switch between them based on the proximity of enemy vessels but the player can optionally take full control.
Using shields, thrusting, turning and firing all use up energy which is also depleted when hit by enemies. Energy will automatically replenish, most quickly if t
The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
It was re released for Xbox One as part of the Rare Replay Collection.
Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.
The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to wages, gate receipts, and possible incidents such as riots and illegal player approaches.