Godzilla is a strategy game in which you must command the military in an attempt to kill Godzilla before he destroys Tokyo. If Godzilla reaches Tokyo, the game is over. The game is a large grid on the map of Japan and nearby waters. There are 25 grids (7 of which contain Japan and one containing Tokyo.) Godzilla is randomly set in any of the 25 grids except the grid with Tokyo. The player has a choice of attacking Godzilla or moving troops. You are given a choice of attacking with a land attack, sea attack, air attack, a missile or an atom bomb. When choosing an air, land or sea attack you must choose how many troops, boats or jets you want to send out (you can only send out how many of the given attackers are in the grid that Godzilla is.) You can also move troops and boats to different grids as opposed to attacks. After an attack it will show the amount of attackers killed and how effective the attack was. (e.g. If you send out a sea attack it will tell how many boats were sunk.) After this Godzilla will move to
The Witness was the seventh game released by interactive fiction pioneers Infocom.
The player character is a detective who has been summoned to the Cabeza Plana, California office of Mr. Linder, a millionaire. Linder fears that his life is in danger... and indeed, as he sits in his office with the player, he is murdered before the player's eyes. The player then must solve the murder.
Sindbad Mystery is an arcade game developed by Sega for Sega G80 (raster) hardware in 1983. It was ported to the SG-1000 in the same year. It follows a boy named Sindbad who must avoid monsters while piecing together a treasure map, similar to Pac-Man. He can also use a digging mechanic to trap enemies, similar to Heiankyo Alien and Space Panic.
The game was re-released as part of the Sega Saturn game, Sega Ages Memorial Selection Vol. 2 in 1997.
Serizawa Hachidan no Tsume Shogi is a 1982 arcade game by Sega. It was subsequently ported to the SG-1000.
The arcade version is extremely rare and poorly documented.
Sega-Galaga is the SG-1000 port of Galaga, and is strangely the only port to receive a name change.
The player pilots a starship and must destroy all the on-screen enemies, similar to Space Invaders and Galaxian. However, the enemies in Galaga have the power to steal your ship to use as reinforcements (meaning the player loses a life). However, if you are able to destroy the enemy who has captured your ship, you are able to pilot both ships at once, doubling your firepower at the expense of being a bigger target.
Though Sega-Galaga is essentially the same game as the arcade original, the limitations of the SG-1000 means the graphics and sound are not quite as advanced. Also the "challenging stages" have been omitted, meaning each stage is identical to the last.
Press 1 on the alpha-numeric keyboard.
A giant Pachinko game appears on your TV. You and your opponent are at the lower part of the screen.
The digital readout scoreboard will appear at the bottom of the screen when play begins.
The left hand control maneuvers the player at the left. The right hand control maneuvers the player at the right. Push the joystick left to go left. Push it right to go right.
You can play another person or the computer. To signal the computer you're in the game, press the action button or move the joystick of your hand control in any direction. If the computer does not get a response from either of the hand controls, it will play by itself.
Each of the players on the screen has an energizer. Press the action button to flip up your energizer and hit one of the balls. When you hit the ball with your energizer, it will change to your color and rocket back into play. If your energizer is completely raised when it hits, the ball will continue its same horizontal direction. If you
Pacar is an SG-1000 game initially released in 1983. It is essentially a mix between two Namco games; Pac-Man and Rally X.
It is the sequel to Head-On, which was released a year before Puck-Man. However, Pacar is more-so a clone of Puck-Man than a true Head-On sequel.
The player controls "Pacar", a "mischievous" green car through a maze of roads. The objective of the game is to "delete" all of the small red "dots" scattered around the playfield, building up points for a high score. The joystick allows Pacar to move in the proposed direction, assuming it is possible to do so. Like Pac-Man, Pacar does not stop moving unless it hits a wall, however unlike Pac-Man, it is not possible to rotate 180 degrees on the spot - moving in the opposite direction causes Pacar to reverse, and reversing is significantly slower than driving normally. Ideally the player should plan his or her route to avoid reversing altogether.
1 or 2 allows Pacar to move faster across the board. Driving off the edge of the screen makes Paca
Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n.
The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately.
Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level.
Drol is an SG-1000 game released in 1985. Originally developed by Brøderbund for various home computers in the west, it was brought to the SG-1000 by Sega and released exclusively in Japan. You play as a robot who must rescue his children.
World Series Major League Baseball is a baseball sports game that supports both ECS and Intellivoice (for play by play announcements). The game is based on real baseball player statistics (even though the names had been changed to fictional ones before the release) and offers baseball games using multiple cameras (including in-game split-screen), showing the game in a 3D display rather than side-scrolling fashion.
Help Kool-Aid Man in a battle with the Thirsties! Those insatiable Thirsties are stealing the water out of your swimming pool. You want to catch em when they stop to dip their straws in the pool. Also, help Kool-Aid Man gobble up Kool-Aid ingredients in order to keep the Thirsties from bouncing Kool-Aid Man around the backyard.
"Oh dear."
The scene: Space. The cosmic edge. Never deeper, never darker.
The Home Team: A Stargate. A squadron of Hyperfighters. A glittering, pulsating sea of unstable energy. (Please--no quick or sudden movements.)
The Challengers: Dreadnaughts. We're talkin' size LARGE. Behemoths. Invincible. Or so some say.
You succeed: Universal applause. Life in the fast lane. Early retirement. Endorsements. You name it, it's yours.
You fail: Not a viable alternative. You want I should draw you a picture? Distinctly unpretty. The Big Zip. Kaput. Finito. Capice?
Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.
In Treasure of Tarmin the player wanders through a multi-tiered dungeon, each level consisting of a maze and its surrounding hallway. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure.
MotoRace USA is a basic arcade motorcycle racing game that alternated between a bird's eye view and an over the shoulder view throughout the race. The player controls a racer who must travel on a motorcycle from Los Angeles to New York City.
Nuts & Milk is a platform-style puzzle game developed and published by Japanese software developer Hudson Soft in 1983. The game was released initially on the FM-7, MSX, NEC PC-8801, NEC PC-6001, and later to the Famicom in Japan. It was the first third party video game to be released on a Nintendo console.