The evil Spud has taken Spike's girl, Molly, and Spike must make his way through various levels on platforms and ladders to rescue Molly. You must move the ladder from platform to platform and jump gaps to retrieve the key that will set Molly free from her cage. But be careful, Spud has evil bounces and birds he has sent out after you! You can defend yourself by kicking right or left.
You can play either one player or two player mode where each player takes a turn with a single joystick controller. Who will save the fair Molly first and win her affection?
Valhalla was a text-based (with some light graphics) ZX Spectrum and Commodore 64 adventure game published in 1983 by Legend. Set in Asgard and Midgard, the goal was to collect six mythical objects, for which you needed the help of other characters, who were taken from Norse mythology and would wander around randomly.
You have discovered a long-sought-after buried treasure, and just when you thought you have discovered a long-sought-after troubles were over, things get really tough! There's a persistent shark who thinks that the treasure belongs to him, and he is after you! As if that were not enough to contend with, there's a big old octopus sitting right above your trove who keeps reaching down to check things out.
There you are, shooting at the shark, fighting off the octopus tentacles, and you realize your oxygen supply is running low. Your partner, in the boat, keeps dropping you a line, and you better run over and fill up.
It is not going to be easy to hold on to your treasure now that you've found it, but we're sure you are not going to give it up without a fight.
In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation.
Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around the monster before he has accumulated enough energy to come alive.
You start at the top floor of the castle and must make your way to the dungeon to get a stone to wall in the monster, all the while avoiding ghosts, giant tarantulas, trapdoors, spiders and a pool of acid. Once you have the stone, you must make your way back to the top, again avoiding these obstacles. When you get near the monster, you switch to a new screen where you must make your way past bats to place the stone. You must do this four times and each time gets harder, with more ghosts, more and bigger tarantulas, and a harder to cross acid pool.
You have three lives and falling into the acid pool will lose you one. You are also timed (see Difficulty settings) and you are trying to
Revenge is sweet - and the objective of this game is to "get it." Your task is to help Pee Wee blow up Porky's bar and obtain as many points as possible.
Your objective is to trap the Tomato Plants at the bottom of the screen by building three walls above them. At the same time you must avoid or shoot down all flying Tomatoes, dodge Tomato Bombs and stop the Brick-Eaters.
A space shooter designed by Dan Thompson for the Atari 2600 that was also released under the name "Final Orbit" for the Atari 8-bit and Commodore VIC-20 homecomputers.
Get a move on, TUNNEL RUNNER. Those monstrous Maze Zots have picked up your scent and there's only one item on their menu --- you! You've been running up and down tunnels like a rat for so long, you're starting to develop a taste for cheese. Oh sure, you can get out . . . you just haven't been able to find the Key to the right Escape Door, that's all. Wait! There it is!
Quickly --- pick it up and start making tracks for that door! You can hear one of those Zots hot on your heels! No time to check the map --- this better be the right way! There's a door up ahead. You did it! You're free!
Sorry, Tunnel Runner, not quite...
Many dedicated Spacemen have entered Spider City but none has ever been heard from again. It is up to you, Flash Gordon, to rescue any surviving Spacemen and to conquer this hideous city of tunnels. Spider City is conquered when all of its Hatching Pods are eliminated. It doesn't hurt to blast a few Generators or enemy Patrol Ships while you're there.
You are Hawkeye Pierce, Chief Medical Surgeon of the 4077th MASH. Your responsibilities include rescuing injured men from the battlefield, performing surgery in the operating room, or, in an alternative game, picking up Colonel Potter's skydiving medics.
You pilot your chopper low through the trees, avoiding shells fired at you from a North Korean tank. After picking up the medics or wounded and rushing them back to the hospital, the pressure really starts to get heavy. Time is running out for the injured men and you must operate. You have to work fast. You are competing with your fellow surgeons, either B.J. Hunnicut, Trapper John McIntyre or Frank Burns.
Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear...
You will guide your dolphin through openings in the seahorse schools by listening to sonic tones and catching waves. Pay attention to the following:
THE SEAGULL:
Periodically, a seagull will fly overhead. You'll know he's coming when the squid changes color. Have your dolphin leap up, touch the seagull and then quickly turn and chase the squid. This is the best way to gain points. Also, the game resets at the next difficulty level putting distance between your dolphin and the squid.
THE SLIP:
Another great way to outsmart the squid is by giving him "the slip". If the squid is right on your tail, wait until he catches a good wave. Then, reverse your dolphin's direction and swim under him immediately. As long as the squid's good wave remains on the screen, he won't be able to rever
Airforce Delta Storm, known as Airforce Delta II in Japan and simply as Deadly Skies in Europe, is a fighter jet video game released in 2001 for the Xbox. It is the sequel to the Sega Dreamcast game Airforce Delta.
A game also named Airforce Delta Storm was released in 2002 for the Game Boy Advance. While having the same name, this game's plot is based on the previous title in the series, Airforce Delta.
The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them.
The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise.
A shoot'em up similar to the infamous Space Invaders this time on the high seas where the player controls a fighting ship and has to shoot down planes, helicopters and rockets instead of aliens.
A bidirectional, horizontal scrolling shoot'em up similar to Defender, written by Dan Thompson and Andrew Kaluzniacki and published by Sirius Software for various 8-bit homecomputers.