Block Hole is a combination of Tetris-style gameplay and a fixed shooter in the Space Invaders tradition. The player's focus is on falling blocks, and the action is geometrical. Rather than arranging the blocks together to make a row of disappearing blocks, a spaceship positioned at the bottom of the screen shoots blocks upwards to make the falling block pattern into squares or rectangles. Once the blocks have been arranged properly, the shape is destroyed and the player is awarded points based on the shape's size. The blocks continue to drop from the top of the screen in various incomplete shapes. As each level progresses, the blocks drop at greater speed and frequency. There are also various power-ups which could be located to increase your ship's speed, among other bonuses.
The game continues until the blocks reach the dotted line at the bottom of the screen, whereupon the player's ship is "quarthed," crushed flat.
AKA: ならずもの戦闘部隊 BLOODY WOLF. Taking inspiration from games like Ikari Warriors and Commando, with a good dollop of Rambo to top it off, Bloody Wolf gives you guns, death and destruction. What more could you want? Viewed from a sort of overhead/side on angle, you have to make your way through town, river, forest and many other types of terrain with just your wits and a massive weapon under your arm. Along the way you will get the chance to rescue hostages - hiding in trucks, caves, tied to trees etc - and by opening crates you gain useful power ups. These include things like spread shot, flame thrower, rockets and frag grenades, but also contain more subtle items like flippers that allow you to move faster when ducked under water. Also, if you manage to shoot someone off their motorbike, you can get on it and race away, mercilessly running down anyone who gets in your way. At various points in the level you will come across bosses that break up the action a little. Also, you have the ability to jump
Night Striker (ナイトストライカー) is an arcade game developed by Taito. It is a futuristic on-the-rails shooter which plays similarly to Sega's Space Harrier, though has you pilot a hover vehicle instead.
The game was brought to the Sega Mega-CD in 1993, where graphically it was downscaled for the weaker hardware. It was also brought to the Sega Saturn as Night Striker S (ナイトストライカーS) in 1996 - essentially the same game, but with an extra "Saturn Mode" and a few small enhancements. No versions have ever left Japan.
Dropping out of hyperspace, you lay a course of Lagrange Station. Suddenly, the klaxon screams out a warning. Two Darts and a Corsair, closing fast. Pirates!
You roll hard to avoid the incoming plasma torps. One hits, knocking down your rear shield. Spinning to protect your stern, you launch a heat seeker. Direct hit: the Corsair burst into shards. Stunned, the Darts run for deep space.
Later, over a pint of Rigelian in the Lagrange cantina, you listen as a bounty hunter tells of the Scarlet Brotherhood, the most notorious band of pirates in the Far Arm. You hope it wasn't one of their Corsairs you vaporized out there...
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.
Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Gates of Zendocon is a side-scrolling shooter very similar to the original arcade shooter of this type, Scramble. Unlike Scramble, however, there are 51 game areas in total, but the player fights through a subset of them through branches, choosing the next area to visit.
Some aliens will join you when shot (power-ups). Alien bases in each area allow you to repair your weapons and shield, but landing at the wrong time will cause your ship to explode and lose all power-ups.
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.
It's just a kidnapping. Of an entire day. By an alien UFO! Will Fester sit still for this? The quest begins. For starters, take on slime replicators, skeeters, globules and giant scorpions. Your health is at stake, not to mention your life! Will you whip the Alien Bosses or will they whip you? Lucky for you, this is a family affair. And what a family! Find your way to Thing and help is right at hand. In trouble? Just ring for Lurch. He'll give those aliens trouble with a capital "L". The fate of the whole city is in your hands, and we've saved the worst for last!
The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use.
Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player choo
Chess Player 2150 is a chess program which played well against the other chess programs of the day and won the 1989 British Open Personal Computer Chess Championship (according to a post in ST Report International Online Magazine, November 13, 1992, No.8.45). The author was not shy about his program's prowess. Built into the program is a pull-down menu, giving it's performance against Chessmaster 2000, Chessmaster 2100 and Colossus X, in 10 games apiece.
The game was designed to improve as it played, so over time a game that played against good players would be much better than when it first began. Users have the option of saving, so that the gained intelligence isn't lost.
Go North to the Arctic and meet Mr. Penguin. He is one of the great pioneers of the icy climate and if I may say so, a survivor.
His game is collecting diamonds scattered in the coldest corners of the globe. Guide Mr. Penguin through each round and help him with his diamond collection.
You must collect all the diamonds and stash them safely in your igloo. Watch out! Those nasty seals have tusks as sharp as blades. If you can't crush them with a block of ice I suggest you dive out of their way.
Hang on! This is only round No. 1. Now let's try getting through to round No. 50. If you manage to get through all of that, how about constructing your own personal custom-tailored round. Good luck!
A Famicom adventure game set during the Meiji Restoration era. It features strategy and action elements as well.
Meiji Ishin ("Meiji Restoration") is an adventure game for the Nintendo Famicom that allows the player to take an active role in one of the most important historical movements in Japanese history: the Meiji Restoration era of the late 19th century, which wrested control of the country from the Shogunate and back to the Emperor.
The first half of the game is spent gathering allies which involves moving from region to region, conversing with leaders and samurai, and occasionally fighting enemies in duels. The second half gives way to a tactical strategy sim similar to Nobunaga's Ambition, as the player's recruited forces march on Edo (Tokyo) to take on the Shogun.
TwinBee 3: Poko Poko Daimaō is a vertical-scrolling shoot 'em up video game produced by Konami released for the Famicom. It is the third and last game in the TwinBee series for the Famicom and it ditches Stinger's horizontal levels making it more in line with the first title.
The game is considerably easier than its predecessors due to an option mode that allows players to adjust the difficulty and number of ships, as well as the inclusion of the new "soul reviving system", which allows players to recover their power-ups after losing a ship.
The game uses digitized PCM voice samples, particularly when the conga music in one stage chants "Poko Poko", and in the beginning of each stage, in which a voice proclaims the name of the stage.
It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.
Zeus has called upon you! Only a brave and fearless warrior can save his beloved daughter, Athena, from the cunning clutches of Nelf, evil Lord of the Underworld. Risen from the grave, you are presented with supernatural powers beyond this world. Collect the mystical spirit balls and transform into an awesome array of creatures - as Strongman, punch and kick harder than ever before, as WereWolf and WereTiger, rip the flesh of the demons of hell, and as Bear, knock out your enemies with one bad breath! You hear the distant cries of the beautiful Athena and as the terrors of the Underworld tighten their grasp, the beast within you rises to face the final battle!
This game was released only for the japanese NEC PC Engine.