This game is widely considered the most informational game of the entire series. Though it may contain some minute differences from the main series, it remains true to it. This game's aim (as the others' are), is to capture Carmen's gang of thieves, one by one until all of her henchmen have been caught. This is done by searching for clues, trailing them, identifying them and finally, bringing them in for trial. After all of the henchmen have been caught, the player must then go after Carmen herself. One of the main differences is that the player can receive in-game help.
An early 4X space strategy game that foreshadowed the more recent Master of Orion I and II. The game can be played with 2-6 players, any combination of which can be either human or AI controlled. There is no real sound in Armada 2525, save for the occasional system beep. Game play can be either open ended or set to a specified number turns. There is no set objective to gameplay (except for your 4X's) and the story line is almost non-existant: It is the year 2525 and as your race begins its first step in extra-planetary colonization, you discover that you are not alone in the galaxy. You must compete with up to 5 other races in colonizing planets, and the near lack of diplomatic interaction in the game pretty much insures that you will need to build defenses early on. Unlike Master of Orion, diplomacy only occurs when an opponent requests peace, but you cannot make such requests yourself.
Armada 2525 offers a fair assortment of ships (approx. 20) and buildings (approx. 15), which can only be built after the appropr
Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.
At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.
The Neverending Story II is a platform game which is largely based on the movie. The concept is simple: you're Bastian, and are called forth once again by the Childlike Empress to save Fantasia, the Land of Dreams.
The game itself is indeed a platformer where you have to outrun giants (as in the movie) or push them over ledges. With every level you will be awarded with another advancement in the plot, usually a few pages written on a "book".
You need to help Roger Rabbit get out of each room he is stuck in so he can capture Baby Herman before Mommy returns home. You will want to try using everything around Roger. Make him pull, push, kick, slide, and jump on objects to see if they'll help him escape. A timer appears on the screen to show how much time Roger has left.
Another Laserdisc conversion of one of Don Bluth’s cartoons: Space Ace II: Borf’s Revenge continues the saga of young cadet Dexter, who tries to free his love Kimberly from the clutches of the evil nemesis Borf. In critical situations, the meek Dexter can transform into his mighty alter ego Space Ace. Thus empowered, he has to defeat Borf’s minions.
Space Ace II is a essentially a cartoon strip in which our hero will encounter numerous hazards. You have to avoid traps and enemies by pressing the right key at the right time: cursor keys for movements, Insert key to shoot. You never control Dexter directly, you just choose an appropriate direction. Each of the 27 seconds-long scenes requires one to three keystrokes. If your decision is wrong, the cartoon will end with a death animation, and Dexter will lose one of his three lives. So you’re basically trying to keep the strip running. Timing is crucial; you will need to press keys in the exact second. Luckily, you’re allowed to save your progress at four fi
In this sci-fi RPG you are sent to a fleet of spaceships which have been invaded by aliens who escaped during a routine mission. This involves walking around and fighting off any aliens you encounter, while collecting keys for the doors. A toxic coolant must be handled carefully if this is to be achieved. 6 programmable robots can help with repair chores The game's control system has a direction pad for moving and inventory mapping.
In X-Men 2: The Fall of the Mutants the player must assemble a team of five X-Men from a selection of fifteen, and eliminate the evil mutants while playing in a top-down RPG-style environment. When battles commence the player has two choices for how the combat takes place: either side-scrolling action, or turn-based RPG-style combat. In the side-scrolling action fights, the player can use each of the team members' powers to kill the foes.
The player starts out with a relatively weak cannon but can upgrade to ring, laser, and missile weapons, which are much more powerful. The player can also choose from three difficulty settings: Eagle, Albatross, and Ace; but the fourth difficulty setting, Ultimate, must be unlocked. One proceeds by controlling the character in 8 directions and can shoot in a different direction from the direction he is looking.
The StudyBox, released by Fukutake Publishing Co, Ltd., was much like a tape player for the Famicom. The accessory was small enough to fit on top of the Famicom, to plug into the connector. Also like a tape player, the top of the StudyBox would open to reveal the compartment where tapes were played.
The StudyBox itself did not have the standard Play, Stop, Pause, Fast Forward and Rewind buttons on the system, as would be expected with a tape player. Instead, the student (presumably) would use the Famicom controller and on-screen cues to play the tapes.
We don’t exactly know what the tapes would do. The purpose of the StudyBox was to make the Famicom more educational, giving students the ability to learn about whatever information was contained on the tapes. The tapes were, of course, only sound and voice, without visuals to accompany the studying.
Unbelievable! Someone created the most complicated locks in the world. Captain Red-Hat Jack was assigned to grab the enemy's defense information centre's distribution plan, but firstly he must to resolve the series unbelievable locks to achieve his assignment. So time, intelligence, nervous and exciting will come with Jack always during the spy's war. Do you think he will finish this impossible mission? The answer is "you're better to help Jack!"
Have you ever played with "Russian Blocks?" And have you played with "Magical Stone?" If yes, we'd like to tell you now that these games are out of date. The newest "Magic Cube" will bring you to the new world! Break through the traditional routing and combine with the new idea. Play it and you will know how fantastic it is!
It's survival of the fastest in the prehistoric land of Og. That crazy, one-eyed caveman, the Trog, is hungry... and dinos Spike and Bloop know what that means: RUN FOR YOUR LIVES! Here's your chance to change the course of history and save the dinosaurs. Don't become Trog's Stone Age feast! Instead, use your reflexes and wits racing through 50 fun-filled islands, packed with dino-mite action and surprises. You'll witness the greatest inventions of all time: fire, the wheel, the pogo stick (the pogo stick?) - all invented by Trog to catch his dinner - you! Just watch out for the Tar Pits... sticky business. You've got special pick-ups to keep that carnivorous chow hound in check, like pineapples that turn you into a ferocious Trog-munching T-Rex. It's like this: either you save the Dinos... or you're extinct!
Tecmo World Cup Soccer is a simple soccer game with an overhead view. Only one mode (World Cup) is available, playable by either one player against the computer AI or two players against each other. Any of the sixteen available national teams can be selected by the player; the opponent cannot be chosen manually if controlled by the AI. The game itself allows only basic moves such as passing, shooting, and side-sliding during defense. There is no team management or strategy available, and no options for game rules and conditions.