This is a tale of good vs evil. The Wise Ones maintained order and peace for many , many years until the coming of the Dark Hordes. These evil creatures had one aim, to create havoc and mayhem wherever they went. They stole the Wise One's three artifacts of power, the Rod of Light, The Hammer of Vib-Ra, and the Casket of Vib-Ra. Robbed of their powers the Wise Ones were unable to hold the Dark Hordes at bay.
Legend tells of a warrior who will enter the Dark Hordes fortress, the Castle of the Dead, and who will not only retrieve these artifacts but who will also relocate them to their rightful homes thus restoring the power of the Wise Ones and ridding the land of their evil.
This game is a two part adventure. Episode One is the exploration of the Dark Hordes' fortress and escape with the artifacts. Episode two, which can only be accessed once episode on has been completed, concerns the restoration of the artifacts to their rightful homes.
The text parser allows simple sentences and multiple commands to be entered
"James Bond 007: A View to a Kill" is a text adventure based on the James Bond film of the same name. Released in 1985 for DOS, Macintosh and Apple II computers, it was developed by Angelsoft, Inc. and published by Mindscape Inc.
SPEEDKING -- the motorcycle racing game with thrilling high speed wheel-to-wheel action against 19 other determined riders. Work your way up to world class with the 3 skill levels on 10 world famous circuits. Put on your helmet and enjoy the exhilarating challenge of high performance bike racing at 250 mph!
There are 6 gears, with selection made by forward/back movement of the joystick or keys A and Z. Each gear corresponds to a particular speed range. Accelerate or brake by pressing or releasing the Fire button (or space bar). Acceleration and braking are affected by the gear to speed relationship. A neutral position must occur between gear changes if using a joystick.
Colliding with other riders will result in a spill from your machine, and a subsequent time penalty to regain control. Leaving the road causes loss of speed and eventually loss of control.
At the start of the race, two timers will start:
Lap timer: Transferred to left side of the screen at end of each lap (lower readout). Upper readout = best la
Gyromite is a video game released in 1985 for the Nintendo Entertainment System, designed for use with the Robotic Operating Buddy (R.O.B.). Gyromite is one of two games in Nintendo's Robot Series, the other being Stack-Up
This game lets players play the Japanese board game Shōgi. Shōgi is a game that is played in a similar way as chess. Players take turns moving their pieces in a strategic manner with the main goal of capturing their opponents pieces and putting their opponents king piece into checkmate. The game features several different game modes. These different game modes offer different opponent difficultly levels, timed games, and also some which let the computer player make the first move instead of the player.
A video game biased off of the board game Shogi (Japanese Chess). It was developed and published by SETA Corporation to be released August 10, 1985, exclusively in Japan for the Nintendo Entertainment System.
The game is named for Naito Kunio Kudan, a famous Shoji player from Japan. Born November 15, 1939, Naito has been a professional Shoji player since he was 18 years old. In addition to helping with this video game, Naito Kudan is a published author, having 13 books written about Shoji and running a column in the sports section of the newspaper. He is also a published singer but mostly does it as a hobby. In 2010 Naito was honored with the Order of the Rising Sun, twin Mitsuaki, the fifth highest honor a citizen can receive in Japan.
Honshogi: Naitou Kudan Shogi Hiden, follows the standard rules of Shoji (Japanese Chess). There is no ability to change the difficulty or handicap. Most of the screen is the Shoji board, but there is also a representation of the player and computer playing Shoji in a Japanese sett
Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line.
It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.[1]
In this shooter you are Captain Roscoe “Buzz” Goodnight and are sent by F.O.G. to the Fear Islands - the hideout of criminal mastermind Dr. Maybe who threatens the world with desaster if 200 billion dollars in gold bullion are not delivered to him.
You're a lone infantryman on a perilous mission behind enemy lines! The battleground changes constantly as you advance. You'll fight every step of the way through all kinds of treacherous terrain... open roadway, dense underbrush and a danger-laden desert. Do you have the strategy, skill and courage it takes to reach and destroy the enemy's fortress?
In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs. In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear. The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse.
Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.
Chop Suey is a martial arts fighting game developed by Adam Billyard for the Atari 8-bit family. It was published in 1985 by English Software. Antic Software published the game in the US. The title is a repurposing of the name of the American Chinese dish chop suey.
Chop Suey is a one-on-one martial arts fighting game. The action takes place on a box-type stage, watched by an audience sitting in several rows of seats in front of two competitors. Each successful attack on an opponent means their pain bar goes up and when the bar is full, the POW symbol will start blinking. It means the player is in a very fragile state of health - one more punch or kick and the fighter will fall. The match ends when the fighter falls eight times or the timer runs out. At the top of each wall air vents will open occasionally, allowing scorpions to drop to the floor and scuttle away. The players should avoid them at all costs, as they give potentially lethal bites.
If the player is victorious, a more difficult opponent is faced in t
Players assume the role of an angry cop on a wild ride as he pursues a gang of bikers who killed his wife. Players need to race through oncoming traffic, squeeze between trucks, trash motorcycles and steer through lots of explosions. The only thing needed are quick reflexes to follow the instructions on the screen (with an increasing difficulty) in order to keep the animation going.