Crazy Bullet is a variant of the arcade game Tank. As in that game, there is a top-down view of an arena containing two equally equipped tanks who engage in a fight to the death. Each tank can fire a bullet at a time, and move to avoid the opponent's fire. Contact with a bullet will destroy your tank, earning your opponent a point, and the first player to five points wins the contest.
The current game has a couple of important differences from the original. The most important is that bullets do not just travel in a straight line after you fire them. They move in the direction in which you last directed your tank. This allows you to fire around corners, and even to shoot yourself (gifting your opponent a free point). Secondly, there are a number of different arenas which can be chosen, with different wall layouts. Some of these layouts also include a turn-style which allows you to pass but stops any pursuing bullets. Finally there are two speed settings (for fast and slow bullets).
Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet?
Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score.
A Port of Battlezone for the Atari 2600.
Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover.
Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly. A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the play
An unreleased Intellivision title from 1983
Summer time and there is need to pollinate the roses and sunflowers! You have been ordered by the queen of the hive to collect pollen. Careful on your journey though. You will have to brave a harsh environment that contains spiders, dragon flies, water puddles and rain drops. Succeed and you will return to the bee hive to collect your reward and rating by the queen.
The player controls a Pac-Man like creature in a maze trying to eat all the pellets. Four ghosts are released from their homes, and will chase the player if approached too close. Power pellets in the corners of the screen will temporarily send the ghosts back to their homes. If the player clears a level, they advance to a more difficult challenge. The player starts with 5 lives, and it's game over when all are lost.
Up for Grabs is a 1 - 4 player word game. A spinning cube in the center of the screen continuously brings up new letters. Each player has a board in the corner of the screen, and players can pick up letters as they appear in the cube, with each letter able to go to only 1 player. Letters can be rearranged on the individual 4 x 4 boards to spell words horizontally and vertically, but the cube keeps spinning and other players can obtain new letters during this time. Gameplay is divided into 4 quarters, and during intermissions unwanted letters can be discarded. The final score is tallied at the end of the game based upon all words on the board minus the value of unused letters. There are 4 levels of gameplay.
This is a text based game that has elements from a multiple genres dungeon crawl, puzzle, logic challenge, and even resource management. The back story is about a bad wizard who's stolen a magic chalice and you play the plucky adventurer who has to get it back. The bad guy is hiding in the ancient burial grounds, or barrows. The game is based on a map of the barrows in which there are 40 or so rooms. You are dropped randomly into a room. In other rooms are gnomes, trolls, dragons etc and in one room is the wizard. The game is played by moving from room to room exploring. You may view connecting rooms. You may raise a magic wall in an adjacent room. However you have only 400 magic points and viewing or raising a wall costs points so it's important to find the wizard before points run out. The game is a text game. There is only one graphic which is the map that shows how the rooms are connected.
This game is the sequel to Strategy I: Invasion. Your goal is to find the Bismark and make it sink by attacking. The Bismark is invisible till one of your ships is close to it.
You also have aircraft carriers that can launch planes if so desired. The planes can then bombard/shoot the Bismark if it is in their range.
The player is a commander of Western Alliance's forces (blue tanks) and fights against Red's invasion (red tanks, of course). He must defend cities and destroy enemy units. Cities give supplies to increase army's strength. Battlefield has 135 squares (9x15) Player can make 3 types of commands - increase/reduce strength, and move.
Planetfall is a sci-fi business trading game where the players command their own merchant fleet. They can travel between the different planetary systems (with changing business conditions), buy and sell any of the six available resources (uranium, iron ore, machinery, medical supplies, computers, and gems), make money and make deposits in banks. A game can have a maximum of 15 star systems.
Froglet is a 1-player Frogger clone. The player controls a frog that moves in cardinal directions, trying to cross two busy highways with cars traveling in opposite directions. The roads are separated by a river with moving lily pads that the frog must hop across. There are six homes at the top of the screen that the player tries to position their frog into. The player starts with five lives, and the game restarts if all are used.
The Fall of Rome is a strategy game set in 395 BC where the Roman Empire was starting to lose it's grip from Barbarians and armies around Europe, the Middle East and North Africa. You have the chance to save the Empire by fighting off attacks or attacking your enemies around your various provinces over 12 turns. Each turn represents five years and is split into three phases, Income and Expenditure, Movement and finally Combat.
Conquering Everest is a managerial game where you have to manage a team of people and control the movements of supplies and equipment to reach Camp 6 from Camp 0, before making a push to the summit of the highest mountain in the world, Mount Everest over a number of days. Your team consists of a number of climbers, sherpas and porters, with equipment, tents, food and oxygen needed to be taken to the various camps on route. On day one you are presented with a weather report and four options which are Carry, Move, Route and Summit.
Cells & Serpents is a roleplaying game. The player explores a series of unending randomized dungeon rooms fighting monsters and looking for treasure. At any time the player can choose to move left, right, or forwards. These can take the player to stairs up, stairs down, a blank wall, corridors, rooms, or doors. The player can not move beyond level 1, but as they move lower they encounter harder enemies and acquire greater treasure. Blank walls damage the player, and corridors present more movement options. Doors allow movement into rooms, and the player can listen at the door for clues prior to entering. Treasure contains gold, but sometimes contains armor and scrolls which make the player more powerful. When encountering an enemy, the player can choose to zap it with their limited spells to weaken the monster before attacking. In combat the player receives a randomized amount of damage, and if hit points reach 0 it's game over. The player receives a final score based upon levels cleared and monsters defeated.