Surreal Slovak text adventure game taking place in an insane asylum co-inhabited by fictionalized versions of Sybilasoft themselves.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak murder simulator text adventure game in which the player can kill a person of their choosing (by entering their name) and then cover up the tracks. One can explicitly choose to murder an "unpopular politician."
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game based on the 1846 historical novel by Alexandre Dumas.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game, likely the first Czechoslovak homebrew title to feature autobiographical elements within the game's narrative. Title and characters are an homage to Fuxoft. Takes place in a Czechoslovak apartment building, with gameplay based on map navigation and puzzle-solving against a time limit, controlled by keyboard shortcuts rather than typed-in commands.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Mirrorsoft's Tetris version was the very first commercial release of Tetris in the world. It was also released for the following home computer platforms: Commodore 64, ZX Spectrum, Amstrad CPC, Amstrad PCW, BBC Micro/Acorn Electron, MSX, Atari ST, and Amiga.
Along with the version developed by Mirrorsoft's American sister company, Spectrum HoloByte, it was originally released before Andromeda Software was able to get a licensing deal with Elorg. A contract between Andromeda Software (the sublicensing party), and Elorg was eventually signed on May 10, 1988, which secured the legality of the products.
Tonkachi Mario is a bootleg kaizo rom hack of Super Mario Bros. made with Tonkachi Editor, an unlicensed code editor for the Famicom. It is currently the earliest known rom hack of Super Mario Bros, alongside being the first hack of the kaizo genre, dating back to 1987.
Omega is a traditional roguelike set in a fantasy open-world environment. It features turn-based movement, procedural generation, permadeath, and multiple victory conditions.
The Warden Game is a text-adventure style game that helps players understand the contradictions of prison life in an age of mass incarceration. Designed by Ed Mead around 1987, while he was incarcerated at the Washington State Reformatory at Monroe, the game explores power in prison and how individuals exercise it.
The player takes on the role of the father of a family that moves into the Amityville haunted house. Little by little, the house comes to life and he has to face more and more horrible events. He is a prisoner of the house and the goal is to get out alive after 24 days.
Commercial re-release of the popular shareware roguelike, The Dungeon of Doom. Along with a new look to the interface, this version adds secret "vault" areas and a "Gate Keeper" boss on every fifth level. To escape the dungeon, you must descend to the 40th level and return with the Orb of Carnos.
It's all your fault, Crumble! Now don't stand there snivelling and whining! YOU were in charge of closing up the Intergalactic Zoo last night. Therefore it's YOUR fault and yours alone that the timelocks on the Fuzzies cages weren't closed. Those Fuzzies may look cute and cuddly but they're mean little critters once they're loose and somebody, one of us, has to get them back in their cages.
Our hero has to save the princess held by a demon, an Oni, with a sewing needle given our small size although our great value makes up for it.
We will have to cross the river and face the demons that we meet on our way until we reach the princess. To face the demons we will have to make use of a magic mallet that our enemies randomly release that will give us a few seconds of immunity.