The Secret Of Little Hodcome is a text adventure from Zenobi Software with mild horror elements.
Once upon a time the player had a distant, and forgotten relative. That relative is no more meaning that the player has inherited a cottage in the tiny hamlet of Little Hodcome. After a bit of not-too-productive research, 'Where is this place?', off you trot to meet the estate agent.
Naturally, this being an adventure, all is not well in the English countryside and the object of the game is to uncover and vanquish whatever evil force lurks there.
The Mystery of Arkham Manor is a detective adventure horror game inspired by H. P. Lovecraft's fictionalized world of Arkham.
The player will play as the London Chronicle’s freelance reporter, and he will start the game moments after he arrives by train at the local train station. He has to be both reporter and detective to decipher what has been happening in the villag. But the only clue he has in his possession is Colonel Lemin’s intriguing letter.
During the gameplay there are several characters to be interviewed, objects to be picked up, photographs to be taken, stories to be reported, and questions to be made to the newspaper.
Meikyuu Hunter G is a multi-directional shooter arcade game which got released by Data East Corporation in 1987, only in Japan; however, it was later adapted by Data East USA as The Real Ghostbusters (under the license from Columbia Pictures Television, as it had been based on their animated series of the same name) for the United States later that year, and added a third yellow-suited player (Egon Spengler, as the unnamed blue- and red-suited protagonists for this original Japanese version became Peter Venkman and Ray Stantz). Two extra stages and an ending sequence were also added for the US version as the original Japanese one started over after the eighth one, along with several new powerups (including Slimer, although he is only referred to as "Green Ghost") and ghosts that appear after the unnamed enemies are killed (which can be beamed up, and put into "Ghost Storage" at the end of a stage); beaming up 100 ghosts is worth an extra life.
Take on the might of the corrupt Empire on behalf of the ailing Federation in this epic future fantasy! Erra Quann, the treacherous alien scientist who designed Flagship Quann Tulla, the pride of the Federation, has hijacked the ship and piloted it to an outpost of the evil Empire where he plans to sell the secret of its engines. As a member of the elite Federation secret service, your mission is to stop him! The battle will take place in the energy-shattered hull of the Quann Tulla, through deep space and on to the final desperate conclusion on a distant alien world. The fate of the universe is once more (gulp!) in your hands!
Federation is a graphic text adventure and is an enhanced version of the 1985 text adventure Quann Tulla by 8th Day software. This version included graphics for each location as well as some minor location differences and some different directions.
The folly stands a top Folly Hill in Oxfordshire and legend has it beneath the rock is caves where The Fiend lives. His master plan is to enslave all adventure players as he finds them all stupid. You are one player and must escape the caves and outwit The Fiend to find freedom.
Beneath Folly is a graphical text adventure where you can see a picture showing your surroundings as well as a text description describing them. You type in commands to solve the puzzles and find freedom.
An overhead run-and-gun in which the player assumes the role of a monk. Navigating around the land and shooting monsters in eight directions while collecting coins and power-ups, players must defeat nine evil spirits to obtain the legendary gems in their possession. The MSX2 release allows two-player support; a feature not present in other versions.
Pals Around Town is a computer game published by Hi Tech Expressions in 1987 and programmed by Children's Television Workshop. It was released for the Atari and the IBM PCjr in cartridge form.
The basis for the game was strictly educational. The player could pick a character (Sesame Street characters available included Bert and Ernie, among others) and could interact with various objects in a variety of settings. Two such settings were a school classroom and an outdoor playground. Some items that could be interacted with included a fishbowl and a globe.