Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings.
Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles.
The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
Pinball Action is one of the early video pinball arcade cabinets.
The game starts on the initial table and three other tables with different themes can be accessed from there by fulfilling certain objectives. The three other tables feature challenges modelled on ten-pin bowling, poker, and slot machines. The goal is to get the highest score.
The player maneuvers Peter, a cartoon rodent, through various environments to collect objects and take them back to his nest within a designated time. Enemies, referred to as "The Gang", include cats, dogs, owls, and spiders, and must be avoided or stunned by throwing gems or collected objects. Each successive stage increases the number of objects to collect, reduces the allotted time to collect them, and adds more enemies.
Only one scientist in the world knows the secret of miniaturising a living human and prolonging that state for more than 60 minutes. So important is this knowledge that he is rushed by Secret Service men to the top-secret Pentagon-like subterranean H.Q of The Combined Miniature Deterrent Forces. En route, enemy saboteurs stage a car crash in which the Scientist suffers a critical brain injury which can only be successfully treated by operating from inside his head. There follows a suspense-filled race against time. You are selected to undergo miniaturisation and enter the Scientist's body, but you only have 60 minutes. You are placed inside his body in a specially designed submarine which is injected into the
Scientist's bloodstream, but the process is too rushed for the submarine to withstand the miniaturisation! Eventually you find yourself in the Scientist's mouth, with parts of the submarine scattered throughout his anatomy. Now your only hope is to discover the eight pieces of submarine scattered around the bo
1000 BORNES est l'adaptation fidèle du célèbre jeu
de société du même nom. Tout y est : accidents,
crevaisons, pannes d'essence, coups fourrés et j'en
passe ! Vous jouerez contre votre ordinateur des
parties acharnées en plusieurs manches. Des heures
et des heures de plaisir !
A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to the later Super Mario Bros. series. It also featured hack & slash combat, like the later Tritorn and Legend of Zelda series.
Dragon Buster was developed and published by Namco. The game is a side-scrolling dungeon crawler, where the goal of the game is for the hero, Clovis, to rescue Princess Celia. Dragon Buster was later ported to a variety of home consoles, notably the Nintendo Entertainment System and the MSX.
It runs on Namco Pac-Land hardware, modified to support vertical scrolling
Pounding punches, high kicks and flying kicks cut the boxers faces, as their stamina saps under the fierce onslaught of blows to the body. Six levels of fast action played in 3D, against spectacular backgrounds.