Originally released in 1984 for the MZ-1500.
From MobyGames:
Demon Crystal is an action puzzle game. Scattered around the stage are numerous keys which help open locked areas. The goal is to find the big key which is needed to open the exit and advance to the next stage. Ares' only weapon is a limited number of bombs, which explode in a flame and can kill multiple enemies at once. The game consists of 30 stages (houses).
Mole Mole is a puzzle game in which the player has to navigate a rather anthropomorphic mole through top-down single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
Eddie Kidd Jump Challenge is a 1985 vehicle simulation game released for the Commodore 64, MSX, ZX Spectrum, Acorn Electron and BBC Micro, licensed by British stunt performer, Eddie Kidd.
A port of the 1985 Cosmi home computer game, Atari released this for the 7800 in 1988. This is a decent helicopter combat game, in which you pilot a Super Huey UH-IX.
"THREE... TWO... ONE... GO!". And with a single shot from the starter's gun
the regional championsoftheAnnualMaggot Marathon bite their lips and quickly
set off on the most dangerous and highlighted event of the insect world
sporting calendar.
As you set your pace for the race ahead you r mind begins to drift when you
think about the fame, glory and honour for the first contestant who completes
the race in over thirty years.
You are suddenly brought out of your dream as you realize you are being
trampled on by an ant. You jump out of its way, thankful it did not follow you
as others may do. But now in your weakened state you need food. Ah, you see
some, but how do you get to it? And here is a key and an ant spray but which
will you take?
Watch out for that spider! One touch from him and you are dead! Look - a
parachute. You may need it later... But you cannot get to it as you slip off
the moving floor and with your life energy drained plunge to your death with
only the thought of what might have been ...
Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans.
Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point.
The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot
The grandiose and yet elegant course layout -- the beautiful Hal Country Club. The clear-to-see display and close-to-real soundtrack create two gold courses with 36 holes. Now you can enjoy the strokes as much as you please.
The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...
Turbo Sub released in 1985 as an arcade shooter game by Entertainment Sciences. Then later in 1991 for the Atari Lynx. The arcade version was a one player game set in the future where you control a submersible ship against a horde of aliens. The Atari Lynx version is the same but can be played with two players and tells us the story is set in the 28th century on Earth. The planet has been invaded and the goal of the game is that the player must destroy all the aliens.
An adult maze game. The player is a painter working on his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage.
The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any sta
Metro-Cross is a platform arcade game that was released by Namco in 1985. It runs upon Namco Pac-Land hardware (but with a video system like that used in Dragon Buster, modified to support a 2048-color palette). It uses a Motorola M6809 microprocessor, with a Hitachi HD63701 sub-microprocessor (both running at 1.536 MHz) and Namco 8-channel waveform PSG for audio.
The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly.
If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has no
Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists.