The game differs from its predecessor by an increase in the size of the play area (including a neighbouring girls' school) and a number of gameplay changes.
The girls' school incorporates its own new characters including undistinguished girls with hockey sticks, Hayley (girlfriend of the main character Eric) and Miss Take (the headmistress). Only at break time and lunch times are the girls allowed to mingle with the boys, in the central grassy playground, separated at other times by a high gate. The opening and closing of the gate is controlled by the school caretaker Albert, a new character to the game. It is also possible for Eric to sneak over the gate into the girls' school during lesson times, either using the bicycle (after completing the challenge of finding its lock's combination and then performing a tricky manoeuvre on it), by watering the flower beside the gate and then jumping on it, or by kissing Hayley through the gate. When the girls and boys are allowed to mingle and when Eric gains access to the g
Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.
Hero of the Golden Talisman is an action-adventure game where players embark on a quest to save their town from an evil wizard's curse. The hero must navigate a vast, side-scrolling labyrinth spanning 64 rooms across five levels, totaling 512 screens of exploration. The objective is to recover five pieces of the stolen Golden Talisman while battling a diverse array of monsters. Gameplay combines platforming elements with combat, featuring abilities such as jumping, climbing, swimming, and shooting. Players can collect and utilize various objects and power-ups, managing a five-item inventory system. The game incorporates resource management for health and air supply, with an on-screen map aiding navigation through the complex maze. With its mix of exploration, combat, and puzzle-solving, Hero of the Golden Talisman offers a challenging adventure to restore peace to the cursed town.
Humanity has spread out and colonised nearby star systems but a plague in 2150 led to the colonies being abandoned and left to their automated robotic maintenance systems. While several of these colonies have been successfully re-inhabited, the colony on the planet Tau Ceti III (orbiting the star Tau Ceti) has been uncontactable since a meteor smashed into the planet. A mission sent to Tau Ceti III in 2164 landed on the planet but broadcast a mayday message followed by silence. Experts decided that the planet's robots were running amok as a result of the meteorite impact. The only chance, it was decided, of successfully stopping the defence systems without destroying the cities already there is to send a single pilot in an armoured Gal-Corp skimmer to the planet's surface with the task of shutting-down the central reactor in Tau Ceti III's capital, Centralis.
Theatre Europe is a turn-based strategy video game developed and published by Personal Software Services. It was first released in the United Kingdom for the Commodore 64, ZX Spectrum, Amstrad CPC and Atari 8-bit home computers in 1985. It was later released in France by ERE Informatique in 1986, and was released in the United States by Datasoft later that year. It was also ported to the Tatung Einstein home computer in 1989, exclusively in the United Kingdom. It is the fifth instalment of the Strategic Wargames series.
The game is set during a fictional war in Europe between NATO and the Warsaw Pact, in which both sides use nuclear and chemical weapons against each other. The main objective of the game is to fight conventional battles in continental Europe, whilst trying to avoid a worldwide nuclear holocaust. Throughout the game, various capital cities and their civilian populations will be destroyed by nuclear weapons; the game will only end once either side is forced to surrender or if the entire population
Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.
Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5