Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case.
Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battl
The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.
The premise of SD-Snatcher is exactly the same as the original. The game takes place in the year 2042, 50 years after a disaster at Chernoton Laboratory released a deadly agent into the air that killed 80 percent of the Eurasian population. You're Gilian Seed, who was discovered in Siberia while in artificial sleep. Gilian wakes up with no memories. He wants to know more about his past, but the only clue he has to go on is a word that sounds eerily familiar: Snatcher.
An arcade riichi mahjong game by SNK (and one of the few in the genre built for the Neo Geo), telling the tale of a mahjong enthusiast trying to make a living off of it.
Whip Rush is a side-scrolling space shooter released in 1990 for the Sega Mega Drive System and subsequently for its American counterpart, the Sega Genesis.
Whip Rush's gameplay style is very similar to R-Type: The title ship flies through 7 dangerous stages and is forced to fight large bosses using timed attacks. The ship's Options are similar to the ones in Curse or Psychosis: The ship can be equipped with two Options at a time and the player can rotate them around the ship changing their directional fire at the same time. The player has a total of three weapons to choose from and can change the ship's speed through eight different speed levels. Extends are awarded and there are no checkpoints, but if a player loses all their lives and continues, they have to restart the level over again.
Ys II: Ancient Ys Vanished - The Final Chapter is a direct sequel to Ys: The Vanished Omens. The game continues to utilize the action role-playing combat style of the first installment, which requires the player to make the protagonist run into the enemy in order to cause damage, without the need to press an attack button. The player should choose the angles and the measure of contact with the enemy carefully, otherwise the hero will be killed. The player character can (and should) level up, perform quests for village people, gather money, and upgrade weapons and inventory, like in most other RPGs.
Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.
Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu is a Sports game, developed by Make and published by Nihon Bussan, which was released in Japan in 1990.
The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'.
The game was later westernized as Power Blade.
Nekketsu High School Dodgeball Club: Soccer Story is the original Japanese version of the game released in other regions under the title of Nintendo World Cup. The Japanese version is part of the Kunio-kun/Nekketsu High series.
The game was originally released under the title of Nekketsu Koukou Dodgeball Bu: Soccer-hen, but has since been localized as Nekketsu High School Dodgeball Club: Soccer Story.
Once the player chooses a boxer, the other challengers must be defeated in order to gain the title. Points can be distributed and re-distributed on the fighter's health meter, stamina, and how fast he moves around in the ring. Either uppercuts or normal punches can be used to wear down the opponent in the game.
Castle Quest is board strategy game mixed with magic battle confrontations. The game is like a chess clone with fantasy creatures that fight with playing cards. The player's goal is to topple the opponents king. A player controls a small army (with units like orcman, karate man, warrior etc) on a small chess board. If two pieces meet on the same square, they fight on special screen with a playing-card roulette. Depending on the cards that each unit gets they will do damage to an opponent. Different units have different health points and also different cards, for example, some units have more propensity to getting the instantly killing joker card.
Some units are able to cast attack or defense spells. When these pieces move to an empty square on the map a spell window will open. Each spell can either damage surrounding squares or heal/revive surrounding units.
Ray Gun is a traditional Japanese RPG, with top-down navigation, random turn-based battles viewed from first-person perspective, etc. The combat is usually between the player's steroids and enemy ones. Steroids can attack normally or execute special techniques. Many cut scenes feature nudity.
A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away.