Compose and play a musical score using an easy graphical interface and toolkit. Use a pointer to drag notes, sharps, and other music nomenclature directly onto a staff, then play your creation. You can cut, copy, and paste entire sections of music, as well as print your masterpiece.
In this 2D top-down action game the player must help Jacques to get as rich as he can by collecting dollar bills scattered on the streets while avoiding obstacles.
Space Tunnel is an action game developed by Bit Corp. and released on Atari 2600. In Space Tunnel\Space Robot you fly at hyper speed to an unknown galaxy's center and encounter strange creatures.
A children's adventure game in the vein of Sierra's Hi-Res franchise, in which an evil troll has capture all the the dwarf king's treasures, and only you can help save them.
This game revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.
The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game has also variously been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was considered a major success in Japan.
This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from.
Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.
The lawn needs mowing and your mower doesn't work. You look next door and see your neighbor's lawnmower. When he's not looking, you grab his lawnmower and start mowing your lawn. Avoid being caught as you mow the lawn while avoiding your flower beds. Your dog can help you keep the neighbor away.
Barroom Baseball was a prototype game coded by Atari in 1983 for use within Atari 5200 arcade machines but it was never released. The game itself is essentially RealSports Baseball modified to remove some of the game options. It was also intended to be a timed game, requiring additional coins or tokens in order to continue with the game. As with RealSports Baseball, Barroom Baseball includes steals, nine different pitch types, hit-and-run plays, synthesized speech, a detailed scoreboard, tag-ups, dirt-colored base paths, the ability to control the speed of pitches and swings of the bat, and other such bells, whistles, and necessities.
The player guides Zippy, an X-shaped sprite, around a maze, viewed top-down, with solid walls, hazards and collectable rewards. The view of the maze scrolls randomly right, left, up or down. The object is for the player to survive for a period of time without making contact with either an edge of the playing area, represented as a brick walls, or hazards including water and spikes, all of which lose a life. If the player survives they receive a score bonus for completing the level and they proceed to the next level, which is a continuation of the maze, with less interval between scrolling steps and a shorter level duration. The first level lasts about two minutes, and by the seventh and final level this is down to about forty seconds. Points are awarded for collecting plums and clumps of grass, some of which are invisible.
Completing a level of the game triggers a voice saying "Yippee!". On the ZX Spectrum release this was remarkable due to it overcoming the Spectrum's rudimentary sound capabilities. It was a very
Exciting Soccer is an association football game which includes penalty shootout if the game ends in a tie. If you win the game you move on to the next level, each time the opponent gets harder to beat. When you start playing you can choose one of 6 teams: Italy, England, Brazil, West Germany, Austria, or France. The sequel Exciting Soccer II was released in 1984 with Japan replacing Austria and new music, but identical gameplay.
The game let one or two players play, had a control scheme where they could tackle, shoot, short pass, and long pass, and had realistic touches like corner kicks, throw-ins, penalty shots, and cheerleaders, as well as digitized voices and an influential overhead view.
This (mostly) text adventure game places you in the role of hen-pecked hero, Henry Littlefellow. Seeking entertainment once in his life, your goal is to steal back your wages from your wife's purse and head off to the bright lights of the nearby casino (and other establishments) for a night of fun. Unfortunately, your axe-wielding maniac wife won't let things be that simple, and even escaping the house will be tricky without stumbling in the dark or waking the baby and alerting her to your sneaky plan.
Mad Martha is primarily a standard text adventure game, however the user is also presented with the odd arcade section (such as collecting £'s of money whilst avoiding the family cat, or dodging frogger-style across a road to go back home and collect the car keys), to break up the game flow. Getting into the casino leads you to the final challenge.
Released for the ZX Spectrum way back in 1983, Fantasty Software's "The Pyramid" was amongst the earliest batch of titles for the system to move away from simply being a conversion of one of the current arcade games doing the rounds.
Coded by Bob Hamilton, with assistance from Darren and Ian Hamilton, the game saw you control Ziggy, as he descended through the 15 layers of The Pyramid. A pure machine code title, the game featured smooth, well animated sprites, and arcade style gameplay.
The player controls a robot sent to an unexplored planet called Hallucinor with the job of investigating it ahead of human colonisation. When it arrives, however, it is attacked by aliens and must manoeuvre its way through the planet, avoiding or killing the aliens, gathering fuel cells to remain powered, and escaping through teleportals to move on to the next level. The robot's circuitry has been damaged, however, so it cannot stop moving and has only limited braking power.