The deadly Caterpilla makes its way down the screen, weaving back and forth. Shoot it before it reaches the bottom of the screen. You will also need to contend with mushrooms that block the way, and a fearsome spider that will lunge at you!
Mississippi has been hit by a deadly storm, leaving many boaters stranded. You control the more powerful SS Commodore, and must boat through these hazardous waters and rescue as many of these as possible. This involves travelling up a succession of screens, each of which has one person to rescue, while avoiding static rocks and debris. The screen layouts each time are random, so it is not always possible or safe to rescue the boater. You start a screen in the horizontal position you exited the previous one, so a central exit maximises your chances on the next screen. Other boats travel horizontally across the screen - contact with these results in losing a life. A tap of the fire button gives you a quick boost of speed, useful for avoiding hazards.
Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring you to simply collect every note on a single screen, which has regeneration points and one-way platforms.
Queen of Hearts is a early pinball game. The ball is launched from the top right of the screen. The player controls flippers in the bottom half of the screen, and attempts to prevent the ball from falling through the hole in the bottom center of the screen. Gameplay features include: a "realistic" tilt feature, two different play fields, and 4 sequences which allow the player to rack up a large score if the sequence if struck in order. Each play field contains a variety of bumpers and bonus features. The player gets 3 balls per game, with the goal to maximize score. The player's score per ball is displayed on the right during gameplay.
Matrix: Gridrunner 2, began development shortly after the runaway success of it's predecessor, Gridrunner. Jeff Minter would again develop the game first for the Commodore VIC-20 computers, this time though targeting memory expanded machines, allowing for new enemies and gameplay features not possible in the previous game. This game would also begin Llamasoft's now infamous camel motif within it's games.
When originally released in North America for Commodore computers, the title was renamed to "Attack of the Mutant Camels" which, confusingly, is the same title is used for the unrelated Llamasoft title, Attack of the Mutant Camels, both which were released in 1983.
Growing the best Thyrgodian Megga Chrisanthodil possible is the sole purpose of Robbie the Robot. When insects invade his garden, he has to stop them ruining his work. He has a canister of insect repellent, a smoke-bomb and a startling streamer, each placed on walls at the side of his garden. Each will stun any particular vermin, but you will need to find out exactly what kills what.
Flappy is a puzzle game by in the same vein as the Eggerland series and Sokoban that is obscure outside Japan. It features Flappy, a somewhat mole-like character who must complete each level by pushing a blue stone from its starting place to the blue tile destination.
J-Bird is a Q*Bert clone featuring nearly identical mechanics and enemies, except with a delightful (yet equally foul-mouthed) wingless bird taking the place of the ugly Q*Bert
Donkey Kong Jr. + Jr. Sansuu Lesson is a game released for the Family Computer in Japan. It is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. Despite being a compilation of two games, only parts of both are included. Combining half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math, the game can cater to classic arcade excitement and arithmetic lessons directed towards the younger set. No other gameplay mechanics or details seem to have changed.