Computer Ambush is a turn-based tactical simulation in which you command a squad of 10 specialized infantrymen in urban warfare against an enemy squad.
Spectar, released by Exidy in 1980, is the follow-up of Targ. Gameplay is apparently unchanged, you control a vehicle called Whummel into a 9x9 grid maze, chasing down, and being chased by, the alien invaders. Targs have evolved into the more dangerous Rammers, and Spectars appears more often, shooting at player's ship.
You use a 4 way joystick to guide your vehicle in the maze, and a pushbutton to shoot at enemies. Up to two players can alternate in gameplay.
The most noticeable difference from his predecessor is that to complete a level you must now collect all the gems in the maze, in a Pacman-like game. Rammers and Spectars continue to appear from flashing pods, so you cannot rest and plan your course easily, or you will be overwhelmed by the alien force.
Graphic is highly improved compared to his predecessor: the maze now has barricades that must be avoided or can be used as a shielding against the enemies, and has ten environement settings, changing from the "square-block town" of Targ to a city, a forest,
Sequel to "Dunjonquest: Temple of Apshai". It is advised that this top-down real-time action RPG is only tackled by experienced gamers who have at least played "The Datestones of Ryn" or "Morloc's Tower" or better yet "The Temple of Apshai".
A vertically scrolling action game written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls the horizontal movement of a plane and has to bomb various targets beneath him.
Text-based adventure game inspired by the cult classic British television show about a former spy who is abducted and sent to a resort-themed "prison" where his captors attempt to get him to reveal why he resigned from his classified job.
The game takes place on "The Island", where the player travels from building to building, each hosting a metaphorical quest in which the player's creative thinking skills are tested. Players demonstrating individual thinking eventually gain access to the Island's "Caretaker" and their ensuing conversation (using a language parser) can lead to the player's freedom.
Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").
A game remarkably similar to Lode Runner, you play an astronaut with limited oxygen (time) chased around by various space aliens. Your only method of dealing with these multicolored threats from space is to dig a hole, lure it into a hole and then manually fill up the hole with the alien in it. Dropping aliens on top of other aliens earns you extra points and eliminates both. Levels get progressively harder and enemies grow faster.
In this text adventure you have to find the secret of a remote pacifc island while facing the dangers of an active volcano and and impending hurricane.
At the end of the game you receive the password which lets you play part two of this two-part adventure game.
Red Baron is an arcade game developed by Atari, Inc and released in 1980. A first-person flight simulator game, the player takes the role of a World War I ace in a biplane fighting on the side of the Allies.
Pelé's Soccer is an Atari 2600 game based on the famous footballer Pelé, and published in 1980. It features basic graphics, realistic (for that time) ball-handing and goal-keeping techniques using the Atari joystick.
In Fishing Derby, two fishermen sit on opposite docks over a lake filled with fish (and a shark that passes through). Using the joystick the player is able to move his line left right and up and down in the water. When a fish is hooked, the line slowly comes up to the surface of the water. Pressing the fire button on the joystick reels in the fish faster. However, if both fishermen have fish hooked, only one person can reel theirs in (the one who hooked theirs first). The shark that roams the water will try to eat hooked fish before they surface. The objective for both fishermen is to reach 99 pounds of fish first. There are six rows of fish; the top two rows have 2 lb. fish, the middle two rows have 4 lb. fish, and the two bottom rows have 6 lb. fish. The more valuable fish sit at the bottom, but they are harder to bring in as they run a higher risk of being eaten by the shark. The game's two variants are simply single player and multi-player. In both games the objective is to reach 99 lb. of fish first.
This game features a simplified type of golf. The area of the hole is rendered in light green, all areas outside the hole are rendered in a medium blue. On the larger holes the green is rendered as a dark green hole circle with the hole near the center. There are several obstacles that can appear, including trees, sand traps, and water features. On difficulty A, balls that go out of bounds stay there and must be hit back in; on difficulty B, the balls stick to the edge of the area. Balls hit near the water can soar over it, or if they land into the water, the ball is placed back where the shot was taken. Balls hit into sand traps will stick to the sides of the traps, and it takes a more powerful swing to free the ball. The player only uses one club - the amount of time the fire button is held down determines how much power the ball will be hit with, and how far it will go. The player's golfer can be moved anywhere on the field, with his golf club always facing the ball. On the larger hole the goal is to hit the bal