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New Famicom Games - Page 38

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  • Matsumoto Toru no Kabushiki Hisshougaku

    1988

    Matsumoto Toru no Kabushiki Hisshougaku

    1988

    Simulator Strategy
    Family Computer
    A stock-trading simulator for the NES that uses the name of famed Japanese financial adviser Matsumoto Tooru. It was developed by Imagineer and was never released outside of Japan. Matsumoto Tooru no Kabushiki Hisshou Gaku ("Matsumoto Tooru's Stock Success Knowledge") is a stock exchange simulation developed and published by Imagineer. The goal of the game is to make 100 million yen (approximately $1.3mil) in the stock market in the span of a single year via a series of shrewd financial decisions and listening to advice about which way a certain type of stock might turn. The game is fronted by Matsumoto Tooru, a nationally well-known financial adviser who is often considered to have an expansive knowledge of the Japanese stock market. The game also features the song "The Entertainer" by Scott Joplin. Though it focused on unusually complex subject matter for a video game, it sold enough copies to inspire a sequel that was released the following year.
  • Napoleon Senki

    1988

    Napoleon Senki

    1988

    Real Time Strategy (RTS) Strategy
    Family Computer
    Napoleon Senki (ナポレオン戦記?, "Battles of Napoleon") is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Brøderbund announced that it would be released for the North American NES console as The Battlefields of Napoleon; which was eventually cancelled. This video game allows the player to re-enact the Napoleonic Wars using a bird's-eye view. Starting with earliest battles against the Holy Roman Empire to grab territory for the fledging French Republic during the French Revolutionary Wars in the year 1796, Napoleon would guide the French Revolutionary Wars until they ended in 1802. All the nations that were a participant in the Napoleonic Wars were included like Czarist Russia, Great Britain, and the Spanish Empire. Napoleon's first in-game battle would located in present-day Italy; making the battle equally important in Italian history as it was in French history. There are also battles in what would now cons
  • Tsuri Kichi Sanpei: Blue Marlin-hen

    1988

    Tsuri Kichi Sanpei: Blue Marlin-hen

    1988

    Sport
    Family Computer
    A fishing sim based on a manga license for the NES. It was developed by Victor Interactive and never released outside of Japan. Tsurikichi Sanpei: Blue Marlin-hen is a fishing sim based on a manga and eventual anime named Tsurikichi Sanpei, following the adventures of a preternaturally gifted young fisherman and his travails in various fishing competitions. The game is centered around one of these fishing competitions, where Sanpei has a limited amount of time to catch the largest blue marlin out of all the competitors. The player must make careful judgements and use their limited time wisely to find and hook the largest marlin they can before the competition ends. The first game based on the Tsurikichi Sanpei license, Blue Marlin-hen was released on the NES and the MSX around the same time in 1988. Later, there would be a sequel of sorts for the MSX only in 1989 and a PS1 game much later in 2002. In order to catch anything, the player must choose one of several regions of sea in which to fish. Areas which look
  • Arkanoid: Revenge of Doh

    1988

    Arkanoid: Revenge of Doh

    1988

    Family Computer
    Eons have passed... yet despite apparent annihilation in the original ARKANOID game, Dimension-controlling force DOH has come back to life, and occupying the huge spacecraft ZARG, has entered our universe. ARKANOID-type spacefighter MIXTEC runs through long forgotten computer data until it finds the answer to this threat... VAUS 2 is launched and speeds towards the threatening alien presence, before it can extract its revenge... "Arkanoid II"! Unlike the original game, the sequel was released only in Japan.
  • Arkanoid II

    1988

    Arkanoid II

    1988

    Arcade
    Family Computer
    Eons have passed... yet despite apparent annihilation in the original ARKANOID game, Dimension-controlling force DOH has come back to life, and occupying the huge spacecraft ZARG, has entered our universe. ARKANOID-type spacefighter MIXTEC runs through long forgotten computer data until it finds the answer to this threat... VAUS 2 is launched and speeds towards the threatening alien presence, before it can extract its revenge... "Arkanoid II"! Unlike the original game, the sequel was released only in Japan.
  • Ballblazer

    1988

    Ballblazer

    1988

    Family Computer
  • Paris-Dakar Rally Special!

    1988

    Paris-Dakar Rally Special!

    1988

    Platform Racing Adventure
    Family Computer
    A NES game based on the famed Paris-Dakar Rally, developed by ISCO. While ostensibly a racing game, the style of gameplay tends to change per level. Paris-Dakar Rally Special! is an unusual racing game in which the player must successfully win the Paris-Dakar Rally. However, in order to do so, the player is faced with a wide variety of odd challenges to overcome, a scant number of which actually involve racing.
  • Donald Land

    1988

    Donald Land

    1988

    Platform Adventure
    Family Computer
    When the Gumon Family takes over McDonaldland and captures Ronald's friends including Grimace, Birdie, the Fry Guys, and others, it's up to the jolly clown himself to put an end to their vile machinations and eat hamburgers across numerous locales leading up to the final castle headquarters of the Gumon Family.
  • Famicom Jump: Hero Retsuden

    1988

    Famicom Jump: Hero Retsuden

    1988

    Role-playing (RPG) Hack and slash/Beat 'em up
    Family Computer
    Famicom Jump: Hero Retsuden is a 1989 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Shōnen Jump. Set in a world that brings together many of the long-running titles that had appeared in the magazine, both of the past and present at the time of its release. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains.
  • Karaoke Studio Senyou Cassette Vol. 2

    1988

    Karaoke Studio Senyou Cassette Vol. 2

    1988

    Family Computer
    Karaoke Studio Senyou Cassette Top Hit 20 Vol. 2 is the second add-on for the Karaoke video game Karaoke Studio, featuring twenty additional songs. It cannot be played without the original cartridge and microphone peripheral. All the game modes themselves remain unchanged.
  • Contra

    1988

    Contra

    1988

    Shooter Platform
    Family Computer
    star 7.6
    This is the Family Computer (Famicom) port of Contra. Even if the American and the Japanese port look similar and share the same art style and engine, the Japanese version has added content, with more animations in the backgrounds, new cheat codes and, most importantly, story cutscenes explaining the plot of the game.
  • Family Circuit

    1988

    Family Circuit

    1988

    Racing
    Family Computer
    Family Circuit is a Racing game, developed by Game Studio and published by Namco, which was released in Japan in 1988.
  • Kamen Rider Club: Gekitotsu Shocker Land

    1988

    Kamen Rider Club: Gekitotsu Shocker Land

    1988

    Platform Role-playing (RPG) Adventure
    Family Computer
    Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly science fiction story created by Japanese manga artist Shotaro Ishinomori which was published in Shōnen Magazine, as well as being aired on television.
  • Jumbo Ozaki no Hole in One Professional

    1988

    Jumbo Ozaki no Hole in One Professional

    1988

    Sport
    Family Computer
    A golf sim for the NES developed by HAL Laboratory and released in 1988 in Japan only. It uses the likeness of prolific Japanese professional golfer Masashi "Jumbo" Ozaki. HAL Laboratory, after creating many of Nintendo's golf games as a second party developer, decided to develop and publish their own golf title. Jumbo Ozaki no Hole in One Professional features the likeness of Japan's most prominent golf player, Masashi "Jumbo" Ozaki - the Jumbo nickname comes from his unusual height for a Japanese male: almost 6'. Though featured on the box art and in the title, Jumbo Ozaki makes no obvious appearance in-game. The game can be played as a single player Stroke Match, which allows the player to practice on each of the game's 36 holes across two different courses. The player can also play against another human, or rate their score against CPU opponents in the 1 Day and 4 Day modes. The player can also adjust the difficulty, which makes wind speed a much more important factor.
  • Ripple Island

    1988

    Ripple Island

    1988

    Adventure
    Family Computer
    An adventure game for the NES published by Sunsoft. A boy named Kyle must rescue the princess of a kingdom where very small humans and animals peacefully co-exist. Ripple Island (occasionally seen translated as "Lipple Island") is a graphic adventure game where the player interacts with the world using a series of commands, such as "pick up", "walk" or "use". Rather than the usual murder mystery games which were the trend at the time, Ripple Island instead adopts a fantasy storybook setting where smaller humans and friendly animals, such as raccoons and rabbits, co-exist peacefully. The kingdom is threatened by the arrival of Gerogeru, a self-styled Emperor of Darkness and giant frog, after he kidnaps the princess. Kyle, a young boy and the game's protagonist, is attempting to rescue her. The game was never released outside of Japan. It was, however, re-released as part of a Japan-only PS2 compilation based on Sunsoft's works. It also received a manga adaptation.
  • Sukeban Deka III

    1988

    Sukeban Deka III

    1988

    Hack and slash/Beat 'em up
    Family Computer
    Yui Kazama, a delinquent schoolgirl, is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities.
  • Stick Hunter: Exciting Ice Hockey

    1988

    Stick Hunter: Exciting Ice Hockey

    1988

    Sport
    Family Computer
    Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system. The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted. Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate. As in the real-world sport of hockey, the object is to score more goals than the opposi
  • Exciting Boxing

    1988

    Exciting Boxing

    1988

    Sport
    Family Computer
    Exciting Boxing is a Sports game, developed by Human Entertainment and published by Konami, which was released in Japan in 1987.
  • Kaguya-hime Densetsu

    1988

    Kaguya-hime Densetsu

    1988

    Adventure Visual Novel
    Family Computer
    Kaguya-hime Densetsu is an Adventure game, developed by Micronics and published by Victor Interactive Software, which was released in Japan in 1988.
  • Magnum Kiki Ippatsu: Empire City 1931

    1988

    Magnum Kiki Ippatsu: Empire City 1931

    1988

    Shooter
    Family Computer
    In Empire City: 1931 which is set in 1931 you are a federal agent that has to eliminate all criminal activities in New York City. You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross hair over them. A countdown timer will start counting down if a criminal starts shooting at you. You must kill the criminal before the timer reaches zero or you'll loose a life. New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as other useful objects. The criminals sometimes take hostages for protection. Rescue these hostages for additional points.
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