Kabobber was originally a prototype game that was programmed by Rex Bradford, known for his work on Star Wars: The Empire Strikes Back and Star Wars: Jedi Arena. It was discovered in 2000 and improved upon a little before being released to the public in ROM format. Kabobbers are strange (but cute) little creatures who just love wreaking havoc. Your objective is to send in your Buvskies to krush the Kabobbers before they krush you. You can have up to nine Buvskies onscreen at one time, but you have reserves waiting offscreen should one get krushed. You move your Bruvskies across the grid, jumping on enemy Kabobbers in order to defeat them and earn additional reserve Bruvskies. The baby Bruvskies become big ones when they defeat an enemy. The enemies get tougher and tougher, meaning very good timing is required in the later stages. Above all, you must reach Princess Buvsky before she reaches the rainbow energy at the other end of the level and devours it. A very unique game, but also somewhat fun.
"Bounty Bob" continues his mining adventure in the year 2049 with three all new screens. Help him claim all of the various mine stations. The three new mine screens will greatly challenge your gaming abilities.
For use with Amiga's Joyboard controller. A prototype game that was mass produced! It seems that Amiga sent these carts off to a company that handled the task of labeling them. During this time Amiga was in trouble and the games never got labeled or retrieved by Amiga. Years later they were sold off as scrap to a videogame dealer who added his own label and sold them to the classic community. Gameplay is similar to the handheld game, Simon.
Have you ever dreamed of accompanying Ali Baba through the country on his wonderful adventures seeking secret treasure? In this game, Ali Baba needs your help climbing the legendary mountain to find the hidden treasure. But watch out, the treasure is guarded! Climb the ropes to escape or, if you're lucky, catch the magic ball.
This game is an altered version of the Atari 2600 version of RealSports Baseball. The game controls are identical. The alterations are that the graphics and colors were changed. Also, the options were reduced to one or two player and whether, in one player, the human player is up first at bat or not.
Otherwise, everything else is the same. You still can throw fastballs, curve balls, sinkers, etc. and you can still bunt, hit fly balls, etc. Scoring remains the same with a tie after nine innings going into extra innings. The difficulty switches do not have any use.
This game is very difficult to find because many retailers declined to carry it. Others kept the game behind the counter away from children. Wizard Video faced protests when they released this game, as some social groups claimed that it promoted violence. It's very hard to find with the box and manual.
Sunrise actually programmed this game, but never released it. It was then picked up by Telegames and repackaged; you can still purchase it from them brand new in the box.
Glib Video Word Game is a one or two player action game with 25 variations, designed to be played on the Atari 2600 Video Computer System. In each of 5 games, there are 5 skill levels, varied time speeds, bonus points, and automatic "arcade" scoring. Letters pulse, parade, disappear, explode. You may be quick enough to catch them but the real winner knows how to play them!
Holey Moley was an unreleased prototype written by Bob Polaro. The game was originally programmed back in 1983, but was never commercially released due to ownership changes at Atari. This game requires the use of the Kid's Controller, although the keyboard and touch pad controllers work fine with it also.
A version of Holey Moley complete with a cartridge, manual, box and Kid's Controller overlay was sold at the 2002 Classic Gaming Expo. You can purchase a copy of Holey Moley by visiting Atari2600.com.
You are the commander of the only GAMMA ship in this stellar field. The Vegan war fleet has taken control of your GAMMA outpost planet and is defending it with Vegan laser pulse tanks. This planet is the only inhabitable planet in this star system, and you must stay there and fight the Vegans as long as you can.
Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses.
Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroids field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you better start now...
Originally planned for December 1983 release on cancelled "Power Play Arcade" 3-in-1 cartridge. Eventually released as limited edition standalone cartridge under the Video Soft label in 2010.
This game was originally packaged with Video Reflex and the Foot Craz Activity Pad. Jog on the pad to move the smiley face around the track. If you run into the pace "dot" when it's red, you lose a life. If you pass it when it's green, you get bonus points. You can switch to the second track if you want to run faster. After five minutes another pace dot appear, and after 2,000 points it speeds up. You can also play this with a joystick, though it's not as fun.
Developed as a promotional game for Ralph Lauren's Polo cologne.
The cart, box and manual are reproductions from 2002 with permission of programmer Carol Shaw.
Call some friends and mix it up with five wild and crazy games: Bop a Buggy, Tug of War, Wizards' Keep, Down on the Line, and Handcar. Go head-to-head, or in teams of two. Compete against people, not a cold computer. Everyone plays at once.